auboy105

auboy105

Joined Member # 2385674
42 Posts 75 Replies 1,416 Reputation

[quote who="DSep" reply="5" id="1932332"]put the customplanets.xml in the [hi res mod location]/data folder if you want to use it with that mod. -Dave [/quote] Thanks! Man there needs to be a tip book somewhere for all of this mess! [e digicons]^_^'[/e]

12 Replies 7,031 Views

[quote who="Macmatt" reply="1" id="1930973"]You have to start a new game to see the effects and if you have done that already try clearing the .raceconfigxml's in the My Games/TwilightArnor folder. [/quote] Thanks a lot! That did the trick! [e digicons]:grin:[/e]

12 Replies 7,031 Views

[quote]They haven't been changed from DA, so it simply reuses that one. If you wish to give it its own, simply copy the one from DA, mod that, then put it in TA's data or mods folders.[/quote] Worked great! Thanks for the tip!

2 Replies 2,909 Views

Just bought it and am liking it very much so far! Here are the latest patch notes: Patch Notes for Patch 1.04 Final: - Leader names are now read from a file (Greatly improving names), more on this later. - The starting distance can now be chosen freely. (You can now start Much further apart) - When designing a new ship, instead of scrapping all ships with the old design, the player can now select to upgrade them, for a price.... - All sciences can

34 Replies 28,332 Views

Is there a way to get rid of planet bonus tiles so that all planets are even?

3 Replies 4,143 Views

Which file folders can be transferred to Regular Gal Civ II from DA that will not damage the standard game but improve it? Such as graphics etc...

1 Replies 2,562 Views