You can capture other people's super-projects and dupe them, kinda

I discovered this with Hyperion Logistics, but I think it also applies to other super projects (Capitals, for instance).

If you build a Hyperion Logistics, then successfully invade an alien planet that's also building the Logistics, it doesn't remove itself from your newly conquered build-queue. If you let it complete, you now have two Hyperion Logistics with cumulative effects.

Also, since the AI hasn't finished his he'll build another one on some other planet. So between the two of you there's now three of the things.
3,867 views 8 replies
Reply #1 Top
AFAIK this is intended. Or at least a side-effect of the intended functionality (captured super-projects don't get destroyed).
Reply #2 Top
Cool... I was curious about this last night after I took over a planet that was currently building an "Economic Capital". I already had one on a planet that had a lot more enonomic resources and I didn't want to lose it, so I aborted production (and it was only 2 turns away from being completed ). I would have had more cash!!

Oh well, live and learn, eh?
Reply #3 Top
This is great when you have minor races to which you give the great techs, they start building, then you capture!
Reply #5 Top
Question:
Do super projects put on a square with a bonus (like a manufacturing capital on a square with manufacturing bonus) have any effect? or are you just wasting that square?
Reply #6 Top
I'm pretty sure you're just wasting it.

Is there anywhere I can get a list of the 'intended' odd effects? The last few 'bugs' that I've submitted because of their (IMHO) exploitability have all been intended. I had no idea.
Reply #7 Top
In my last game with a gigantic map I ended up with over 50 logistics from capturing Hyperion Logistics centers. I was trying for 60 so I could build a fleet of 10 huge ships, but I won before that happened.
Reply #8 Top
Yep. Intended. It's a valid strategy.