[quote]The game only shows resolutions that your system [B]tells [/B]it it supports.[/quote] True, and then not. The game only [B]queries[/B] the primary display for supported resolutions. All I wanted was for them to query ALL displays for supported resolutions , specifically in windowed mode. Assuming D3D API's, this is completely possible. I understand in a full-screen situation, it would be impractical (and would cause users who don't understand a lot of problems) to al
thefinkster
Hey there. I rarely post to these forums, but this was one I thouht I would mention for the future. When I was going to play GC2-TA on my 4-monitor system, GC2 appears to only grab my primary monitor's supported resolutions for choosing which resolution I wish to play at. I set to windowed mode, and restarted the game, and was very disappointed to see that only my 19" widescreen's resolutions were supported. I have twin 19" (1280x1024), a 22" widescreen (1680x1050) and
All kidding aside, it's nice to have the box, makes you feel like you got something. As it is, with the store from Totalgaming.net, you can STILL receive the box and download the digital copy. I don't see what the problem is. I received Galciv2 that way; downloaded on a friday, and then sometime next week, received a box in the mail. <br
If I were getting a new PC and wanted to have it run Galactic Civ 2 with no problems, I would make sure it had________________. Well Cobdeluxe, that's a tough question. Obviously, quality parts count. Buying the cheapest memory you can find, can sometimes lead to irritating instabilities, that without test parts (hard for non-techies to
I'm playing on Masochistic difficulty with Randomize Intelligence unchecked so all races are set to Incredible intelligence. I generally set all AI to Intelligent If you have not read... PLEASE PL
One thing that would help is allowing the AI to design ships more than once a year. That's the current limit as far as I know, and it can make it very hard for the AI to respond. Personally, I would favor allowing the AI to design new ships every 3 months. <TABLE cellpadding=8 width="95%" align=center bgColor=#FFF394 class="mb-Body-Quote-Tab
WTH, this was a post for a COMPLETELY different topic, and when I click "post", whammo, wrong forum message. BLAH! Sorry for the OT post. -thefinkster
One thing that would help is allowing the AI to design ships more than once a year. That's the current limit as far as I know, and it can make it very hard for the AI to respond. Personally, I would favor allowing the AI to design new ships every 3 months. <
Apparently, the game doesn't care if you have 5 factories with 5 Billion pop, or the same 5 with 25 Billion. Maybe someone can clarify this for me as well, but it's what I read on some other post. If that is the case, I think it calls for some attention in the dev department. Why build those Adv Farming tiles then eh? (except for troops of course). <b
When upgrading a ship class it would be useful if there was a display showing how much the upgrade would cost for all the ships you are going to upgrade whilst you are sorting the actual ship upgrade... Actually, once you click "Upgrade all ships of this type" the price changes to reflect the cost. Bear in mind, that this used to be more than #
Raijer, 1) When you are in a planet, on the top right is a next/previous selector, near your ships in orbit area. I've started using this method EXCLUSIVELY to zip through all my planets to verify production queues. Click on my homeworld, and next-next-next until I'm finished. They've fixed the reset list to the top on the production side so you can quickly build Virtual Reality Centers 4 times in a row without having to scroll the production list, so I assume all other lists will
I also have experienced the ships hanging out beside flipped planets. What I have yet to experience is the Stagnation. I, myself, have noticed a significant improvement to the AI in terms of Planet development as well as ship development. Each planet I flipped (influence usually), I saw sometimes as many as 5 or 6 factories (well, Manuf. centers). *I* was constantly updating my own ships to match the Drengin/Korx who went from beam A/shield D to beam A/missile D (Drath/Torian/Altar
Too bad I'm running out of HDD space, Anyone know how to seamlessly copy over one hard drive to another? (O.S included) Yes. There are a couple of programs that do this. Acronis is one (www.acronis.com) and Symantec's Ghost is the other. Works great, including the OS. -thefinkster
Either there's something wrong with my installation (got also 1.2.009b) or it doesn't work yet. I turned it on, but in game it didn't change anything. I went back out and saw that the AllowCPUIntensiveAlgorithms variable was automatically set to 0 again. Just in case you wonder: yes, I saved & tried it a few times to avoid an error on my side. If I'm correct the
Update on ship build AI: I just started my second game with the Intensive AI turned on, with 1.2.009. This is the FIRST and ONLY game so far, where I have seen the enemy ships with more armor than attack. Yes, you heard that right, the fleet I just came across, with two Heavy Fighter M8's, have 30 mass driver attack, 60 mass driver defense! Double the armor versus attack. As far as I can tell, the AI is working beautifully now. My only complaint
In the latest 1.2.009 (and maybe .008, didn't get that one), you can launch all ships from the icons on the right. They added a new blue launch one and a new red close one so you can just close them all out. It's very easy to click the wrong one, but oh well. It IS there. -thefinkster
In respect to the fleet building, 1.02.009 beta is a WORLDS difference with the not waiting each year (52 turns) to upgrade/redesign ships. Before 1.2.009, on my games (Huge, 9 AIs), I would see M5 and M6 (Mark 5 and 6, which indicate generation) as the max, when I finally reached top-end of armor (zero point, aeron, ultimate invuln) and you are correct, one or two ships could kill entire fleets. Now, with the intensive AI on, and the latest patch, I've not even reached t
Frogboy said: It is in v1.11 already. Not much AI uses it currently but it gets enhanced over time. Is this on all the time and you have to update AI code to utilize this slowly through updates? I was waiting eagerly for this option! Also, I thought this was going to be an option that we would turn on or off to force it to use extra CPU cyc
Actually, I have a nice PQ 30 system and I have found that maximum morale loss is -80% from population. I decided to test this and kept building farms (at Advanced Farming) once I reached population cap. So far, I have maxed out at 30B people on that one planet and -80% from population. Update: I just removed a cultural center and built a new advanced farming module and we'll see what happens I get to 40B people. But so far, from 30 to 34B people, I have not had a decrease in th
Hey Garciaboy If you left click on the "No" and just right-click really fast right after, it will force your ship to the new location at which point auto-explore will generate a new path to the exploration waypoint. That's how I got around it without loading a save. -Thefinkster
Hey InternetOwl. If you left click on the "No" and just right-click really fast right after, it will force your ship to the new location at which point auto-explore will generate a new path to the exploration waypoint. That's how I got around it without loading a save. -Thefinkster
So I just get hyperwarp III and decide to build a new medium scout with some of my newest armor (kanvium II). I hit W and auto-explore takes him off. 17 moves, pretty nice. Wham, the only path he chooses is the one that a Drengin scout is sitting in, close in with my home star and another planet. Next thing I know, I'm clicking "No" over and over. Finally had to do a real quick (took two attempts to click fast enough) right-click after a left click to force him to move a different path. Bu