crow_t_robot

crow_t_robot

Joined Member # 2392551
105 Posts 1,011 Replies 9,760 Reputation

[quote]You get income just like the income you get from trade routes, but this is far less income then what you get from trade routes.[/quote] Ah, but what if you have a trade [I]and[/I] tourism module? (heck, tack on a spore module just to freak out the other civs.)

9 Replies 6,995 Views

Creating good starbases can take years in agame and I too believe it is a waste to have a starbase destroyed. Maybe transport modules could be used in starbase invasion, or even have a tree of starbase assault tactics.

31 Replies 23,319 Views

[quote]Oh, and you misspelled gullible. [/quote] How ironic....

18 Replies 7,302 Views

[quote] lets face it even the "death star II" in star wars was only 100miles in diameter Actualy the second Death Star is about 560 miles across. Keep in mind that star wars is also FICTION!!! the largest ship humankind has made is an aircraft carrier... If you've ever seen one, you'll know just how huge something would have to be to do what we're talking about. [/quote] Well actua

47 Replies 34,809 Views

Well it's been good lately. The darkest and shakiest of times were when those god darned "god threads" were coming around. (You know what I'm talking about Neilo.) It felt that the game forum was becoming a religous debate forum.

18 Replies 7,302 Views

[quote]Super Horde: A powerful warrior horde inspires fear in its enemies, causing them to flock to the horde's side. Morale is improved because of the 'horde' philosophy, and enemies would rather be on the winning side.[/quote] Good for warmongers! Good for a orc like race.

4 Replies 5,655 Views

[quote] Let's hope Stardock is listening then .... oh come on, stardock listening to something about reality? get real. [/quote] Yea that'll never happen. There's an old dev journal about reality in games, I think it was made befor GalcivII came out. Well anyway reality has been around this forum for a whil

47 Replies 34,809 Views

Maybe we could have the option of rotating hard points of jewelry. Like if I want my Laser V to point foward no matter what. However, on the same ship I have the mass drivers set to track the enemy. Maybe you could even have parts of a ship that rotate an entire side of a ship!

20 Replies 11,567 Views

[quote] Look forward to the gameplay log. Love the new Drengin interface graphics! Probably being ignorant, but the interface is the same. Except for a little yellow bar just right of the research. Start up a DA game, look at the border art around the UI elements, like around the mini map, then look at the screenshots again. [/quote] Ah, I see it now. I was right, I [I]was[/I] ignoran

106 Replies 78,943 Views

You guys should check out this thread: [link="https://forums.galciv2.com/?forumid=162&aid=165842#1342388"]WWW Link[/link] It would be a nice addition to TA and would deal with a lot of micromanagement.

74 Replies 103,984 Views

[quote]I think we're just being argumentitive now. Play the game in windowed mode, set to match your desktop res. Press the Windows key, bring up the taskbar(hey look, a clock!), press the tab for the player of choice you have running, the player comes up over your game, press the song track you want, press the tab again, your player goes away. It takes maybe 3 seconds, no problematic alt -tabbing. Assuming you're not using bloat-ware to play your music, it takes no more system resource

74 Replies 103,984 Views

[quote] it would be like putting a .mp3 player or something in the game[/quote] Hey, I'd use it. It would be a lot faster than minimizing the game and then taking 5 minutes to play a song you want.

74 Replies 103,984 Views

[quote] Would it be fine just to stick it on the options screen? [/quote] I would rather it next to the mini map or where the treasury is on the game screen.

74 Replies 103,984 Views
Reply to Mine feilds in Modding

[quote]Never! Raises aren't in the tax budget for the next 150 years! And I tend to play neutral or good. [/quote] And you're good? Well if you were evil you could just put a fail-safe system. They would cheer and jeer.....little did they know they had cyanide pills put in their brains and they are now leaking into their brains!

20 Replies 16,409 Views
Reply to Mine feilds in Modding

[quote]There is also the possibility (if we want realism here) of mines as add-ons to space stations and asteroid mines, giving them another defense mechanism. It's feasibly possible to lay a minefield around something as (relatively) small as one of these, and could be of use as well (haha, you want to convert to another race, silly mine? Well, my mines will blow up the mine if you do! hah!) [/quote] I like your style, blow 'em up if they change their lousy contract. But actua

20 Replies 16,409 Views

[quote]Will the planatary ground combat animation be updated at all for the beta? [/quote] Phew I hear you! I think it was actually better in GalcivI where it was 2D, it left room to the imagination. This stuff just needs to be completely rehashed. It also detracts from the game. Here you have awesome graphics in the rest of the game and then you invade. That's when the invasion graphics rear its ugly head.

37 Replies 28,984 Views