ben_sphynx

ben_sphynx

Joined Last seen Member # 2387688
8 Posts 79 Replies 9,570 Reputation

Good online multiplayer can be frustrating when playing with random idiots. Get a good guild, or a good group of friends, and it becomes a much more rewarding experience. Multiplayer is basically social interaction - one needs someone one likes for that to be fun. Many a game is still being played because of the social interactions with friends dispite the game having got a little old. I would much rather be playing Gal

91 Replies 138,121 Views

I dont realy care how it's done, as long as it has multiplayer. Please....

54 Replies 63,887 Views

Did you have a european version and fail to click on the 'have a euro version?' link on the downloads page to get your alternate serial number?

5 Replies 2,493 Views

I too have noticed that the audio stutters in a way that it didnt previously do. My impression is that too many audio channels are being used at once - are they being released when they are not being used anymore?

24 Replies 20,204 Views

Must EVERY user suggestion be wrapped as a "bug report". You don't agree with their economic system. That's your right. But it's not a bug. The game may be behaving as intended, but the discriptions are wrong (ie buggy). If you have something that allows you to operate at 100% industrial capacit

15 Replies 6,336 Views

You can just change the resolution in the .ini file found in my documents/my games/galciv2 or something. It will keep reseting it, though; I've made my ini file there read only so it doesnt.

9 Replies 4,437 Views

It doesnt help that the 'max' value displayed for a traderoute isnt actually its max value, but its current value.

13 Replies 7,503 Views

'Fuck' is spelt with a 'u'. If you want to swear at people for bad spelling, at least spell 'fuck' right.

111 Replies 97,828 Views

I'm still not convinced that the AI is any good at making good economic starbases to boost production and research, AND protecting them sufficently. It has problems with evaluating relative ship values - ie which side is going to win, and doesnt properly use mixed defences, or just undervalues defences. It doesnt seem to properly appriciate the value of being the attacker (and the importance of speed and sensors). It doesnt appear to coordinate its att

42 Replies 13,917 Views

Its strange that you think the game is too easy when you turn OFF the tech trading; while I agree it is too easy, it is far far easier with tech trading turned on, because one can maintain an automatic tech lead and make stacks and stacks of free money - which one cant do without tech trading.

8 Replies 7,322 Views

OK, a possible version problem: Stardock centrad just did an update: says galciv2 is on version 1.10[b4].016 Running the game, though, says v1.1 BETA-3A

34 Replies 53,823 Views

Personaly, I would build more starbases. Economy starbases to make it easier to crank out the big ships in one turn. Or fleets of constructors to make instant military starbases covering multiple enemy teritories, for massive conquest. And make your you are storing away transports of troops, taken from whatever planets are nearing their population caps.

26 Replies 15,224 Views

Depends on galaxy size. Hmm, I would have thought it should depend on how close the enemy (or potential enemy) planets are to friendly planets or starbases. Which is not so much dependant on galaxy sise as on habitable planet sparsity.

12 Replies 21,196 Views

Goverments are suposed to increase your Economy, your Industry and your Research, according to the discriptions from the 'goverment and ethics' tab of the civilisation manager. Testing with changing goverment types has shown that only my economy (income) is affected; my military production, my social production and my research output are not affected by changing goverment. I dont know if this is intentional behavior, and the discriptio

5 Replies 8,919 Views

As it is a deliberate design decision on the part of the game designers to make it work like it does (did see a post from frogboy), one would assume that doing intentionally it isnt an exploit. Personally I would think that the tactic of sending in a small transport intending to reduce a planets quality without winning seems like a more reasonable and plausible tactic, but aparently that was considered an exploit, so it is designed so that o

11 Replies 13,630 Views

I'm running windows at 1024*768, and have galciv2 running in windowed mode at 1024*740, so that I can see my start bar and clock. Sadly I had to make the prefs.ini read only, so that it didnt keep getting reset to a 1024*768 resolution. It seems to work fine, however.

5 Replies 5,611 Views

My impression is that the only planets worth specialising are those that are intended to make you money: one wants to combine the high population (farms + entertaininment) with lots of economy buildings (go stock markets!). + specialising one each of industry and research, to use the relevant capitals to their maximum potential. Influence and economic capitals dont appear to be multiplicative with the basic influence and economy buildings, so

7 Replies 5,191 Views