You expected a poll about a game to be objective based on responses from a forum about that game?!?!? I mean seriously how can you not see the problem with that??
Reyals
People are stupid. If one race/ship design/tech is overpowered. Then build that tech. It's a no brainier if both sides are using the same overpowered strategy then logically they cancel out. Sure it would be nice if mass drivers/lasers/missiles all had the same level of usefulness. But not being balanced doesn't mean you can't put out a multiplayer version. Maybe there would be more people complaining about missiles vs. beam weapons but
No, that's an opinion. Let me show you what a fact looks like. FACT: The game wouldn't have been "perfect" if Stardock would have spent a third of their resources on multiplayer. I always found that to be a bullshit argument on their part. There is no way adding in a network compent to exchange a set of turns could consume a thir
I wonder how long a 9-man Gigantic multiplayer match would take. Some of us don't care and would still like the option to at least try.
"Actually, I'd like to see an option added that just says" -BoogieBac [Stardock] Mind asplode!
Well who's job it would be to refund your money I guess would depend on the contract between the two. But to be vaild there has to be some way for you to get your money back.
So, just out of curiosity, what would you do in the situation where a developer updates teh EULA in a successive patch? Alot of them have started doing so, not just MMORPGs (which are an extreme case of that). Obviously one couldn't hold whatever retailer you got it from responsible, as the objectionable material was not in the p
Well you shouldn't totally skip the rush It's just a matter of what you focus after you've grabed all the planets. I go for a quick military victory. Isn't the game boring as all hell without tech trading? I mean... it's the only
Then they should be forced to put the EULA on the cover, so you can read it before you open it. It it's 30 pages that's THEIR problem. Let ti cover up all their cute adver-artwork! disclaimer- I'm NOT reffering to Stardock, just "in general". They are. In order to agree to you obviously have
Sure, I read it. What does the word "minority" mean to you? More than none. And there have been NO real test cases for the overall binding status of "shrinkwrap" EULA's.</T
No, it isn't upheld in courts, that's pure urban myth. This is highly dependent on your local state's consumer laws (in the USA, don't know about other countries), and there have been NO real test cases for the overall binding status of "shrinkwrap" EULA's. Read the wiki page I linked above, for the current status of case law (here's the link again): <br/
Not true, if you can't return the goods after disagreeing with the EULA then the EULA is invalidated by the simple fact you can't disagree. Edit: Was responding to Inept
wonder about that EULA bit 'If this software breaks your computer it's not our problem' , where there is a problem with the software that does cause computer issues. I speak of "The Movies", where disk 2 shipped with a computer virus. Not that I understand all of the language in EULA's to begin with, but I do read them,
Let's see some Metaverse scores to back that up. Maybe it can be done as you say, but everyone else I've seen commenting on the boards will wholeheartedly agree that tech trading is absolutely vital. It's easy to say that you're doing it how you're doing it, but without being able to see your games up on the Metaverse, how are we to believe that you're not playing on Begin
The EULA can't give away any thing you didn't have a reasonable expectation you won't have when you purchased it. For example. A company can't add 'If you agree, you owe us 10,000 dollars" to the EULA They can however state 'If this software breaks your computer it's not our problem' because it was expected that the software was sold as is in the first place. (minus any negligence issues that there may be) Truthfully though the company already had such protections in the first pl
I click on a near by star to clear any ships that maybe stuck selected. Annoying but effective.
You wish. I just finished totally wiping the floor with the computer on Painful with out bothering to trade one peace of tech but what the computer would periodically pop up with. Now I'm playing on Masochistic and haven't needed to trade yet (though it's going much slower since I have to kill twice as many ships....) Your probably just not very good at the game.
That's BS, you don't need to exploit the AI like that to stay in the game. I persoanly never even open the diplomacy window because it's so damn easy to abuse the poor AI and I still have no trouble still beating down the computer. Hell I wouldn't even bother getting the tech that lets me talk to them if it wasn't in the way for trade. And DeatStarInyourFace, that's how you avoid exploiting the computer, simply don't trade with them. Edit: I'll still trade w
Your ship needs at least one base defense before a star base can give it any defensive bonuses.
That damage only happens on a succesful conquest can also be exploited. For example if you have a bunch of transports lined up to take over some enemy planet with a huge population you can send them in 1 at a time and use some cheap planetbusting tactics (massdrivers maybe) on the first few ones in order to wear down the enemy. T
Speaking of the conquering planets, when a technology that causes damage to the planet quality or infrastructure is used, Why is the damage only applied when the attack is successful and the planet lost? Think about it. The answer will come <img src="http://images.stardock.com/gc2/T_DL/smiles/Wink.gif" bor
Or if your looking for something really explotive. Having trouple keeping up with enemy tech? Easy answer. Give them a planet. Crazy you think right? Oh not so, simply remove all the people from the planet before you 'gift' it to them then invade it the very same turn easy captured tech for the low low price of one transport. And as an added bonus they've ordered all your plantery upgrades you might not have had <img src="http://images.stardock.com/gc2/T_DL/smiles/Wink.gif"
Also got to remeber those articales are written some time in advance. But I'm sure the reason why will become painfuly clear when the total amount of sales is tallied.
It's great if you give them a planet, then it unlocks thier war machine and they start steamrolling everything (especially late game). Hmm maybe that's why it's so hard to get them go offensive despite how many ships I give them. I'll have to try that.
For fun? I like to pick a lone minor race that has a couple of targets fighting him and transfer large amounts of weapons and credits to him for free. Even building and upgrading star bases in his area then transferring it to him. Though they normally squander the resources (I don't think the AI quite knows what to do with gifts).... it is sometimes amusing to watch <img src="http://images.stardock.com/gc2/T_DL/smiles/Wink.gif" border=0 ALIG