First of all, is it possible to change the randomly generated planets quality? there's a spot for the ranges that a planet can have in the planetdescriptions.xml file, but changing those values doesnt seem to have any effect. I can make it so that all the random planets will be massively upgraded by using soil enhancement etc, and in fact I did that, made it so that the lame planets get upgraded more than the better ones so that they kinda even out. I'
Nanite10877
Enigmatical, in GC1, population effected your production, but not in GC2, it only effects your taxes, and morale.
Kirby are you setting your allocation bar to 100%? Also, you should be using that 5k BC's you start with to buy colony ships. I never have too much trrouble with the AI out producing me except in the very begining. I think the AI must cheat a bit in the begining or something because yeah it's just insane out of the gate, but then it crashes out, at least it always does for me. After that even on bright I can usually out produce them and end up owning 2
Personally I couldn't live without the +50% econ I get from federalists and my abilities. Economy seems to me to be the most important thing in the game by far. Social or Military Production is nice too of course, and work well in tandem with economy. I just can't see spending almost all my points on something like speed etc, when economy is what makes the world go round. Not having that bar at 100% utilization is bad, and you gotta have a lot of money
I did some tests with starting colonies, seeing how much money I could wring out of one planet if I didnt care about research or manufacturung etc. As I understand it, the three buildings that provide money (in one way or another), are farms, entertainment centers, and markets. The markets of course give you a direct boost of taxes, the entertainment centers allow you to raise your taxes, and the farms give you more people to tax. However more people a
I gotta agree with the OP, sure evil and good once you get your alignment are balanced. But the choices to get to evil/good are totally skewed in evil's favor, especially when later on you can choose to go good with xeno ethics, even if it will cost you a bunch. Especially on a small map, a planet with +50% research is PRICELESS. Same with having a difference between -25% PQ, and +25% PQ. Those are HUGE bonuses on a small map. As to the good civs gangi