Because they can.
Haasen
Although even in beta I think the Alterians are really descended from rabbits...they had a 71% pop growth bonus. They had a greater population than the other 5 races combined. The thought of invading all those high population planets made me quit the game...
They are overpowered enough...why add to it? park 10 constructors near their home world, declare war, build a starbase and max it out, destroy everything they can get near you, take the planet, rinse, repeat. On anything less than a huge map there would be no reason to build ships. You could spam the entire map with starbases.
Kalin speaks the truth, the offensive military starbase push is impossible for the AI to defend against, in fact the only way for the AI to counter it would be to spot the build up of constructor ships and premptively start a war to take them out. It's hard to counter for the human player as well wit
Are you kidding me??? So then there is no reason at all to choose which weapon the starbase should assist? Noo that cant be true? A starbase which assists beam weapons give those bonuses to ships with only missile weapons? LOL, thats like cheating if its true Not as I understand it. Any assist yo
Send me a collector's edition and a t-shirt and I'll be happy to answer questions on the forums. Simple answer is to tier the access to updates. I read on the boards someone who was confused because a beta was available and didn' t know what a beta was or if they should be playing it. That kind of person shouldn't even have access to a beta! <
LOL...this is a good one. All my ships have little pictures of my custom race leader floating above them. When I zoom way out on my map, huge pics of her overlay the map. Thank goodness I picked a cute blond for my leader. BTW, this was on a game I started in Beta 1 and loaded in beta 2. Persists through re-laod as well.
Thank you for opening your mouth and removing all doubt. (again) I guess my hope (and it is only that) was that in allowing us to turn off tech trading that we wouldn't be handicapped in winning the game in one of the 4 methods --- tech, diplomatic, conquest, and influence. Differenct sized maps, changes in planet frequency, etc, make each method more or less "fitting" for your map, but all are viable. Is a non-conquest based game viable n
Assuming you're not using the beta, this is a great link for what to put on your planets from a purely tax revenue point of view: Link To summarize, take the PQ of the planet, subtract 3 (2 factories and one starbase) and build one morale building for each farm. Fill the rest with stock markets: PQ (Free Tiles) Farms 10-13 3 farms <br
You guys just don't know how to play it as I don't have issues with war the way I play and I play on tough with intelligent opponents. Obviously you aren't setting your sliders correctly enough to tech up very fast and apease the AI with trades as I do. It's rare there is anything I haven't already teched first except some of the
I play on gigantic with a P4 2.4 and 1 gig of memory. Turns at end game take 10-15 seconds as well.
Speaking for myself (and I'm hooked on the game and didn't play GC1) it was 2 things --- getting tired of WOW led my to pick up Civ4 which reminded me how much I liked TBSes and some positive postings on Civ4 forums and in some gaming sites. Honestly I wouldn't have run across the game if it wasn't for Civ4 which I have stopping playing for this game. Oh and I downloaded my game because the 3 local stores I went into didn't have
Yea, I don't like the way the new 1.1 AI games play out. I'm on my 3rd game and you have to focus on one of 2 things --- being more military or having a greater influence. If you get the Torians are opponents, I find it difficult to keep my influence up against them due to their massive population. So I rely on having the largest military to keep them from attacking me. Plus with the goofy way the AI measures military strength in order to stay #1 I
Ships produced there have their attack capability increased by the stated percent. No defense bonus though. Correct. Although you took some of the fun out of it by telling him. Much more fun to pull up a ship and find and say "hey, where did that extra attack power come from. I need to go attack Yo
Ships produced there have their attack capability increased by the stated percent. No defense bonus though. Correct. Although you took some of the fun out of it by telling him. Much more fun to pull up a ship and find and say "hey, where did that extra attack power come from. I need to go attack Yo
Also, your approval rating effects your population growth. 100% is the best, then 70% is the next level. I am not sure the breakdown. I should characterize that. The more population, then more tax revenue, the more invasion forces. Only with the beta. On the standard game 100% gets a bonus and <40%
Then do what I do. Split up your invaders , having only 500k or 1000k soldiers attack at a time, but have their attack advantage boosted up by the Mass Driver option. You will lose the invasion, but since the damage to the planet only takes effect *if you win*, you've significantly knocked down the defenders number's with
ARGGHH!!! Love those pirates. This is one of the few times I will go evil on those decisions. Check your stats for ships produced on planets with that bonus. You will see them there. But it's only on ones produced on that planet. I got the pirate one for +34% and that quickly became my ship factory. As mentioned, the bonus should show on the detail screen on that planet.
Yea, it's one of those modifiers I don't like. If I fly a scout ship around looking for good trading planets I get that "we know what you're doing..." modifier. I think they need to rework it so that it only triggers on military buildup or with influence starbases that aren't near yours. If you have a system with 2 planets and they have one and both are withing their influence, building an influence starbase near your planet to keep it from flipping
Some suggestions: Until you change your government type to Republic, a morale of 41% is the same as a 99%. If you can't keep it at 100% then 41% is just as good. Being at 100% will double your population growth. Feel free to crank up your taxes or delay building entertainment centers and spend that money on things that will give you an immediate benefit. Stagger your building techs with your benefit techs. By researching plane
Im at work, not at home, so hopefully I won't muck this up but I think it's the Torian's who get a 30% population growth bonus. They always have tons of people. And you get double the growth rate if you're at 100% morale. The only other thing I can think of is the trade good: aphrodesiac (sp?) that grants an additional 15% bonus to population growth.
have never (usually play intelligent/bright AI) had the AI sell me ships or starbases for less than all my techs and 1000s of BCs...and that with me having great diplomacy compared to them, and usually warm or friendly attitude. What's your secret? I play on bright and the AI does it all the time. I
I think it's a 15% bonus and everything in this game rounds DOWN only. so 6*1.15=6.9 will give you 6. Look on a higher HP ship/
I think the AI is just taking a risk with these transports. I've noticed them sending out transports with more engines than their warships currently have and when having to decided between a slower escorted transport and a fast unescorted one, they will go with the unescorted one. Also, remeber that the AI doesn't move many ships back after peace is declared. So if they had a transport that was heading to a planet from a different war an
There are very few times Ive not found colony rush to be effective. But I also play with a strong economy on a custom race, so I don't have much of a problem bouncing back. Because the computer is, well, a computer, it can be relied on to follow certain behavior. I've found that skipping a marginal planet for a really good one is sometimes a good strategy. By leapfrogging a planets you end up with a few AI planets surrounded by your bet