Freudian

Freudian

Joined Member # 2420828
1 Posts 3 Replies 428 Reputation

I think a cap of level 10 would be better, with much harder requirements to level up. Even though I try to avoid things that level my ships up too much, just using ships to take out fleets make them very powerful as long as you upgrade the ships regularly to counter the enemy ship constructions. Alternatively XP would give bonuses in other things than HP, such as increased range/speed/attack/defense. But even then a cap is probably a good id

13 Replies 11,888 Views

I opened up my savegame and looked at the planets Thalan Empire gave to me when they gave up. This is in Sept 2235, so quite some time had passed. All races are intelligent. Five planets. Each have a Starport and Orbital Fleet manager. Planet one: Manufacturing capital 4 Manufacturing Centres 6 Embassies (!) Multimedia centre Xinathium Hull plating This is actually somewhat decent. By far the best planet they managed to construct.

78 Replies 46,941 Views

If the AI is building embassies all over then you're not playing at a high difficulty level. That's one of the low-intelligence algorithms on planet set up. I'm not saying the AI is perfect, but I think you should turn up the difficulty. The AI plays differently at different levels, particularly in terms of what it res

78 Replies 46,941 Views

Like most who play this game I was intitially impressed by the AI of this game simply because they kept attacking me when I was weak. But the more I play the less impressive it seems. Research: The AI is horrible at research. Military, military, military. In my latest game I am up to 2035 and no AI race has Industrial sector or Invention matrix yet. They never research any of the diplomacy or cultural domination tech lines (even those tha

78 Replies 46,941 Views