Yeah, a Lucky Ranger is such a titanic threat. "OMGOMG LOOOK!" "Wot, mate?" "DEY GOT DEMSELFS ONE OF DEM LUCKY RANGAS!" "LOL." "Oi, wot's so funny? They's gunna pwn us!" "LOL. By the time it gets here, we'll have a Tech Victory!" *** Meanwhile in deep, deep space *** "Can we please put thrusters on this stupid thing? I'm sick of these EVA thruster pushes. S
Crazyhawk
Well I guess that's what you get for clicking on the "Lucky" option in the race management screen. lol
If you absolutely HAVE to move the Starbase, start the game in cheat mode, select the base, then move your cusor to where you want your base then use the teleport cheat.
From my personal experience, I've beaten the game through sheer force of culture alone. If you focus on culture rather than weapons, you may have a better shot. In fact almost every time one of my worlds was taken over, I got it back in a few turns because the planet revolted and came back into the fold. And if you research Xeno Ethics and decide to align yourself with "Good", you can create that one improvement that will automatically have any race
I found a Ranger which was automatically named, "Lucky Ranger". Good combat capabilities. Getting it to move around though...that was the tricky part. My Lucky Ranger must not have come with propulsion because the crew that found her had to put on their little EVA suits, hang tight to whatever protruded from its hull, and go for a full zulu burn on their suits' emergency thrusters just to get that damned thing to move anywhere. I now fully understand what really happened in the t
Ever since I've patched up to most recent, the only time I ever crash is when I try to clone a starbase or upgrade a group of ships that have been put in a fleet. Hey, I'm not complaining, mind you. I just think it's as funny as hell. Too bad using
I haven't micromanaged yet. It takes too much time away from building newer and cooler starships.
I had that same problem too with my Geforce MMX card but only because it has only 32MB of memory on it.
Crazyhawk: I get crazy HPs on my ships and I don't farm. Mainly because the AI sends lots of fighters and heavy fighters at me. Still, getting well over 50 hp on a ship that starts with 10 hp is insane and pretty unbalanced. You say don't exploit the game, I say I can't help it, what do you want me to do, destroy my victorious f
This was something that you could do in the original GalCiv too.
What difficulty rating were you playing, jefe414? The minor races in my games are like obnoxious vermin that keep infesting the wrong planets (the ones that I usually want) and throwing influence bases in MY territory.
If you've played the game and haven't fiddled with the default settings, you could always have reverted to an Auto Save game. Unless it takes you 30 minutes to do a single turn.
No offense, but I guess I don't understand why you're wasting time farming EXP for your ships instead of overrunning their colonies with troop transports, and then complaining about it. *lol* Seriously, if it bugs you, stop farming exp! What other possible bonuses or benefits could your ships have other than Offense/Defense/HP bonuses? Maybe the ships could have a "Luck" bonus after hitting a certain level. Hey I know what would be really cool: visual representation of
No offense, but I guess I don't understand why you're wasting time farming EXP for your ships instead of overrunning their colonies with troop transports, and then complaining about it. *lol* What other possible bonuses or benefits could your ships have other than Offense/Defense/HP bonuses? Maybe the ships could have a "Luck" bonus after hitting a certain level. Hey I know what would be really cool: visual representation of
One problem I've had with one of the minor races is that this one in particular (in a Dread Lord Scenario, no less) insisted on constructing INFLUENCE BASES RIGHT BY MY HOMEWORLD. Naturally I couldn't have that so I just kept destroying them repeatedly. At one point they asked for peace so I accepted because they stopped building influence bases in my territory. Well enough, or so I had thought. The Dread Lords were sweeping in from the galactic east, gobbling up my worlds like the
I don't think the whole "hero" spin will be effective unless there's a risk that this "hero" will become a cult of personality and wind up creating a splinter empire off of your own. Like the Fundamentalists from the first game if you were really, really bad.
It's easier to accept someone saying simply that they want weeks turned into months rather than start rattling something off about any perceived "realism". About a space game. Where ships travel faster than light. And use impossible weapons systems. And that lets you hear them shoot at each other and blow each other up in space. And where you're in control of an entire galaxy instead of stuck at a crappy job, making sarcastic remarks in a forum.
This is ridiculous. The game features a campaign where you lose most of your techs every time, that resets the clock to 'turn one' (ie 2025) every time, and has magical lasers that confine energetic plasma. Complaining about the 'realism' of population fluctuations is just crazy. Heh, no doubt. Anyone who knows anything about elementary par
Ugh, I really don't understand all the hubub about making things in a video game "more realistic". That in itself makes zero sense. I don't know about you guys but I play video games to escape reality. IF you're going to insist that they change the weeks into months (which is totally superfluous and ultimately makes zero difference to gameplay), then you may as well ask Stardock to take time dialation into account for ships traveling faster than lig
Hey, sorry if this has been gone over and over and over and over and over ad infinitum, ad nauseum. But I don't get textures on any of the starships. The suns, planets and even the "space junk" ship anomalies have textures. I've updated my video drivers but alas, no fancy special video affects. Did I miss something in the manuals? (obviously) I have a 2.4GHz CPU with 512MB of RAM. I have an NVIDIA GeForce MMX440 with 64MB of VRAM. <br