Hugou

Hugou

Joined Member # 2435078
4 Posts 51 Replies 3,600 Reputation

While I have been very pleased with GC II I´d like to see more options about how tech trading is handeled. Tech trading, as it stands now, is very tedious micromanagement and can be exploited while the "No tech-trading" almost entire kills of diplomacy. Some sort of inbetween option that could be chosen from start called "Limited tech-trading" perhaps? Allowing just a few or a pre-selected number of techs to be traded / year. Or then the number of techs that can

437 Replies 241,882 Views

I´m also a fan of the Civilization series and have only recently started playing GalCiv II. The tech-trading is unfortunately quite a bit worse in GalCiv than in CIV for a few obvious reason. a) The tech-trading screen is much less informative in GalCiv than in CIV (for instance, you do not see how many recearh-points a certain tech is worth, nor can you while still trading, navigate other menues for more information about wheater a trade is a good deal or not like you can d

8 Replies 5,705 Views

Actually this is not funny at all. I just played a game were there was two Altarian republic races. Both having the default color of their borders, both having the default logos, both having the default style of ships etc. It´s just awful. The only difference between the races were that they were led by different leaders. One by the default female character and the second by the option

10 Replies 4,010 Views

Well, I´m an newbie to GalCiv II (played a lot of GalCiv I, though) so cannot say that much but even with my limited experience I have to say that I´m quite dissapointed in how A.I is handling matters. Expecially warfare. Me too play with no tech-trading. (as I think that tech-trading only ends up with extreme micromanagement were I have to check available techs from possibly A.I-trading partners every turn so that no other races gets the benefit of trading the techs witch I also migh

6 Replies 5,527 Views

I remember that in GalCiv I the flagship was useful forever since anomalies kept on re-spawning. So maybe they changed that. I´d personally would prefer having the anomalies to re-spawn but dimishing over time so that at some point there would be no more of them. This due to the fact that otherwise all the anomalies are gone in a few turns if playing on a small map and after that the ship itself is useless.

15 Replies 16,302 Views

Hi, First post. I was wondering a bit about the starbases also. I´m still only playing my very first "real" game. (well...at least If trying to win a influence victory by playing the Yor actually can be called that...) In any case.. I happened to get the entire corner to the bottom-left of the map all to myself. Deep, deep into my territory an A.I sudde

35 Replies 13,700 Views