I dunno, I think the ship carrier idea fits well.....why build 100 engines into 50 ships that are all going to use them for the exact same trip? Any while it may be easy enough to build multipurpose ships (fast and powerful), it strategically makes sense to specialize. It also creates a new fun strategic decision: should i save space for weapons on my fighters, and accept that they are crippled without a carrier, or make them all slightly less power
JeffK965
Also, it would be nice to have an overall larger possible logistics rating to allow for larger fleet battles, but thats nit-picky and off topic.
I was thinking that the existing small hulls would be the fighters, and there would be a new massive hull class with very low hit points, and each 'carrier bay' module you added would take up a space equivalent to the hull size you want to store in it. Maybe even have the option of adding many small bays or one large one, effectively creating a fighter carrier, or a 'fast moving shell' for a slow moving battle cruiser. I would say that ships onboard
I think one of the things being made clear in these forums is that GalCiv 2 rocks, will continue to rock, and instead of making GalCiv 3 anytime in the forseeable future Stardock should just give us expansions featuring things like this thread has suggested.
Hey Guys, Playing on a Gigantic Galaxy last night made me want a new type of module for the ship designer...a ship carrier bay! It would kick ass to be able to build a huge ship that has nothing but cargo space and engines that could carry warships around the galaxy quickly. Of course the idea would be to design battleships with engines designed for little more than moveing a few parsecs a turn, and use all that new-found hull space for weapon
I agree MinionJoe, my first thought was that they didnt know how to do the 'auto-pilot' back to their supported ship range, but I think I have also had some ships close enough that they should have been fine, and the AI should have been desperate for the ships (it was getting its ass whooped bad). Sorry if this was a duplicate post, BTW...I saw one from waaaay back about gifting to minor races, but that was it when searching the forum for 'gift sh
Hey Everyone, I have noticed in the latest patch that gifted ships to AI still dont seem to do anything. I have given ships to both minor and major races only to have them sit motionless for the remainder of the game. Can this be fixed? It greatly affects the game of someone who likes others to fight their wars for them.
I've seen this problem with ships given to a major race as well.....it was most frustrating in my last game to WANT to help another race by giving them some of my (extremely powerful relative to other races that game) battleships. The idea was to turn the tide against a more powerful enemy without getting involved. However, after giving a swarm of them away, I realized they were just sitting in the various places they started. This was particularly