Is there not a building one can have that prevents defections? Might that be causing it?
ben_sphynx
I just noticed one of my trade routes changing from 38 bc/turn (should this be bc/week, or bc/month?; various places seem to disagree), to 6bc/turn. As this happened when it changed from 52/53 on its route, to 0/53 on its route, I would presume it is intentional. This, however, means that the 'max value' field on the domestic stats/trade tab, which always reports the same value as the current value field, just above it, is not working.<
On this website, click the downloads section, then look for the tiny 'bought your game in europe, click here' link; this lets you get a propper registration key (paradox managed to mess up massivly, and only put the collectors edition keys on the european products.)
One doesnt need defence in the correct area, one just needs defence, somewhere, on the ship, to get the defensive bonuses. EG your starbase gives +3 beam attack, and +1 defence assist to each defence. A ship with no offence or defence gets no bonus from the starbase. A ship with 1 mass driver, no other defence or offence then has 3 beam, 1 mass, no defence when near the starbase. A ship with 1 mass driver, 1 Armour, and
In a recent campeign game (set to crippling difficulty), I built one of my early scouts with a laser, based around the cargo hull, with extra engines and sensors. This wasnt intended to be a fighting ship, but to cause problems to enemy scouts and colony ships. Strangely, it didnt raise my military score above 0 from the point of view of the quarterly reports. It was incredibly sucessfull, however, and killed multiple starbas
Was also going to sugest windowed mode; it will still use your whole screen (if your windows resolution is set at the same as your game resolution), and alt-tabbing becomes very fast and easy.
You might be able to rename the ship file in "\my games\galciv2\ships"; each custom ship has a file with shipname.shipclass You might be able to rename it from here, and see if that allows you to start building them. I've not tried this, though, so it might not work.
I believe Influence is also based on population - and as it can cause planets to defect, and draw in tourism revenue, just calling it 'more votes' isnt quite fair.
While there is nothing stopping you from going to war over it, it would be nice to be able to threaten 'Disband Influence starbase 0942, or feel my wrath' or 'Withdraw your fleet from beside Yavin 5, or I will remove it for you'.
I have changed my prefs.ini to be read only, so that it doesnt keep reseting the res i'm using. Or one could make a batch file that copies a particular prefs.ini (with a wanted res) and backs up the old version, then starts the game.
One could restrict tech trade to requiring pre-requisites to be traded before higher level techs (no Laser V without Laser IV, for example). One could have techs only 1/2 tradable - trade a tech off someone and its research cost is reduced by 1/2 - you now have blueprints to get your scientists started on the tech! Or it requires 1/2 (or possibly less, middle ground is 1/2 though) the techs cost to be lost (paid as a cost, but not
The change I would like to see to the combat system, would be to allow an option at the start of the game: Defensive advantage: If checked, this option means that the defending fleet (or ship) fires first, instead of the attacking fleet. This would mean that there would be a slight advantage to being on the defensive, which, while it may not seem as realistic from a tactical point of view, means that the player who decides when a
Does one keep the use of a trade good after one trades it? (I've been playing too much Civ 4 and assumed that trading it away would remove its availability)
I suppose one could deliberatly exploit it, by creating lots of realy cheap ships that are basically just a hull, then upgrading them all at once to the newest shinyest design.
Cant you just make a new design then?
I would have thought that the effect of a maximum deficit would be to stop you spending more than a certain amount (an upper cap on your spending of 2000+your cash), rather than letting you basically get free stuff when you buy something that is too pricy. It would seem very exploitable, as discribed. Sugestion: One could remove this cap, allow overspending, but allow your goverment to declare bancruptcy, changing potlitical parties and race policies or alignment.
Well, congratulations to Stardock for their lack of copy protection, it seems to be working realy well. One of my pet hates is how computer game makers arrange for a 'global release date', and then, strangely, the US release happens before the UK release, dispite there being no need for substantial english->english translations. [No one bothers to translate spellings like armor->armour, color->colour, civilization->civilisation etc, and if it wastes time, then I dont think they should