Here's the debug.err.. The game never crashed on version 1.6, but it started after I upgraded to 1.61. any ideas? Also, how can I go back to version 1.6? Debug Message: Version v1.61 Dark Avatar last updated on: Wed Jun 13 14:10:36 2007 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 6/25/2007, 17:49:15 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: X101 Operating System: Windows XP
basingleton
Yes, I was upgrading buildings. So then I guess its a known bug that SD will fix soon (not to mention that nasty fog of war bug that makes my playing not very fun). Thanks for all the input. ~Stud.
I was hurrying through a game and noticed that when clicking turn over an over some of my planetary improvements went from 5 weeks to finish to finished in the next turn. I only had 1 planet in this game, my homeworld, so it was not due to building extra research facilities. Anyone else experience this with the latest version of DA? ~Stud
I experienced the same thing a few minutes ago. I started a new game, no stars, just fog. I hit Ctrl + N, and I had stars BUT, when I had my survey ship do some exploring, I would find a wall of fog nearby. The ship could travel beyond, and I saw the tactical view of the planets beyond the fog wall, but it was still fog of war there. Wierd.
Is there anyway to change the default 2.5% of ship cost for ship maintenance to something else? If I'm playing a custom game, I would like to be able to MOD this value. For me, It would be better to have it around 0.5% or 1.0%. I think it should be modable... Anyone? ~Studman
I can reproduce this bug on machine before even generating 1 turn in a new game. Only with the torian cargo hull (there are 2 hulls, but only 1 has this bug) that the 'core' cargo ship uses.
My grammar was flawless in my first post, however, I meant to type 'the' instead of 'that' when I wrote "...components take up that correct size...". I can't believe I'm even going to say this, but there is an apostrophe in "doesnt" and "isnt". Also, "offence" should be 'offense', "languege" should be 'language', "your" should have been 'you're' (as in ownership), and to top it off, your last sentence is a run-on sentence. ~Brian
ANOTHER OBSERVATION: It seems to only happen with the Cargo Hull that the original Colony Ship uses (Torian Style).
Then the real problem is that the TORIAN ship's components are 1/2 the size they should be when upgrading the 'core' ships.
I know, the upgrade button used to be grey until I upgraded to beta3!! Now I can click 'upgrade' on the core ships in the game. Wierd, but I can! OK, so I just started a 'new' game using the terrain alliance in a tiny universe. I immediately went to the ship designer, for the ORIGINAL PREMADE SHIPS, I have all 4 buttons available: upgrade, delete, obsolete, and new. When I click on 'upgrade' it lets me upgrade, but the components take up the correct size this time. THEN, I used the terrian
CLARIFICATION: If you upgrade one of the PREMADE ships that come with the game, this effect happens. Example: select the original colony ship, hit upgrade, add components, viola, they take up 1/2 the space they should. This does not happen when upgrading 'user made' ships. I'm looking at the upgraded colony ship (Which I called Colony Ship II). I got 5 ion drives, 1 colony module, and 4 basiclifesupport devices on the 'cargohull0' ship.
Yes, same hull. Just re-add the components after clicking 'upgrade'. The basic lifesuppot was taking 2 spaces instead of 4, the ion engines were taking 4 spaces instead of 8. I made some awesome beginner ships like this, but it takes all the fun out of the game.
I'm running windows 2000, FX5700 graphics card... Custom race (my race file below): 25 Sapitos 50 Sapitos Brian Earth Prime <Homes
ALSO!! Create a new ship, components take up the specified amount of space. Now upgrade ship, any ship, the components only take up 1/2 of the specified space! ~Brian
If you build a new ship, components take up that correct size they are supposed to. Now upgrade a ship, any ship, the components only take up 1/2 of the space they are supposed to !! ~Brian
I know this does not have to do with anomolies, but I would like to see in the ship designer GROUPINGS of ships. The ships should be allowed to be manually grouped by the player so they are more manageable rather than in one big list. To that end, the game already asks for 'Ship Class' when designing the ship, but this ends up becoming the 'ship Name' when saving the ship... Perhaps it's a broken feature? It seems to me you could type in ship class