truthdespair

truthdespair

Joined Member # 2420607
2 Posts 3 Replies 26 Reputation

I love both, and they have varying advantages. Civ4 was good in that it had a lot more replayability than GalCiv2. But GalCiv2 is great as the ship design is so addictive and the race design is awesome. I loved the modification possible in GalCiv2.

37 Replies 21,655 Views

I was just thinking, why can't you bribe for votes? This would have an effect on both UP votes and senate votes. Example: United Planets In the diplomacy screen, you can trade your vote for the next election. Once this is done, it can't be taken back until you cast your vote for the species that trade for it. However, another race could come in and pay a larger sum for it(perhaps from the race that has it). You could also buy it back.<b

0 Replies 1,841 Views

Yes, exactly as Orion Adrian said. I can't agree with one and two more. The tech tree is very very bland, and needs to have better variety. For example, with drives alone you can make up a variety of names instead of the usual(plasmetic rockets, gravimetric warp drive, exothermic atomic implosion drive...etc.). Make up names that sound cool instead of impulse drive I,II,III...etc! The numerals get boring. And about the drives, yes, there cou

10 Replies 9,124 Views

Yes, I like the idea of a tech tree that makes it so you don't get stuck on one path, so your tech as a whole stays a reasonable length behind(instead of graviton guns and energy beam theory as your two best techs).

8 Replies 9,734 Views

OK, first off, excellent game Stardock, this is my #2 game(#1 is civIV...sorry), but I just had a suggestion or two on the combat. The combat is really kind of simplistic with three attack values and three defense values. My thoughts: make specialized weapons that you could control with a button during combat. However, I understand that it would be hard to make the combat simulator interactive, so perhaps they would be automatically trigger

0 Replies 1,992 Views