No game has ever had this (except in MOO3 where it is mandatory) -- optional planet by planet sliders for mil/soc/res , defaulting to the empire settings, and on the planet screen, a button next to the sliders to make it easy to switch between imperial settings and the local override while not loosing the planet-level slider settings. Ultra rich planets need to make ships without affecting the social production of less rich worlds and frequently finish their social projects very quickly.
GreatInca
Research should be its own slider. They use tps, not mps. I think I should be able to have 0/100/100 or 50/50/100 or 30/70/100 providing I have the tax/treasury dollars. Only military and social seam to share capacity (mps). Also, probably slower, the master slider should be gotten rid of and blended into the mil/soc/tech sliders, permitting totals under 100% if you can't fund it all. Maybe add a read-only master utilization display inpl
diaganol scrolling on the main galaxy screen!
I know i can hack at the XML and it looks straight forward but I want to use a random map as a base and specify start locations (notepad xml-editing form what SEIV's map editor). Is there a hidden way of dumping map or scenario files from a savegame? SEIV has this feature and it isn't hidden.
How does one fund internal security? When the AI has stolen at least 3 techs from me and seems to leave me alone miltiarily because they are milking my techs with spies? There are no apparent espionage techs, only diplomacy. Do they help my internal security at all? I'm playing with 9 'intelligent' AIs and 2 of 3 of my close neighbors are warmongers and I don't bother with a large military (just a modest technologically superior planetary defense). I have 4 star systems and 8 coli