Geez, this is it! Thanks, kryo. :D I find it irritating that the level of miniaturization is missing on the list of prerequisites. But now that I know where to look at it is ok I guess... By the way, is there a way to get rid of previously saved ship designs? Id like to establish a somewhat more logical system of ship designs. :D
xGeordy
Hi guys! I recently stumbled across GalCiv2: DL (version 1.0X I think) on my harddisc and jumped into a new sandbox game right away. Now Im a bit puzzled by the follewing: Under certain research achievements on the research screen older ship designs appear along with other prerequisites necessary. But having researched all the necessary advancements the designs still dont appear in the shipyard under the "User" tab. Why is that? Why should the game remember my ship designs from other games
Thanks, Magnum, for this quick answer. Although I lost thos particular game, it is always good to know why all those little shady things happen. So I have to sew my warmonger-semen earlier in the game, I see, hehe.
Hi guys! Just recently I decided to revisit this great game and by playing my first sandbox game after a looong time I encountered this strange thing: I was sitting in one corner of a medium sized galaxy while the evil race sitting in the opposite corner declared war on me. Being a gentleman not suited to do the dirty jobs I wanted to persuade my direct neighbours to fight these scums. And tell you what? I could have made them fight anybody... except for the ones I WANTED. The choice op
Soooo... some time passed and I wondered if anybody discovered the hidden meaning of those strange tech branches?
I was wondering - is there no trade at the first campaign missions? I take it that one has to research TRADE before sending freighters around. But I cant find this research anywhere. Disabled? If yes, it would be nice to warn the user beforehand thus preventing him from putting abilities in trade. Do influence starbases work in enemy territory? I experienced that if you build them inside your area your borders expand. But if you place them
Well, guys, thanks for your answers. My question arised because my first games were the campaign mission being naturally tiny and thus making the range problem inexistent. Now that the maps are getting bigger I encountered and figured out the range problem pretty much myself.
I just started a few games of GalCiv 2 and - what can I say? - I like it. But one fundamental thing I keep dont getting so Im asking you guys: what is the difference between speed and range in this game? I take it that engines are responsible for the amount of tiles you are allowed to move per turn/week? So what does support modules do exactly? The manual wasnt cl