Hey I totally agree with you, but it seems at this stage I very much doubt that it will be included in the game ever. Another possibilities are to put various type of shield, weapons that are not only one type but a mix of both and may be a hull type that more resistant to certain type of damage but weak against other. They seems a bit more plausible. <img src="http://images.stardock.com/gc2/T_DL/smiles/BigSmile.gif" border=0 ALIGN="absmi
moomoo
I'm sorry, that's rubbish. If you're a fan of turn based strategy you should learn to play intuitively. YOU WILL NOT WIN AT FIRST. I don't think anyone does. This game is designed to be hard and beat you in every way. When yuo get used to economy, you realise it becomes about market centers to add a planet wide % bonus to income,
I said no such thing myself. In fact, I implied that they did appreciate that they weren't getting anywhere with Plan A so they decided on Plan B. As they still had a vastly superior military to me, why would an AI that's a stupid and scripted as you are making out offer to go to peace with me? It was at least as strong militaril
With the factories. If the second country's demand goes to nothing but you choose to maintain that factory, there will still be a lot of overhead costs that are beyond the remit of maintenance. What about all the staff? What about property tax? Industrial tax? What you would probably want to do is to close down that factor
Then this whole game is buggered.... it's a sci fi setting based in an entirely fantastic future with no grounding whatsoever in fact. It is not about fantasy future, it is about logic, since ancient times in earth to present day, you can choose who you want to give your fish, cattle or money to. I wo
First of all I would say that you have described it as if you know nothing about how the game works and that there is nothing to tell you how it works. While I might agree that there could be *better* documentation, it is hardly completely lacking. In game there are various mouse overs and screens that give you the information yo
i'm happy with the ship design the way it is. and yo ucan't really have a super fast, super pwoerful ship. more engines=less weapons. then basically whenever you designing your ship you only has to worry about 2 things: weapon and speed, it is just far too simple. Shield atm is bascially useless, for
thats just way too much depth, that would ruin the game, its already hard enough for most people to deal with the components they have, and that would make ship building too hard for many people. dont see anything that could ruin the game at all, infact more depth would instead increase the replayabil
Yah just like the title suggest, I like to see the dev add a "ship engine" component to the game. For now a pure attack ship, loaded with loads of weapons and warp drive, own almost anything in this game. Adding a ship engine might balance that a bit. For example you have 50 hulls with 40 power engine. A weapon will use more engine power compare to a defensive shield for example, but less hull space. For example a laser 3 will use 5 hulls but 10 engine