I'd like the ability to violate the speed limit 5 and actually [B]do[/B] the damage the event threatens in the areas controlled by my enemies.
shiva7663
Overemphasizing religion in GC2 would increase the risk of real world attention to Stardock from offended fanatics. It's just not worth it.
[quote]Though root racial techs should probably be untradeable either way.[/quote]Nooooo! How else can the Booorg assimilate the uniqueness of other, otherwise irrelevant, cultures?
Time heals all wounds? heh.
I think that the Mini-Soldiers tactic should be specially available to the Yor based solely on what Miniaturization percentage they've managed to achieve. Or, maybe a price reduction affected by their Miniaturization percentage (balanced by boosted price for all other races).
[quote]Ok, I have got the techs needed to make uninhabitable planets habitable.[/quote] Note that these techs only allow you send colony ships to the planets with the special "extreme environment" symbols next to their planet icons. It does not allow you to colonize Planet Quality Zero planets, which are [B]completely[/B] uninhabitable unless their status is changed by one of the game's special events.
[quote]Starhammer sounds a lot more interesting that Death Beam, IMO, and is a reference to a similar weapon in the "Starhammer" series of novels by Christopher Rowley.[/quote] That, in fact, is a compelling reason to [B]not[/B] use Starhammer as the name of the weapon in this game.
[quote]There are only three major forces in the economy: supply, demand, and government regulation. Almost any effect you can see is a direct result of one or more of these forces.[/quote] You left out the fourth, most powerful force: Greed. Greed pays the bribes to public officials who unfairly manipulate government regulations in favor of their corporate sugar daddies to damage the competition that would otherwise make a fair market more healthy than it is. Greed prompts executiv
If my planet was well off enough that the standard quality of life was that of a 21st century Terran millionaire, I wouldn't mind the 79% taxes.
Yep, at some point, it comes down to avoiding the default victory conditions in order to extend the length of the game to hit those record breaking numbers. Good luck with that!
"Custom" was left off the list of favorites. Ah, well.
Picket line busting is yet another reason to escort your Terror Star with at least one attack ship.
If you've maxed out espionage against a civ, you should be able to tell before a vote what option they'll choose on a United Planets issue.
Well, you can do that, at least in part, by laying out a string of military starbases with ship speed augmenting modules.
Quintillions of electrons are being squandered on this thread. Entropy wins.
If you set thing up too sparsely, you may have to use starbases just to extend your range. I like all abundant at gigantic.
That empty tiny hull trick sounds like a fairly hideous exploit. Has that been reported before?
Sometimes planets are "defended" with empty hulls and scout ships, which have to be blown away first before a transport can land. In those cases, an unescorted armed transport with even 1 point of offense can be effective.
There are so many Kane's out in the wild, which one do you mean?
That web page also has a bunch of invalid ID tags that begin with underscore characters, no Doctype, and over thirty validation errors.
/signed
[quote]I saw the Snathi declare war on the Drengin once. That was pretty awesome.[/quote] In a recent "keep all the civs from being conquered" scenario suggested on the forums, the Carinoids declared war on a major and I was like "plz make peace, not war" and they were like playing innocent with "don't ask us, ask them, they don't want to stop fighting" and I was like "well, duh." heh. [quote]I've actually seen a minor race become more powerful than a major.[/quote] I have too.
I agree about Star Trek: Legacy. It's one of the worst console to PC ports I've ever had the misfortune to try to play. Bethsoft is not good about cleaning up after itself; there are hundreds of unfixed bugs still in Morrowind. As for Vista, I cannot recommend it to [B]anyone[/B] until the later of SP2 and an additional year have passed. Better to get a full price copy of Windows XP SP2 and install that, especially for gaming needs.
PC0 planets are why I'd like to see an additional tier of the Terraforming technology track that makes them habitable. Certainly, not for free, but still....
The manual method of food surplus shipping via freighters is an interesting one, but I wouldn't want to have to sacrifice a normal trade route to do it. The scale of it would be along the lines of the connections between mining areas and planets. Think gigantic and immense galaxies (I play a lot at the larger sizes). Food surplus benefits wouldn't be nearly as useful in the smaller games. Automating food export would make it easier to manage, and you'd have interesting effects like espionage age