So, How do I get to the 'Epic Story Generator' that makes these AARs? There is nothing in the DA or ToA manuals about it and no button showed up on my recent technology victory and I don't see any web directory in the game's save directory.
GreatInca
In my game, the Torians were the biggest, baddest at first. Then an influence-event that affected everybody but the Torians totally nerfed them out as planet-after-planet revolted. Now the Thalians are the biggest menace now. The Terrans are a distant 2nd. I am playing on an immense map. I just have a handful of systems but I produce a third of the entire galaxy in research. Everybody was allied up, but now the whole galaxy is falling apart into war.
Unchecking max cpu in the main menu options doesn't change any behavior. All the AI personalities are set to use max CPU for the current game's startup options though. The game plays just fine once the background processing is finished, which is about 5-10min, but it is sometimes difficult to discern that until I move a ship or the like. But isn't background AI processing supposed to be a 'low priority' sub-thread or just wait until I press the turn button if the game is run
The AIs are all set to max CPU in the AI options to increase the difficulty without false advantage. The game is treating my machine as a multi-core. It is later in the game and on an immense map and the game has become unplayable with the AI taking up all the CPU in the background even interfering with the music. Dell XPS M170 Laptop Windows XP Pro Service Pack 3 DirectX 9.0 March 2008 Intel Pentium M 2.0GHZ (Centrino) currently clocked at 800MHZ (game no
I build lots of labs but you need 4 factories (2 if planet is less than class 12) for social production and you need an economy building (stock market etc) for every lab you have. A pop capacity of 20 billion per planet is good if you have morale resources else 14. Once you are ahead enough in techs, then a small military is aplenty. Keep your territory compact and contiguous and use preemptive-attack defense style.
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Please use at least some astronomical realism in your planet types. GURPs Space 4th edition (http://www.sjgames.com/gurps/books/space) has a nice simplified system. Your screenshot makes it look worse than Space Empires III. Space Empires IV is a little bit improved but not really good. MOOII does ok - Asteroid, Gas Giant, Toxic (no terraform), Barren, Desert, Tundera, Arid, Swamp, Terran, Gaia, but it is Carbon/water based life only. Please consult GURPs Space 4th Edition before even thinki
I missed the polls. I would vote on tatical battles. I also like MOO2's music over GalCiv's. Doo what MOO3 did without the mistakes (MOO2 best base for intangible feels). Best of Space Empires V (all the details and modding), MOO2 (base for user experience), and MOO3 (the astronomical realism and social and economic changes without the UI/user experience botch-ups). I like MOO2's ship combat system better than GalCiv2. SpaceEmpires makes it better but wihtout the cool graphics and sound. S
If it has a lot of high quality content that is not bullied by fear of infringing on other corporations' copyrights (being afraid of being sued because it looks somewhat like the USS enterprise or something) then i would definitly buy it.
Oh yeah, I don't do 'mail in rebates'. Make it cheap up front or give an 'instant rebate'. I still like the hybrid full-game in an expansion labled box that requires either an install of the original game or the serial numbers of both the original and the expansion (of which the 2nd optio will install the base+expansion).
Oh Please don't think of charging $30+ for any expansion unless it totally ROCKs. Not even GalCiv2 will have me falling for a crap-hotair-expansion. SE4-Deluxe is a good 'alternative way' expansion, borderline for 'alternative' though. SWG-Jump To LightSpeed is a really good expansion. I will not be buying Civ4-warlords. I fell for Rage of the wookies (SWG) but it sucked and wish i didn't buy it. NWN-HOTU wasn't a very good expansion and the only
SimCity 4 started out with an incremental expansion at first and then within 4 months they had a 'deluxe' version that had it all in one package. I like the other guy's idea. Put out a deluxe version labeled like an incremental, and require either a previous install or both serial numbers with the option to buy the base game's serial number online. That bundles the lower install time and fewer cds of the combo with the lower price of the
Make sure you fixe these; When you load a game, your economy skips a turn (no economic activity on your next 'turn') but the AI's economies work. It takes 2 turns after loading a save for starbase bonuses to kick back in...
Getting rid of the activation would be nice. X-plane is better. CD-dongles are easier to crack than Activations (Eather No_CD crack or Alchol 120% copying, or both). I havn't tried putting my legal, activated GalCiv onto an external hard drive and playing it on strange machines yet. Would it make me activate it on every machine? I can do it with x-plane. The DVDs aren't copy-protected and X-Plane doesn't tie itself into the registry in any way. GalCiv has activation and has registry ties
I would love turn-based tactical combat. Master of Orion II, Space Empires III, Space Empires IV, and Space Empires V (I assume) have tactical combat. Master of Orion II is the best for ship battles. Putting MOO2 to 3D would be quite an accomplishment. Space Empires has the luxury of a tactical combat simulator (simulated combats that you chooses the sides between your designs and your acquired intelligence of the opponent's designs). MOO3 botched
I preordered after the gold date and appeared to be not entitled to the CE, but the CE stuff in that link is not protected. It doesn't require a CE serial and activation. A normal serial / Activation works fine. Activation is not required for the RTM / out-of-the-box version or the 03/03/2006 update. Activation is on 03/06/2006 and later updates.
Add 'The AI will add Engines to constructors' in addition to 'I will research more engine tech'. I love vulturing galactic resources with my Speed 35 HyperWarp III constructors. I build influence bases on the edge of AI terrority (no planets in the sector, near edge of influence) for the purpose of extending range. The AI doesn't mind nor react to me staging constructor ships at these starbases. This is my pre-emptive strategy when you guys
Add 'The AI will add Engines to constructors' in addition to 'I will research more engine tech'. I love vulturing galactic resources with my Speed 35 HyperWarp III constructors. I build influence bases on the edge of AI terrority (no planets in the sector, near edge of influence) for the purpose of extending range. The AI doesn't mind nor react to me staging constructor ships at these starbases. This is my pre-emptive strategy when you guys teach the AI to make faster constructors
The Iconians have gotten this event in one of my games. Don't know what it is.
It is in [my documents]\My Games\GalCiv2\ . btw you can start a game after hacking this file to hell, but don't cheat too much... CustomPlanets.xml is hackable too. This one is in [GalCiv2 DIR]\Data\English\ . GalCiv's XML is much easier to hack than Civ4's XML. I'm surprised that the saves aren't XML like Civ4 though There are CRIME, CABINET, and GOVERMENT tags in this file. What are these traits? Are they fully or 'stealth' discontinued race traits? What do they (or did)
I want to save my ships as standalone files! Space Empires allows this. I spent 2 hours designing a ship and an hour each on two others and they don't come up on a different game when I get the prequisite techs!.
I think the AI cheat/handicap level and the AI complexity level should be separate items. Maybe in some 'advance settings' perhaps but thats UI work. Space Empires has this 'dual' difficulty (Cheat, Intelligence).
I think the real psychology is that every game you find in that store has a crack with its name on it. Alchohol 120% cracked CD-Image (if applicable), KeyGen, and NoCD Crack. Its not that not having copy protection increases or decreases piracy. It is that it is futile. So the game/media companies, Legal and Not Legal users alike are spared inconvience by just not including copy protection. I feel more sympathetic for vendors who sell copy-protection-free, but most people don't give
I actually searched Emule (Emule doesn't need any 'meta-sites') for a collector's edition serial or keymaker but I couldn't find it. I couldn't get the collector's edition because I pre-ordered too late (after the gold date). But it turns out its not needed as I don't need the pretty box, just wanted the ship decorations and non-collectors serials were able to dowload the collectors-only ship parts. I searched Emule again last night for serials/keymakers and they are still not any there. Not
In MOO2 and MOO3, any and all planets are terraformable. MOO2 had to convert gas giants or asteroid fields to rock planets. MOO3 don't doo that because some races are indigenous to gas giants (same in SEIV but MOO3 is much more astronomically realistic), but you can colonize a gas giant can convert it to an earthworld (if your species is indigenous to earth-worlds). I think MOO3 is a much more realistic and deep game, but it just isn't fun unless you keep to 1-3 systems because the governors