I typically find the TOUGH difficulty setting a decent challenge. Dial it up a few notches if it isn't a challenge.
Juason
My custom races are being lost too. Also, I wish custom races had bonus points. Loyalty +15 sucks, and doesn't fit my custom concept. I'd rather have a few extra points to bring me up to "par" with the other races and their special non-point bonuses. Thank you for looking into this, Stardock.
Don't forget a high population reduces the effect of +morale. So that 10% is more like 1% on a capped population planet. That is why global trade goods, race bonuses and morale buildings are so necessary for those really high population planets. Personally I find 1 PQ 18+ planet and go 3 factories, 3 farms, 3 entertainment, and the rest marketplaces and my econ capital. If I find I still need cash I research a farm tech or two. My taxes are usually pretty high, but if you have ult
Greetings! Alright, so I can win on Challenging, but Tough always kicks my butt. Here is what happens on my LARGE map games on Tough with 5-6 opponents: I play a custom race with +10% PQ, +10% morale, +10% research and +20% economics. In the early game I dominate. I usually colonize planets as fast as possibly with my patented starting build and ion drives. I get colony ships out in 2 turns, 3 if no +prod stuff on the homeworld. I manipulate the domestic slider to 100% ind
>>This is ambitious and will mreo than likely fail. You sound like so many of our politicians :chuckle: Yes, lead us on stalwart leader! Into disaster we charge! Heh, a recruiter should never give the sense his endeavors could fail. To do so is defeatest. If you fail to plan for success, you will never acheive it.
I wish there was a way to list all my CUSTOM designs and what techs they need. It is difficult to plan out my research, when I don't know what I need for the next level of XXXX design. I have about 100 custom designs per weapon and armor layout. A more easy to manage HUD would be welcome. Maybe for Dark Avatar. Another idea is a Custom Shipyard. A place to design ships where "current" tech doesn't matter. You design them with "any" tech in mind, and they appear when
Amusing. I admit am no master gamer, I am too A.D.D. when it comes to gaming. I might play BF2 one day, GC2 the next, following up with BFME2 and WoW the next.. maybe ending my week playing a MUD. Now, I find the AI to be a challenge even on tough. Slowly, I am getting better. GC2 pleases me because it will grow with me and always give me a good challenge. It is going to take me quite some time to beat it on all these mean-sounding levels of difficulty people keep bri
Heh. The easiest way to create artificial gravity is a gyroscope. What they could do is just include a small gyropscope module in the larger ships, and have people "work out" in them for a few hours a day. It would be enough to prolong peoples' survivability in space to a few years. Umm.. and what the heck guys? Why doesn't the ISS have a gyropscope. Hmm... oh yeah, because Americans would rather invest money in pointless and misguided endeavors here on Earth, rather than the
Hmm... been looking for hours on and off without any luck I know it is something stupid simple. Could anyone help me please?
The search function for these forums apparently doesn't cut the mustard, searching for reload, restart, game redo, etc. Nothing found me the answer to my easy question. What button combination instantly restarts a custom game, re-randomizing the map but keeping your game settings intact? Also, is there a quick reference for key-hits anywhere? I am not sure I still have my instructions around (or that any shortcuts were even in it). Thank you.
I REALLY wish there was a way to influence the U.P. myself. Specifically the limitation on Starbase modules just about makes GC2 into a different (not so fun for me) game, and you've got very little way to stop it... I can't wait to see the U.P. and Espionage expanded upon.
I have to say that initially I too suspected GC2 had multiplayer. This was mostly because friends spoke about it SO much, I figured they had to be gaming it multiplayer, and secondly because all great TBS games have multiplayer, right? I think it is a disservice to the gaming world to not at some point support cooperative play with your products - and I really get ticked off at the complete lack of support for the cooperative gamer that exists in today's market. If I had a choice of
You cannot select build "NOTHING" from the build-queue on the main star-map. It doesn't work anymore, so every time you want to idle a starport you need to open the planet, and do it in the shipyard screen Very annoying, and is new with Beta 4.
I got the no words on tabs when I first installed beta 2 over beta 1. Reinstalling GalacCiv and repatching it entirely seemed to fix it.
Another bug I might have found: 14). Apparently Creativity works different now, or is buggy. I am NOT creative, yet have received 12 free techs this last game by year 3, and at least 9 the game before it. It's like,,, huh? Normally I receive a SINGLE free tech when researching Space Militarization (and I get a free weapon to go along) or I research space defenses (and get a free defense tech to go along). Having played some 50+ games, t
Ok so here is a list of bugs I've found in Beta 4, mind you some were present even in the original release. 1). Sound levels keep changing. Sometimes after an event, or during a track change, all my sound volume changes a good 33% or more down. To compensate I raise the volume manually, then a bit later it decided to jump back up. It isn't just that certain tracks are much louder than others, sound effects are also raised and lowered wit
I find some of the Senate choices to be downright game destroying. Up the limit on starbase modules from 2,4,6 to like 6, 12, 20... There is no purpose in having a starbase with less than 6 modules on it. So, if that resolution passes in any way other than no, I have to reload and pray.... It was said in the instruction book I think that spying would help you catch wind of the upcoming vote. Unfortunately I've never seen that to be the
I would love to be able to sleep a ship as well...
Thirded. I hate how absolutely unbalancing the surrendering of enemy Civ's to one another is. It throws the whole game into a state of chaos that makes many games lose any hope of being fun. Sometimes they surrender for no good reason too!
Do the various types of terraforming increase the PQ and therfore increase the max pop? I thought I read about it still being very buggy?
Ok so I'm just finishing up my tenth or so game, my latest one on challenging difficulty on a normal map with 5 opponents. I've noticed a trend that is a bit upsetting. I colonize 3-4 planets, and just barely lead in research and military. Then I conquer a small civ, gain 2-3 systems, and soon find myself near the bottom of the military chain (about 10-15% less than other races). The civ I conquer is usually a good civ, because they alway
I found a challenging game to be much different than a normal game. The evil races dominate more easily the harder things get. They just play much much more effectively, and the pactifists cannot compete! This is the first game where the difficulty levels actually "feel" the appropriate difficulty for me.
I would love the option to disable this feature as well. The constant shuffling about makes me motion sick after a 10 hour jaunt
Nvidia has a list of games that support SLI. Nvidia has to add support on a per-game basis. I am not sure if GC2 is on that list. If it isn't, that could be why you are experiencing issues. Thankfully, GC2 does not need SLI to look and run beautifully so you should be alright.
Ok so obviously more people = more tax money. But, more economy buildings also = more tax money. Has anyone sat down and done a hard analysis of the two? For example: If adding a farm complex nets me +15bc per turn, but adding a stock market would give me +17bc/turn, obviously the stock market is the better choice. You also have to factor in the happiness buildings as well to keep everyone happy... How much does each 1 billion