It is bothersome. However, you can demand all their planets, which works out to the same thing. By the time the AI is willing to acquiesce to such a demand, it is their very last option.
cgrd
So the galactic bazaar increases diplomacy? Not trade? IIRC, the galactic bazaar increases the perceived value of items that you offer in the diplomacy window. This means you get more bang for your buck when you horse trade with the AI. You can maximize your frieghter trade by spamming the trade line with economy starbases, en
What's with the "nodding up and down" thing they do? It really looks silly on large and huge ships. Frogboy posted a response to this in another thread, the "nodding" is due to the "top down" view. He suggested that different camera angles would provide more dramatic views and less "nodding". Someone with more patience could likely track his post down, it
played over several dozens of game sessions, and NEVER ever found one.... or pirates, for that matter... The "Lucky" trait seems to really be the trigger for Corvette/Ranger discoveries. I haven't found one since I stopped taking Lucky. As for the pirates, that's a real shame. Their ships seem to scale to the most powerful in the galaxy, and they often
From the wiki Link Formula for Population Growth (1.1) Population Growth = CurrentMorale X Government Level X PlanetQuality Factor X GrowthFactor. + If your morale is > 75% you get a 25% extra bonus to population growth. If it's at 100% you get a 100% extra bonus. + Population grow
I had a lot of fun with Civ4 when it didn't crash. I enjoyed the "city centers" concept, instead of the settler spam methods used in previous games, mostly because it matched my play style. Late game resource appearances such as oil and aluminum guaranteed conflict too, even if you were trying to be a peaceful civ. The being said, I haven't played Civ4 since December, and I doubt I could go back after playing GalCiv2. The civopedia was a nice feature, but was significantly less useful
This should work. Copy and paste the code below into notepad. Replace ORIGINALFONT and NEWFONT with the appropriate file names. Save it as something like fontswap.bat in the galciv2 font folder. Open the folder and double click fontswap.bat and you're set. Use at your risk, I'm not responsible if it breaks your game, yadda yadda yadda. When you want to return to the original font, you'll have to go to the folder in DOS and type: fontswap restore Sadly, MS removed a nice little pr
Well, the AI can be opportunistic. Watch what happens when a minor race appears in the late game, and the AI won't hesitate to grab a resource once it's been liberated. I agree with Excalidan though, the random placement of resources makes for interesting game decisions. A morale resource that it's my territory but mined by the terrans has been a source of constant diplomatic strife between us. He got to it the turn before my constructor could get there, and refuses to sell it, even f
You could always preset the races to be hostile towards you during the game setup.
I had a curious thing happen in the game. The Yor uncovered a precursor event which caused every class 0 planet in a 2 sector radius to suddenly become class 4 planets. I'm playing on a large map with common planets, so there were suddenly dozens of new class 4 planets. Neat. The United Planets met shortly afterwards and a new planet had suddenly become habitable, and the UP were deciding who'd have it. I was the midst of a war with the Altarians and Terrans (stupid assasins), so I vo
plus their exploit of knowing where the habitable planets are before their scouts arrive Has it been conclusively proven? It seems like this is one of those urban legends of GalCiv2 that never dies. If it has been proven I'd appreciate a link to the discussion, as I can't find it on the forums. There's just pages and pages of back and forth con
If you're playing on huge galaxies with tight clusters then it's really not likely to be a "fair" game. I personally enjoy tight clusters but I also turn up the AI behind "tough". Frogboy, could you detail what galaxy setup would create the best, most even playing field for a human vs AI game? Thanks!
When the sun's rising, the alarm clock's blaring and you press the "Turn" button. One. Last. Time. Promise.
I too feel that the diplomacy screen is lacking. Right now, for the player, it's pretty much about trade and treaty. We can't suggest to other races the Race "X" is a threat, and it would be great if they chipped in. We can't demand the surrender of race. We can't respond cleverly to tribute demands, although in my mind, my diplomat rolls his eyes and walks out of the room or hangs up the Galactaphone when I click the "Reject" button. It's gotta be built into the system already; how e
I think the Primus system is the Earth analog in a game without terrans. One game, I had a class 21 "Mercury" in the Primus system
I am going back to my version before the beta and let the system recalculate my 100K games. ummm... Existing Metaverse scores posted will be retroactively modified...we plan to releas
I think it'd be quite interesting to play a 12x4 sector map for example, where the players all have to go through each other to find the others.... That's exactly why I love the "Lakes" map setting in CivIV. Empires generally develop on a narrow band of land covering the North/South sweep of the map, and every C
That's who I thought it was. Maybe we'll get an answer
1. Don't be too clever. The Altarians were looking pretty powerful, and I was behind on my military production. No problem, I had tonnes of money. I bribed the Drengin to pick a fight with the Altarians. It was drawing to a painful stalemate, then the Altarians actually took the Drengin capital. The Altarians then demanded tribute from me while focusing on dismantling the Drengin war machine. I paid them off and focused my resea
You could try leaving the United Planets, thus ending any restrictions they placed upon you. Once you leave, you can't go back, and you cannot trade with anyone, but it may force an election. I haven't tested this though, so be sure to save first!
Is the Starbase trade bonus per trade route per turn? i.e. 5 routes in sphere of influence with a +30 trade bonus would = 150bc/turn Are trade routes that do not belong to your civ included?
O and the AI does know were all the habitable planets are...they don't need to explore. I've seen the Yor send out colony ships as scouts. Clever, in my opinion and a strategy I've repeated. Sure, it's a crap shoot, but when you find that class 26 planet you can colonize it that turn, and you don't have to worry
I would like to see seperate component bars. One for modules, weapons, and defense; another for jewellery. Rarely do I change the jewellery on a ship when upgrading, however I'm always swapping out modules.
I was playing a Yor vs Iconian Refuge game, and noticed the same thing. However, the Iconians were actually using colony ships for planet scouts. It meant they had excess colony ships after they snapped up as many planets as they could. I don't know why they didn't decommission them, but it seemed to be a somewhat clever tactic, as you could explore and colonize at the same time.
I guess the problem is that the penalty is too small. If it cost you 20,000 BC/week, that'd be more like it. For how long? I'll just say that the example I provided was from my current game. At the time, 20,000BC was about 4500 more BC than I had in my treasurary. It would've required a significant change to my game had I made the choice. I just wonder if