hehe I would like a "Frippery DLC", where you get all kinds of sovereign items (craftable), like a big crown, royal robes, a scepter, orb, boots, and everything else to make your sovereign like something out of Buckingham Palace during coronation. :P I'm serious, though. I love stuff like that.
Kittrell
As most of us did, I received this email from Brad Wardell, CEO of Stardock, Dear Stardock customer, My name is Brad Wardell. I'm the President & CEO of Stardock. Two years ago, you bought a game from us called Elemental: War of Magic. We had great hopes and ambitions for that game but, in the end, it just wasn't a very good game. Elemental was an expensive game. You probably paid $50 or more for it. And you trusted us to d
I submitted my spell "Discern Courtier" on November 11th, and I've seen at least 2 similar/identical spells with later submission dates. Does this go by submission date or what? How does that work?
For the first question, min and max bounty threshold control (I believe) at what bounty the formula begins getting used. There is probably a minimum bounty threshold to prevent divide by 0 errors and strange math when dividing by large numbers. I have noticed that, sometimes, if a bounty is above 3000 specifically, the pirates will also attack that target at the next raid point, as they will attack more than one player. (At least, that sword icon comes up next to them when more than one playe
I made and posted two maps like this a couple of days ago, the Four Houses series.
Agreed with above poster. You could disable the light frigate factory and get the same effect, but the AI will continue to research frigates. It'd be fine for a 2-player humans game, or if you don't care about the AI throwing all its money away.
I could make you a mod to help a little bit with the realism. I'll see what I can do after I finish this other mod (which is being a total pain).
Some additions that I think would be of great benefit: * Galaxy Forge - starting positions can be set to either SET or RANDOM. Currently, there is no way to make these changes stick to set. One of the following set: a.) Remove Phase Jump Inhibitor, Add Phase Jump Multiplier - instead of slightly slowing down enemies in your zones, it would be more beneficial to speed up your own ships in your own phase lanes. b.) Remove Phase Jump Inhibitor, Add Ion Cannon - instead of
[quote]Seems, to me at least, an odd solution honestly. I am a bit of an 'accuracy' maven... and while this is all scifi and fantasy, unlimited supplies always chap my arse in a game, as does the idea that ships can just magically repair themselves in space as well as build something from nothing. Combat ships are flying piles of weapons, armor, engines, fuel, electronics, sensors, and a bit of crew and crew support wedged in where possible... how a ship can build fighters from nothing
So, maybe if I take on an NPC ally ( :< ) and make a team of 2 in one star system, and the rest in other systems, it may place correctly.
Well, I tried changing the teams numbers, each one has it's own unique team number from 0-3 (4 teams, 4 players, FFA map). It still is randomizing the outcomes.
Well, how do you assign it to a specific player? I have them assigned to NewPlayer0, NewPlayer1, etc., but when I start a game, it throws me in one that it chooses randomly. I thought I was NewPlayer0, but it will start me in NewPlayer0, NewPlayer1, NewPlayer2, etc., so I have to keep restarting to get the position I want to play from.
I, personally, find it difficult to find anyone to sit down and play these games with me for hours on end. Most of my friends don't have computers, and the ones that do either 1) are usually incapable of running the game or 2) don't want a good game; they want the games that have the latest graphics, sound tracks, technology, require as much hardware to run as it took to design it in the first place, and etc. I play around 98% of the time o
Was not sure if you wanted the CRA in its entirety. It didn't say in the "How to Report a CRASH" thread. So, I put all of it on there. My colony ship tried to make a new colony on a planet. The colony ship disappeared like it was building a colony, then it reappeared next to the planet, then the game crashed. Just some strange anomolies.
Here's the information concerning my most recent crash: System Specs per the Debug.err file: Debug Message: Version v1.0X.2 last updated on: Tue Mar 7 15:02:59 2006 Debug Message: Could not find a TGN Serial No. Debug Message: *********DXDiag info follows.********* System Info Time: 3/26/2006, 14:18:03 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: KITTRELLBJ Operating System: W