Ok, I just tried removing all bonus then pressing reset... nothing happens. I'm not sure if you understand what I'm trying to explain.
digitalteufel
I started a new custom civ and went noticed that when I reset the races abilities, it still says that I have +20 Loyalty and +25 Soldiering... However if I then select +10 Soldering (only option available), then deselect it, now it says I have no Soldiering bonus. Same deal with Loyalty... What's going on? Is this normal and if so, WHY!? BTW: This has nothing to do with the current patch, I've known about this weridness for awhile but only decided to bring it up on th
I started a new custom civ and went noticed that when I reset the races abilities, it still says that I have +20 Loyalty and +25 Soldiering... However if I then select +10 Soldering (only option available), then deselect it, now it says I have no Soldiering bonus. Same deal with Loyalty... What's going on? Is this normal and if so, WHY!? BTW: This has nothing to do with the current patch, I've known about this weridness for awhile but only decided to bring it up on th
More options would be cool, but being able to waste planets without having to invade them pushes the game towards conclusion in the very early game. Having to build troop transports to defeat an enemy puts the attacker at a disadvantage in an early fight, where if you could just cripple your opponent from space there would
I assume this was meant as a reply to my message... I originally meant to post in the Game Talk forum so I edited my message to put it there, but... I think I broke the forum, sorry
I picked up GC2 about a week ago and enjoy it very much, but one thing I don't like is the way that ground combat and invasions are handled in the game. So, these are my thoughts... 1) You should be able to use mass drivers (or any bombardment) from orbit to destroy planetary improvments and it's population without actually commiting to an invasion. 2) Invasions should be a multi-turn process and not over i