i'VE HAD this happen to me before, what I did was chane the resolution. For some reason if i tried to press buttons too low on the screen it would try and click the taskbar. Your keyboard works, if It's the same thing that happend to me. Just go back to windows mode, and keep the resolution lower than the desktop resolution. Should work then.
Romeo11B
Surrendering has caused me to go to war with another race entirely. You see, the planets that surrendered were the ones i was ONE turn away from conquering. So instead of taking some fresh planets for my empire, stood there and watched as the Thalans symbol entered that planet. I went ahead and took them anyways, but wouldn't it be nice that the Thalans could have said....no. <img src="http://images.stardock.com/gc2/T_DL/smiles/Gasp.gif" border=0
Nice.
Exactly ^^^^ what he said.
You guys are at a higher level of play than I am. I have trouble on normal because I don't keep up with colonizations. But I'll get better. You guys are insane.
It seems to me that playing as humans is more difficult than the other races. I'm slower getting colonies and I always seem to get less colonies than nearly everyone else. By reading the manual, and the history of the game I felt that humans would get an advantage in diplomacy and economics, but I only see a boost in economy. So my (lacking diplomacy skills here) and less technology than the other races leaves me in a big hole. Stellar Cartography,
It seems to me that playing as humans is more difficult than the other races. I'm slower getting colonies and I always seem to get less colonies than nearly everyone else. By reading the manual, and the history of the game I felt that humans would get an advantage in diplomacy and economics, but I only see a boost in economy. So my (lacking diplomacy skills here) and less technology than the other races leaves me in a big hole. Stellar Cartography,
The campaign won't let you have trade for the first four or five missions.
This mission is ridiculous and it is called siege. I've tried to have the 'war of attrition' but the DL's just have too much firepower and range of vessels to start with. Not to mention that no matter where my ships are they WILL find them. No matter how far they are away or that allie ships are nearby it's MY ships who are the target. The only way I beat it was to rush to troop transports and buy a small fleet while rushing to the target planet.
The terrans ARE hard to play as. They don't even get to see the galaxy besides the stars. To top it off it always seems that alien colony ships are zipping everywhere from the very begining.
It would make sense that when you choose the "protect my people" option they would reward you with a higher approval rating or morale... Otherwise there is very little point to being good except with the diplomacy issues.
I played the "achilles heel" mission and let my allies do the fighting. They would lose a planet to the DL then retake it stealing a better technology, which they'd produce on new ships. Soon the DL's just couldn't handle the numbers and I won without ever seeing their homeworld.
I don't think starbase ranges increase, for I've never seen mine increase. To answer the question about not being able to increase influence level when all starbases are maxed on influence. Well, I had this same problem on "hearts and minds" campaign mission. I could slowly start taking over space but not increase my influence level on planets. Then I maxed out mining on influence resources and walla, alliance game over, and my territory increased dramatically. I think When both civilizati
I'm not sure if minors are flippable or not, but I do know that just because a planet is in your zone does not mean it's flippable yet. You have to have a 4:1 ratio of culture to flip them, otherwise the approval rating is lowered that's it. I just completed the hearts and minds mission and it took forever to out influence the torians. Jez, I had planets in my zone with influence bases right beside them with maxed out culture improvements. Nothing....
Maybe, bear with me here, you are pulling down the wrong diplomacy box. I did that once, pulled down their diplomacy box which only had a few races, then i pulled down mine and it had all the races. I picked the one I wanted them to attack and they accepted. And did.
What pisses me off is when i put a fleet into orbit around the planet it auto disbands the fleet? What my ships can coordinate in space but not space closer to a planet? So now it's even more difficult to stop say a single DL battleship *shutter*. So instead of attacking 3 ships it only attacks one at a time.
You mean billions don't you?
"That tactic really seems like a bug to me. " Let's say that you were invaded and the enemy used mass drivers and failed. So even though you defeated the invasion your planet is up to 40% (can't remember exactly) destroyed anyways. This means even a failed invasion will hurt you significantly. Think about using tidal disruptors and failing thereby destroying all of your buildings anyways. THAT doesn't seem fair.
I rarely ever adjust the sliders besides the spending slider. It sounds like I'm really missing out on some advantages. I usually buy the first factory then set up a lab, then a market, then usually another lab. I concentrate mostly on research, my goal being to always be out teching everyone. I buy colony ships early and send them to any planet I can get a hold of that isn't isolated by other races. I find if I don't do this early on, there won't be any left within a few dozen turns. <br
I think when you focus on one, such as research, you get only a partial boost. If you think in terms of 'everyone can't be a scientist' than it makes a little sense. If you fund them more, the scientists you have will be able to buy more equipment, have more power, have more resources overall, but still you have the same number of scientist. I don't know if that helped but I do see your point.
I had a thought the otherday that it would be easier if starbases on resources gave you just a handful of resources. For example, I build a starbase on a military resource (whatever that could possible be) it would give plus 5 military resources to each planet in that grid. Or how about building an economic starbase and it gives you an extra 5 bc. Set numbers would be easier for me to calculate and understand. Right now it's if i build a starbase on the influence resource it makes my influen
Manufacturing points are for that planet only. So yes it makes sense to build a starport for your good manufacturing planets. Also you said something to the effect that the AI taxes less than you and you don't know how? Lowering your tax rate increases your approval rate. If you place the cursor over the approval rate in the planet screen it will tell you why the planet is doing the way it is. Example: -26 for taxes -18 for population(overpopulated), +18 planet quality etc. etc
Why does defense take up space anyways? In real life an armor on a tank doesn't stop them from putting on a cannon, Machine guns, rockets, antennas, and they still have room to be upgraded, armor doesn't stop you from putting stuff on armor. Like the M1 can now have even more armor all over. I also don't understand why the minimum roll for armor is so low, 1? Now if armor took up less space to begn with but had a maximum amount of armor possible, say depend on the power of the engines, or si
This battle is insane. I thought I had a good solid strategy on this one. I started by purchasing factories, labs, markets, space stations on all three starting planets. I then purchased colony ship after colony ship sending them out to the uncharted systems. I was able to capture both Mark planets and one farther to the left. Mark I was a power house with a thousand boost to production. Mark II had 200 percent increase in technology. I maxed out my spending and kept purchasing social bui