basingleton

basingleton

Joined Member # 2428387
4 Posts 12 Replies 137 Reputation

Here's the debug.err.. The game never crashed on version 1.6, but it started after I upgraded to 1.61. any ideas? Also, how can I go back to version 1.6? Debug Message: Version v1.61 Dark Avatar last updated on: Wed Jun 13 14:10:36 2007 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 6/25/2007, 17:49:15 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: X101 Operating System: Windows XP

1 Replies 1,930 Views

I was hurrying through a game and noticed that when clicking turn over an over some of my planetary improvements went from 5 weeks to finish to finished in the next turn. I only had 1 planet in this game, my homeworld, so it was not due to building extra research facilities. Anyone else experience this with the latest version of DA? ~Stud

5 Replies 3,905 Views
Reply to No Space in Bug Reports

I experienced the same thing a few minutes ago. I started a new game, no stars, just fog. I hit Ctrl + N, and I had stars BUT, when I had my survey ship do some exploring, I would find a wall of fog nearby. The ship could travel beyond, and I saw the tactical view of the planets beyond the fog wall, but it was still fog of war there. Wierd.

12 Replies 3,148 Views

Is there anyway to change the default 2.5% of ship cost for ship maintenance to something else? If I'm playing a custom game, I would like to be able to MOD this value. For me, It would be better to have it around 0.5% or 1.0%. I think it should be modable... Anyone? ~Studman

1 Replies 2,485 Views

I can reproduce this bug on machine before even generating 1 turn in a new game. Only with the torian cargo hull (there are 2 hulls, but only 1 has this bug) that the 'core' cargo ship uses.

16 Replies 11,366 Views

My grammar was flawless in my first post, however, I meant to type 'the' instead of 'that' when I wrote "...components take up that correct size...". I can't believe I'm even going to say this, but there is an apostrophe in "doesnt" and "isnt". Also, "offence" should be 'offense', "languege" should be 'language', "your" should have been 'you're' (as in ownership), and to top it off, your last sentence is a run-on sentence. ~Brian

16 Replies 11,366 Views

I know, the upgrade button used to be grey until I upgraded to beta3!! Now I can click 'upgrade' on the core ships in the game. Wierd, but I can! OK, so I just started a 'new' game using the terrain alliance in a tiny universe. I immediately went to the ship designer, for the ORIGINAL PREMADE SHIPS, I have all 4 buttons available: upgrade, delete, obsolete, and new. When I click on 'upgrade' it lets me upgrade, but the components take up the correct size this time. THEN, I used the terrian

16 Replies 11,366 Views

CLARIFICATION: If you upgrade one of the PREMADE ships that come with the game, this effect happens. Example: select the original colony ship, hit upgrade, add components, viola, they take up 1/2 the space they should. This does not happen when upgrading 'user made' ships. I'm looking at the upgraded colony ship (Which I called Colony Ship II). I got 5 ion drives, 1 colony module, and 4 basiclifesupport devices on the 'cargohull0' ship.

16 Replies 11,366 Views

Yes, same hull. Just re-add the components after clicking 'upgrade'. The basic lifesuppot was taking 2 spaces instead of 4, the ion engines were taking 4 spaces instead of 8. I made some awesome beginner ships like this, but it takes all the fun out of the game.

16 Replies 11,366 Views

If you build a new ship, components take up that correct size they are supposed to. Now upgrade a ship, any ship, the components only take up 1/2 of the space they are supposed to !! ~Brian

16 Replies 11,366 Views

I know this does not have to do with anomolies, but I would like to see in the ship designer GROUPINGS of ships. The ships should be allowed to be manually grouped by the player so they are more manageable rather than in one big list. To that end, the game already asks for 'Ship Class' when designing the ship, but this ends up becoming the 'ship Name' when saving the ship... Perhaps it's a broken feature? It seems to me you could type in ship class

17 Replies 15,175 Views