Yes, I've noticed this too. I just take all my ships off of auto-pilot once they get close to their final destination. I never knew there was a setting in options, but you are right, that setting makes no sense. Since your auto-pilot turns are taken after you press end turn, there's no chance for the game to give you leftover moves from auto-ploted ships. I haven't found a shortcutk ey to force auto moves and yes I've checked in the manual.
xFlukex
Evil, every single time. And since I start out with the Yor and am halfway towards evil it doesn't cost me any BC to pick evil, sweet. Neutral is ok, the extra trade routes is nice and opening up a few tiles is nice, but it pales in comparison to the evil weapons. I mean if you haven't tried evil yet, go straight up the missiles waepon tree and hit evil and man oh man, Psionnic torps will rip apart anything in your path. Now that I think abo
Yeah, it's a dead tech at the moment. It's been on Stardock's to do list for 2 weeks so they definetly know about it but I dunno when they'll ever put it in (or maybe they'll just scrap it who knows)
huckdogg, are you a major fan of ign.com or work for them or something? I dunno why you'd link a review from ign otherwise. I agree totally, but they are a major gaming site and I thought i would alert everyone who feels the way you do. I mean, come on, if GC can get a 9.0 on Gamespot, and IGN gave MoO3 a 9.3, GC should have gotten a 11.2 on IGN. </T
Upload *dun dun * upload *dun dun* upload! Please? They say you can upload it via the library in the metaverse. In one thread Governor Mormegil said: We will have a way to share ship designs, pritty soon. for the moment if you send the "ship name".shipconfig and the "shipname".shipclass files from your My Games\GalCiv2\Ships folder to your friend, and
I don't like this idea at all. The initial land grab pahse of GC2 is the most boring part of the game. Unlike Civ4 there isn't surrounding territory to worry about or resources nearby or if the city is coastal or the distance to your capital, it's just get as many planets as you can asap. I mean sure you can slow down the expansion, but why? You really want to drag out colonizing planets and getting them to usefulness? I think this was a very interesti
Not that I'm aware of. The AI does over prioritize range over speed and thus may seem to spread out very fast on larger maps and on small maps well range is nearly useless on maps below medium. Try a painful AI on the Duel map, the AI is quite aggressive.
Yeah, I faintly remember another post by frogboy in a thread that was asking for sliders for the 3 productions but I can't find it. I will always regard paying for worthless social podcution to be a bug. Either that or it's just lazy programming. Frogboys response in that above link just does not make any sense at all. The system currently in place makes for lots of micromanagement as whenever my planets are not using social I have to go to each one a
Great post. Man I thought some of this stuff was fixed in 1.0X, guess not. Makes me pretty upset since me and others have been very annoyed by #1 since the first few hours of the games release. ANd come on, they didn't fix the VRC bug? Come on, that should take I dunno 10 seconds for a programmer to fix. #3 is new to me I saw the +25% econ bonus and assumed I was getting the others as well, man. About stock markets I remember Stardock people
My basic plan: -At the beginning set taxes to I think 49% (I like to have an average approval rating of around 55-60%, so set your taxes accordingly. Morale takes a huge hit going from 39%->40% and 49->50% etc so be aware of that) Set your spending to 100%. Rush buy a few colony ships and your first factory as well as constructors if you find resources around. I go factory, factory, manufacturing cap on my homeworld. Econ cap usually gets put on (
Errr, the new patch should be safe. It would be quite unreasonable if the user had to unpatch or uninstall everytime a new patch came out. Definetly safe to download and install 1.0X. Your ship designs wil be wiped in 1.0X but anything you make in 1.0X will be usable in all future patches, at least that's what stardock says.
Really, I do. I suck bad. I mean even my stick figure people look poorly drawn. I've tried to play around with the ship design putting all kinds of stuff to hardpoints, rotating stuff and trying to make something cool, but I fail really bad. Trust me, you don't want to see my hull designs, I am so ashamed. But I see people with cool hull designs like https://forums.galciv2.com/?ForumID=162&AID=104432 , and I wold love to use such a sweet loo
Hmmm, I wouldn't say GC2 has a lot of bugs, no way, but I would say it lacks polish. And polish is a helluva lot different than bugs. I mean unless you are one of the very few getting CTDs or overheating the game probably works fine and that is great. However, it doesn't excuse finding 100's of gaming issues.. which are bugs!
The Snathi are great. They declared war on me once, and never attacked, and then years later they sued for peace and gave me a whole bunch of technologies. Uhhh, why is that 'great'? Isn't that a major problem with the AI? I mean if the AI declares war and doesn't attack, and even worse
Well for #1 and #2 it's because the AI can't handle it. Once you get good at MoO2 you make some really vicious ships and fleets and start wiiping the floor with anything in your path, winning battles where you are outnumbered 5 to 1 or extremely out-teched (ala antarans) You might think it's a lame reason to keep out special weapons and lots of different choices but if the AI can't handle it you have a very shallow game and have to resort to playing on the hardest difficulty and like waiting 10