Nanite10877

Nanite10877

Joined Member # 2423133
14 Posts 22 Replies 8,490 Reputation

I'm going to "me too" some stuff I saw in this thread, but first I've got my own idea. - I'd REALLY REALLY like to be able to set my own values for the abundant/common/rare startup options, and the tech speed. In one of the beta versions of the original galciv2 patchs, they greatly increased the number of habitable planets in the abundant setting, like average 3-4 per star. It may seem cheap to some, but I kind of liked it, and I'd like to be able to try it again. Even if it would have

382 Replies 105,335 Views

Wow again, thats a big list... In fact its too big . For 1.3 (or 1.2 2 if you have another monster list like that), how about categorising the changes? Put bug fixes first, ui improvements, ai improvements, etc in their own section, it'd make it easier to keep track of whats changed. Or not, either way awesome job again, and that's just a friendly suggestion <img src="http://images.stardock.com/gc2/T_DL/sm

97 Replies 132,034 Views

Only problem is that the AI CAN make them stack. Start a game on all intelligent with the drengin, altarians, arceans, and torians (all four of which start with morale bonuses), and then get contact with them and get low espionage. Most (if not all of them) will have a bonus to morale beyond what their supposed to start with, even taking government into account. If they can stack their starting race picks, we should be able to as well......

11 Replies 5,180 Views

Unless there was a big change to morale in 1.1 since beta3, if your not taking morale your really shooting yourself in the foot. 10% morale in the begining is just about equal to 20% econ, no joke. Try it yourself, start a game with 20% morale and populists, place the tax rate so your starting planet has 50% approval. Now start a new game with 20% morale and go federalists, do the same thing, put your tax to where your first planet is at 50% approval, you should be making just a bit more than be

21 Replies 16,295 Views

I scanned the bug reports and didn't see this, so I thought I'd post it, sorry if it's been mentioned before. On large maps with all abundant (ie stars, planets, habitable planets), with 50 or more planets, sometimes when a planet gets done with it's production, it doesn't let me know it's done by bringing up a green colony icon thing on the right side. There's another bug that sometimes not all colononies that are done show the green icon, but I can g

2 Replies 3,703 Views

Currently the game slows down the progress of technology on larger maps. IMO, it would be far better to slow it down based on abundance of planets than just galaxy size. A small galaxy with abundant stars, planets, and habitable planets will have way more habitable planets than a large galaxy with all settings on rare. I modded the tech tree so that everything costs 10x as much as it normally does, and on large with all abundant this feels about "right

0 Replies 2,138 Views

Agreed, good work. I gotta kind of disagree with you though about the AI having an advantage on more planets. It seems like the AI will take 6-8 planets on tough difficulty, and then it just kind of "crashes" it's industry goes from way higher than mine to nothing, and it stays that way for quite a while, only very gradually begining to pick back up again. This give me lot's of time to gobble up worlds, and usually gives me enough momentum that I can g

40 Replies 129,207 Views

Anybody on here played the Kohan series? It's technically an RTS, but it plays WAY more like a TBS than an RTS. If you haven't tried it, definately pick up the 2nd one, it's pretty nice. I'm a big TBS fan, but I do also like RTS somewhat (mainly because I'm picky about my TBS games, never could get into civ, dunno why, but I love moo/mom/moo2, and now gc2, but aside from those, that doesnt leave much <img src="http://images.stardock.com/gc2/T_DL/smiles

19 Replies 8,806 Views

Currently so long as you have found an AI planet (ie you have explored that sector, even if the ai colonises the planet after you have explored the sector), you can see what that planet is building, and how long it will take and stuff just like you can see your own planets in that list. You do this by going to the colony/ship list and choosing foreign. Is this intended or a bug? Note, this is with no espionage whatsoever. It seems kind of cheap to be a

1 Replies 4,097 Views

Currently the Torians are just insane. Try the following: Start a map on tiny with all abundant (ie lotsa planets, lotsa stars, lotsa habitable planets), and pick the torians and the terrans as your opponents, both at intelligent level, and watch what happens. The Terrans take four worlds total (including their starting world), and then just sit there for a good 1/2 a year, twiddling their thumbs. The Torians, on the other hand, grab worlds at least as

0 Replies 3,838 Views

Yeah also it seems kind of weird to me that the Altarians will declare war on a fellow good civilization, even if said good civilization is way behind them militarily or in any way for that matter. What kind of good guys are these that will attack their fellow good guys if were wimpy, sounds like a bully to me, and bully's != good..... Of course that might make being good a bit too good (sorry <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.

13 Replies 8,811 Views

Well if it's a display problem, then there is still another problem. The altarians in my game were DISPLAYING a +60% morale ability, something that is impossible. I suspect you may be right frogboy that it's a display problem, because I picked the drengin just now for kicks, and when I went to pick abilities I hit reset, and it showed I had +25% to morale without any abilities being picked, but then I took +20% morale and it showed only a +20% morale b

25 Replies 17,673 Views

Notice I said 75% right ? I know theres lots of honest people out there, but theres also a lot of cheaters, and lots of immature people who will do anything to see their handles on the high score list. Personally I don't understand it, why bother posting a score you obviously didnt earn?

2 Replies 3,611 Views

OK I was playing vs the Altarians, I just started a new game as the altarians, same race picks etc, and it only had 40% bonus. I know the AI didnt have a morale starbase, there was only one morale resource and I had it. I started another game and the altarians had 40% morale BUT they were war party that time, so again 20% bonus to morale. If it's a racial bonus, it should be available to the player, if not, the AI cheats, right? It's getting an advanta

25 Replies 17,673 Views

The AI had a morale ability of 60% on a tiny map I just played. It wasnt very far into the game, no way it had morale techs researched yet, and I had anomalies set to very few, so it didnt get 10 morale boosting anomalies. It probably took morale +20%, and it was populists, but that still only gives you +40%, and morale is the best stat to increase, bar none right now. If I could put all 10 points into morale, I would. Plus it seemed to get way more ab

25 Replies 17,673 Views

Agreed mini soldiers rule. However I have to agree with the OP, having to build industrial sectors on a new planet (whether its been colonized or wiped by tidal) sucks big time. They should lower the cost of the advanced factories by a lot. Trying to get a new colony going once you get the industrial sectors is just nuts. I play with lots of habitable planets, so sometimes I'm still colonizing after I get industrial sectors (I go for industrial techs a

15 Replies 11,853 Views

I turn them off because I normally just ignore them anyway and the AI seems to take a while to research planetary invasion, at least it did in beta1 for me on tough, so I always end up getting messages from them every couple turns... "Help *insert race here* are owning us! Give us something please!" Made me wanna kill 'em just to shut 'em up......

13 Replies 7,230 Views

OK the first few times I played the game I was way ahead of the AI on everything except military, but it still declared war on me. I had way better weapons and stuff, so it was only a couple months before the AI came crawling back going "oops!". The point being, it would be intelligent if the AI assessed more than just military might before deciding who to declare war on. Have it check your economy and industry potential too, as well as what techs you

13 Replies 8,811 Views

Is there any precautions taken to stop people from editing their savegames to give themselves 10,000,000 BCs at start in a metaverse game? I would think that there is probably a checksum at least on the savegames to prevent this kind of cheating, but I don't see how they could possibly stop memory editing, which is just as good if not better. So take any really high scores on the metaverse with a large grain of salt, call me cynical but I betcha that a

2 Replies 3,611 Views

As to the research resource, I'm curious, what was your research % at? Also, did any of your planets have a lot of labs, or did each only have one or two? I ask because upgrading a resource node once only gets you a 7% bonus in that particular stat. So if you didnt have any given planet that was producing a lot of research that 7% bonus may not have done anything for you. It takes that bonus and applies it to your planets, at least as I understand it,

12 Replies 9,910 Views

I was in a game with the altarians on intelligent on a tiny map the other day, it was basically a tech race. Neither of us were building any military, I had the game pretty much wrapped up as I had 3x the planets that they did and I was slowly taking their planets over with influence. Anyway about 1/2 way through, in my diplomacy report it said - "We know what your doing." What the heck was that? Was it about the influence or what? I got a planet deep

6 Replies 10,367 Views

With the population changes in 1.1, morale is waaaaaaay too good right now. Keeping your morale at 100% on a colony doubles your growth rate, and taking morale +20% and populists gives you +40% morale, and this lets you crank up the taxes to about 45% and keep all your planets at 100% morale. I think the best thing would be to remove the morale bonus on population growth, let morale strictly influence taxes. Having it effect both your population AND yo

12 Replies 15,208 Views

Agreed, I think the money/production could be better spent on more colonies, upgrading existing colonies, or getting ahead in research. Everyone could use more money of course, but on huge galaxies, even 1000 extra credits a week isnt all that much, not for the effort you need to put into it.

15 Replies 12,526 Views

Actually, I tried upping the PQ, and it seems bugged. I tried adding a pq option in the abilities file that increased it by 400% just to see if it would work. Your starting colony is awesome, but all your others say pq of 30 or whatever, but they dont have any extra build spots. I agree however that it would be stupid to do that, it would be way too easy. I wanted to be able to make it so that all the planets are really good, so that the ai has the sam

6 Replies 8,586 Views