The version MMO from 1992 had the option of bombing a planet. Population and taxes would be effected. In turn, planets had planetdefense, ttey could shoot invading ships and battleships out of their sky, depending on the number and quality (technumber) of available defenses(rockets/missiles). That would make an interesting feature if added. Would add a strategical force. For the game that would make 1 added weapon (bomb) and 1 added plan
Bloodstrewer
Yep, thx
ok , THX I had a different concept of the term planet quality. Thought of it as fixed for the planet; with terraforming tech to improve the benefits of the initial quality of the planet. Like in Sid Meijers Cross Fire; tech improves the benefits of the planet (more production for the 3 sectors). You discribe it as being a dynamic figure. You could be right. In your vision planet quality can rise or fall down, in my vision planet quality can only d
Hi. First of all I want to say GalCivII is a great game. I am addicted to it, enjoy it very much. I downloaded all the patches of the game. I do not use any mod plug-in. I want to report the following. The case is this. I invade a planet. Use mass driver invade or tidal wave invasion for example. My report : after invasion the planet-quality is higher. The last planet I invaded had quality 26. I invaded the planet seven times. Incr