I think I solved my problem. I had found when I redesigned my race that the tech-tree defaults to "minor race." When I switched tech trees, the early Terran techs showed-up again. Everythings good now... :-)
Lycenae
Started a game as a custom race using the Terran tech tree. In the beta, I was able to start the game with market centers and the ability to build Innovation complex. These techs don't even show up for me now in the release version. Am I missing something?
[quote]Weed out the sick? God forbid you or a loved one of yours would contract a terrible terminal illness and you find yourself in a situation where, unless you come up with hundreds of thousands of dollars, you won't be treated.[/quote] There is story, out of Colorado I think, where a loud (but apparently not very wealthy) Republican businessman was able to get tort-reform passed. It limited the medical damages that anyone could recover from an individual or corporation to $250,000.
[quote]its ecconomy based on Oil is going down the toleit. Any one who cannot see this is too Pat-ri-otic (to be pronounced as it is written no more of your butchery of OUR (British) language please)[/quote] [quote]So if that is ture then was Sudam (sp?) defended by an army of robots? Because that would explain why nobody was angry when a FOREIGN POWER decided to go and blow up their sons.[/quote] You apparently don't need [U][B]us[/B][/U] to butcher your language. You're
[quote]In fact, this is what the developers did to make the suicidal AI tougher. They asked the top players how they beat suicidal, and the developers improved/buffed the AI based on the feedback.[/quote] Yeah... I've read some "Suicidal" AARs and they seem to involve early Planetary Invasion as a common tactic. Hm. I wonder if the AI puts lots of its bonus points into Soldiering now to fend off the early rush... well... I won't know for a while. :-) Just got finished mopp
[quote]I think that US has to develop hyperdrive and you'll be alright.[/quote] Yeah... but then we'd have to give it to everybody... :-/
[quote]If all people arew given free health care then one of two things will happen taxes will rape the middle class or medical care will ber worhtless.[/quote] It does cost money to provide decent health care. And it is also true that countries that provide decent healthcare at 100% coverage to their populations have higher taxes than we do. But, only marginally so. In America, we have spent the last 28 years dramatically relieving the wealthy and corporations of their tax b
[quote]why it would not be enjoyable?[/quote] I think others have touched-on the degree of complexity involved in a game like GC2, and how it is quite difficult to make an AI to play it. This is not a case where brute-force "calculating moves ahead" gains you anything. What makes playing a game like this "enjoyable" (for me anyway) is the idea that I have chosen a goal (a victory condition) and I make strategic and tactical choices to move toward that goal. To the degree that
[quote]And that is why we are so awesome. That and our nukes.[/quote] Nah. Its the video games.
[quote]This makes me wonder: what kind of advantage would the AI have and why it would not be enjoyable? Just curious.[/quote] While I have never programmed an AI, it seems to me the very first advantage an AI might have would be "knowing the map." If it knew where the exploitable resources are on turn 1, it could likely beat you to (most of) them every time, other things being equal. The "not having to scout the map" cheat is effective, and not very enjoyable for the human. Or, at l
[quote]Best troops anywhere is in America. why should i pay for somebody else to have health care. people should plan ahead, and if they dont they die weed out the sick.[/quote] If they're going to die then they'd better do it and decrease the surplus population. :-) Just in case you didn't already know, you already pay for the poor's health-care in America. Its called the "emergency room," and its free if you have no insurance. The cost is passed onto the rest of us
[quote]Now, I'm not saying the US should become Strict Isolationists...but a more introspective look into their own behavior could cause a major shift in US policy and direction- most likely for the better for all.[/quote] Agreed. The most dangerous outgrowth of American economic policy is the elimination of redundancy in the global economic system. We have allowed, indeed [U]encouraged[/U], companies to isolate their sources and production chains to the fewest possible sources and su
[quote]You know what I think is what is really upsetting to others outside America looking in? Is that they see all this potential, and to their eyes at least, is squandered.[/quote] There are people here in the U.S. that feel the same way... :-)
[quote]Corporate-controlled media? I have always wondered where that term came from and exactly what does it mean.[/quote] We have nearly always had a corporate-[U]owned[/U] media, but I refer to the current state of affairs where the editorial boards do not say or do *anything* that would call into question a corporatist agenda. That is not a statement of [U]ownership[/U], it is a statement of [U]editorial control[/U]. For instance, globalization is nearly always presented as
Thanks for the help. Looks like the uninstall/reinstall worked. :-)
Pardon my ignorance, but to "uninstall," do I simply delete the TA folders that you mentioned above? Is that all there is to it? There does not appear to be a control-panel icon for the beta in Add/Remove programs.
[quote]Wow, what are you smoking? If America dies, the world losses our technological advancement. Are we not, overall, the most high tech country right now?[/quote] No, we are not. Japan and Europe have speedier networks and better Telecom services. Japan and Europe make better cars. Japan, Korea and Taiwan make nearly all of the worlds first-rate consumer electronics. American heavy industry is in crisis after 3 decades of massive off-shoring and ill-advised industrial policy (pre
[quote]I noticed that too...you can really clean up the anomalies in the later game.[/quote] I usually build 2-3 few cheap anomaly chasers early-game in TA. Just stick 'em on auto and let the bonuses roll in. Those 1000-BC goodie-huts are just too good to ignore, and any extra cash is almost necessary given how harsh the early game economic picture in TA has become. Then, I upgrade them to fast missile boats or something for shipping-line raids later. When I saw the first respawn I
[quote]And if you going to up the difficulty level, i would recommend playing on a larger map anyhow.[/quote] My original desire to play on immense/most-things-rare map was spurred by a desire to make "range" technology more meaningful during the development stage, and to allow me to control access to my empire by controlling "choke points." One choice that made the game absolutely crawl was my choice of very slow tech on top of all that. I have already reconsidered that choice for my
[quote]I like playing on medium maps because the games are of reasonable duration. I also like gigantic because it allows the races to build up before the conflicts begin although at the cost of the games being quite a bit longer.[/quote] I've been playing the TA beta, using immense maps with rare stars. It plays like a "medium" but speed and range technologies play a much larger role. That's why I thought Wyndstar's idea was cool... it solves a problem of moving fleets between far-fl
[quote]OR win through speed. Build an overlapping array of 16 starbases that all give +3 speed to one square next to a planet. Launch ships, and then slingshot them 48 spaces to anywhere you like. Spore ships are great with a "warp tunnel" set of starbases like that set up.[/quote] Wow, Wyndstar... I never would have thought of that. I didn't think the bonus stacked. I need to read more. :-) I guess, by the same token, you can build the same array to give -32 to enemy shi
Along those lines, wouldn't it be cool if you could beam asteriods from your mining fields as a weapon against enemy planets. ;-)
While I think that makes sense from a balance POV, planetary bombardement is actually all too easy, especially if there is an asteroid field nearby. All you need is a certain number of starships, and whammo. Just handle it like the "mass drivers" planetary-attack option without the invasion, albeit with a *massive* diplomatic penalty for their use (a-la Babylon-5. Damn, that was an awesome episode. :-)) Maybe you get kicked out of the UP if the vote goes against you.
Please forgive my ignorance, but I'm not sure I understand why this is a "game-killer." Even when the AI tries to ascend (which I have indeed seen), the clock is very slow. While I have not tried this victory condition yet, my arguments with it stems more from the fact the clock is too slow. Personally, I would like to see some options to seed the galaxy with more than 5 crystals if you want. Conceptually, I like the whole concept of ascension victory. But, I see this as something
I second that. And add planetary blockades. :-) Colonies simply cost too much in TA right now for this to be the only way to deny a resource to the enemy.