I like Jagged Edge a lot. One time, they took a bunch of my planets and immediately became the most populous civ in the galaxy by a factor of three. They snatched a bunch of my special improvements too. In fact, I wouldn't mind if the Jagged Edge were given the behavior and capabilities of a full and aggressive major civ enemy when they pop up (that may already be the case, but then again, I play at the toddler level for the most part). It's probably my favorite mega-event.
shiva7663
One problem with the current version of the game is that we can't go back to one of the previous betas and wait until things become more to our liking because the archive system has been overwriting version archive files since June 2007 instead of creating new ones (as I reported in another thread).
Tyler, what political party do you prefer with this strategy?
Has anyone experimented with a "mixed" All-X strategy? I like to place the corresponding improvement to bonus tiles (except farming) and if the planet has Research bonus tiles, I go (modified) All Research on that planet, defaulting to All Industry for the others. My initial build order of tiles for my PQ11+ planets is 4 Production tiles (or equivalent if there are bonus tiles), 1 Farm (so that I can eventually default to 13 billion population) and an optional starport. Smaller planets default t
I think that Stardock would benefit from writing a tool that generates galaxies so that they can datamine the results. Generate a thousand galaxies of each size type and collect data on star counts, planetary quality and extreme planetary environment types, with special emphasis on the nine-sector area around the player's home planet and extrapolating memory usage of the generated galaxies. That would nail down exactly what is happening here.
Mr. Nasty, your effulgence of exclamatory punctuation does you no credit; although, in general, your loyalty to Stardock is not misplaced, it is irrationally expressed. That we're getting [B]no more bug fixes[/B] for six months or however long it takes to release the new expansion is a significant issue. The only thing that softens that blow is Stardock's exceptional track record of backporting fixes to benefit their entire customer base, even the ones who choose not to buy the new expansions.
If you're in a good enough position, you can use the Declare War diplomatic option as a bluff with the intent of getting a favorable Peace Treaty later on instead of actually destroying the civ right away.
In my case, the bug presents under Windows XP, so the issue is independent of Vista permissions quirks (although I suppose the devs may want to take that into account with a cross-platform solution).
When I recently manually archived 1.70d[b].001 (since it had been reported that automated archiving wasn't working), I noticed it seemed to do something (took time, hard drive light, etc.) but when I called up the list of available archives, the most recent one was of "Galactic Civilizations II Dark Avatar (Expansion Pack)_1.50.128", dated 6/7/2007. The actual file name was "Galactic Civilizations II Dark Avatar (Expansion Pack)_1.50.128_06.07.2007.sdc" but the modified date when I looked at the
This is a deal breaker for me. I'm glad I held off from updating this time.
Someone wrote a parody along those lines years ago, about a World War Two miniatures game played on a man-to-man scale. You had to have railroad train boxcars to lug around the tens of millions of individual minifigs and all the built-to-scale tabletop maps. Just be glad it wasn't a LARP game. heh.
I normally prefer gigantic/abundant games, but recently tried tiny/rare with max number of civs and minors, and it gave a great "knife fight in a phone booth" feeling, which was an interesting change from what I'm used to.
The Neutral information alleges that a benefit of that alignment is: "Unique technologies include additional weapons and defensive technologies". The only additional Neutral techs I know of are Neutrality Learning Center and Neutral Shipping, but those are not weapons or defensive techs. Documentation bug, unimplemented techs, or have I overlooked something?
Isn't "doesn't have permissions there" a Vista quirk? I'm running WinXP SP2 with the same auto-archive issue.
Too many cults, not enough deprogrammers....
If you try to get money from a cash poor civ during trading, you get pop-ups after the trade window is closed that claims that the player doesn't have enough money for the trade. So, two issues: the pop-up doesn't show up where you can see it while your are trading, and the information on the pop-up is backwards.
What would it take to have a setup where you can start all civs at war with each other?
One thing I like to do is wait a bit to conquer some of the minor civs until we both have Economic Capitals (and give them the Trade tech for free to encourage them to build one). I'm sure there are other duplicate civ-unique goodies that you can get if you have the luxury of patience, but manufacturing and economic capitals are the most common ones that I've seen.
Updating Nvidia video driver to version 163.76 beta fixed the mouse flicker problem for me.
Updating Nvidia video driver to version 163.76 beta fixed the mouse flicker problem.
I also get mouse flicker with City of Heroes, so I am currently investigating whether upgrading to the frostiest beta NVidia video driver will help with that. I just hope I don't have to turn off SLI just to get these to work properly.
I figured the Wiki wasn't completely up to date with DA.
Debug Message: Version v1.7 Dark Avatar beta 4 last updated on: Wed Oct 10 16:02:13 2007 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 10/12/2007, 16:27:50 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: EARL-E706D70064 Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254) Languages: English (Regional Setting: English) System Manuf
Starting at the Main Menu, the cursor flickers. Setting the option to Hardware Mouse Cursor didn't help. I'm reporting this here so that I don't clutter up the main Beta 4 topic. Technical details to follow.
Well, the flicker is back after updating, I'm not hallucinating. The bad thing is, I can't go back to the previous Beta to check because apparently Auto-Archive hasn't been working for a while either: By the way, I just tried setting to use the Hardware Mouse Cursor, and that didn't help, the flicker remained.