Well I can't comment on that since I've never watched Farscape. Not that I'm trying to say that Browder's character is bad or anything, but the similarities with O'Neal are apparent. He may not be exactly like O'Neal in flare and all that jazz to his personality, but even Teal'c during an early episode in season 9 stated that he reminded him of O'Neal. That in itself makes the character predictable at times.
Atlanta7
Oh, and no, I don't think Mitchel is trying to emulate O'Neal. Any of you ever watch Farscape? He acted exactly the same way in it, and even became just as dark and moody. And, besides, he doesn't have O'Neal's flair for poking fun at their opposition, nor does he even try to. I have to disagree with you Amenstop. I feel that Mitchell seems a lit
Yea... the RPG market is truly underserved. I need to purchase system upgrades before I can play Oblivion. NWN2 is also something I look forward too. There's only one Sci-Fi RPG that's looking interesting, Mass Effect. However Bioware has only announced it for the Xbox 360 at the moment, hopefully there would be a PC port. But I'd be more than interested in an original Sci-Fi RPG. Technology (Graphics and such) has come to the point where I think we can move past the simple hack & slash
I voted Role-Playing. Though if it was considered I would hope it's not another fantasy elves and orcs type of deal. I was looking for a new Sci-Fi RPG.
A simple reqeust. The background in the ship designer is well... dark. The space background sort of makes me want to be done with the ship as fast as possible. I was thinking about a lighter background with a much more neutral color. Not too bright not too dark. A good setting and IMO realistic one would be the interior of a space-age factory. With that gray-white tone to it. It's not much, but I think it can go a long way.
[quote=amensotep]Actually, space isn't infinite. The universe itself has an observable rate of expansion and borders. Space is actually quite finite. That said, you can manage to close off a border and maintain it. You use a combination of heavily-armed starbases, ships on patrol, etc. Basically, like you would in naval warfare, only you have three dimensions to watch instead of two. Combined with excellent sensors, you'll know of any ship making a run for your border before it even c
Nah... Space is well... space. You can't guard it in terms of "borders". Think about it. Stand outside and look into the distance. You have the surface and the sky. It would be esy to sit there with a gun and shoot at anything that might be headed your way. Space however... any enemy could be way below you, or over you, or way to the side... Well space is inifinte, there are no directions, no gravity. For all intents and purposes you can't really make space into a "board" game of sorts, just bec
I admit it, these opening episodes were not as good as they could have been. The only thing that bugs me is how some of the new characters brought in from last season try to be too much like their predecessors or counterparts. For instance Lt. Col. Mitchell seems to try and simulate Jack O'neal a little too much. I was hoping Ben's character would be different in personality. Same with the General, they just seem too act too much like the previous characters. On Atlantis I didn't lik
Bump
@ addman Oh man, I get that alot and I absolutly hate this. The AI is almost always crying out for your aid, yet when you need help in a dire sitatuation they simply give you the middle finger regardless of your relation factors. I have developed a moral dislike toward AI players and simply refuse to help them at all because quite frankly they never do anything to help me out. Its even worse when your about to claim victory over an opposing empire to suddenly have another
You do need quite a bit of money to run a Sci-Fi movie or TV show. Even more so making it good is a problem. Another thing is, the game's plot is sort of a cliche of many sci-fi plots. Many have this thoery of us humans inventing "hypderdirve" and going through this colonization period all around the universe. Next thing you know we run into some aliens who don't like us, some that do and theres a galactic war. Its been done a hundread times...
The AI always targets the most powerful ship first from what I've seen. I made a mistake early on by building what I thought would be a nice support element to complement my fleets of standard fighters. Turns out during combat the AI always took out my "Goliath" class vessels which carried an array of 3 Stinger IV missile commponents with a total of 6 missile attack. My "Goliath" vessels were subjected to a concentrated attack, and were torn to shreds during many battles. But now I ha
What some of you aren't getting, is the fact that you have to do this in an old fashioned way. When you have a very large military with hundreads, maybe a 1000+ ships lying around & you feel the need to sell some, you don't want to go to the trade window & look for "Fighter 347, Fighter 890, Fighter 221" etc. individually & "bargain" for a price. Even though you could do it, its not really plausible. The AI gives free ships to civs fighting someone they may dislike, thats not exportin
That Altarian thing sounds interesting. & no, those are convicts who escaped from prison with a bunch of ships, but sometimes you'll receive a message about how galactic commerce improves, pirates may raid ships and such. I've never seen it follow up on that. The prisons breakout I've seen though, but I had a pretty strong military since I was at war with the Terrans, so I moped up those dang fugitives. But doesn't it seem like certain events only target a specific race, for ins
You can't make a TC mod on Stargate. As someone said Stargate is more of a ground troop kind of thing. Think about it, Stargate is about 10 seasons into the seris & how many ships do the Tauri have? They have no more than 5 at this point. Theres little variety when it comes to the ships in Stargate in terms of super naval combat. Now I would not mind if someone made a few models that you could install into the game for your own personal use such as the X-303s, Ha'tak vessels, Asgard vessels, Wra
Sounded like you might have colonized too many worlds too quick. Its good to have alot of worlds, but if your spread your small population too thin in the beginning you could take a real hit on economy. I'm no expert but I think more worlds just adds onto the expense, and since you might only have around 500mil on each planet your not getting much tax income (Not to mention population grows alot slower with less people).
The Torians IMO always seem to have the solid amount of bonuses. Almost every game I play with the Torian Confederation they always seem to become the dominant power, no matter the difficulty they gain the highest influence, they get the most planets during the colony rush phase etc. Another thing about other races is their starting political party, I doubt the Drengin Empire would be led by a pack of federalists.
Not even, stargates are virtually a primative technology in the Gal Civ universe, it would take several years for for ship to get somewhere. It would take 10 years just for a ship to get across 3 sectors. What would be interesting would be an upgrade to stargate technology, and that races have found ways to make the stargates more cost efficent and faster. Actually a good way to describe it; if anyone watches Stargate SG-1, you might be familiar with the term SuperGate, if not check
This is probably something for Galciv 3, along those Terror Stars and Carriers. The thing is, I think smaller hull designs should be incapable of using hypdrive engines, which could bring the use of "Sub-Light" engines (the only sci-fi term I can think of for it). Carrier capacity can range from small to big (some carriers capable of holding a small squad of 12 fighters, some capable of holding hundreads) Although I think the capacity will be heavily dependant on logistics and hull size, as well
Its interesting, I think this is what NK wants people to think. Obviously testing a missile could result in western aggression against the nation. Doing so North Korea may cause even higher tensions with the U.S and several other nations, perhaps even as far as war. North Korea isn't equiped to fight a full scale war at this point, I doubt China would back them if it got that far. North Korea would get slaughtered by airstrikes, strategic missiles etc. I think North Korea wants to keep the rest
It would throw off the game dynamic if you could just build planets, even if their number was limited by money and logistics. That kind of thing is just too complex - it wouldn't be that hard to actually program it, but it would take quite a lot of time to get the AI to properly utilize it. Instead, if someone bothered to make this, it would be better to simpli
What are you saying? That the player has to build these new "support" ships and send them to these space colonies to transfer supplies between the planet and colony. My idea was to have these space colonies act as a starbase. Constructors travel to the space colony to upgrade them with new modules/improvements. These improvements range from factories, markets, support systems (artificial food & water). However these space colonies are nowhere near the level of having good quality planets under y
With the dynamic that has races colonizing planets that meet their needs, I was curious why not consider "space colonies" in future expansions and/or seqeuls. I don't see alot of people wanting this which suprises me abit. Space Colonies would generally be artifical habitable structures in space. Not exactly making planets, but the ability to just create a colony through constructors. This helps if your civilization is lacking a solid population count and theres a lack of planets to go around.<b
I don't generally like the idea of having a cap limit on the percentage of troops you desire. Humans are pretty unpredicable of all civs especially in times of war. Mass amounts of people were required to enlist into their respective militaries back in WW2. Now of course most civs will obviously operate at a limited soldier growth percentage so that theres economic stability (except for those warmongers). Civs should also increase their desired soldier growth percentage if they're sizing up for
Thats interesting. Even more so the fact that you pointed out that the AI may attempt to exploit your bargain in their benefit. Perhaps having higher diplomatic skills can determine the chance of the other civ offering you an honest bargain on the first try. Though perhaps by giving the AI alot more than they needed can effect the willingness to trade items, techs etc. in the future. Improving overall relations, so in essence giving them exactly what they want may lead ever closer to that friend