Tototot

Tototot

Joined Member # 2384113
27 Posts 219 Replies 1,012 Reputation

[quote]tototot: One of the future updates will include some fancy randomization options for people that want more suprise in their maps[/quote] Ooooooooooooo ;) That sounds delicious!

16 Replies 87,849 Views

$20 for this game seems to be a great price for the level of detail in the game. But is there a randomization button that randomizes all the states political party? But if you could randomize the states, such as New York, a democratic state, all the sudden becomes of swing state from the start or even republican would throw in interesting twists and keep the replayability endless.

16 Replies 87,849 Views

Don't get mad when you get half a game, only to be surprised by the announcement the day after spore is released : EXPANSION ANNOUNCED! Spore:"The rest of the game" to be released Jan 22 2009! Its already made. They will make money off it. Cha CHING from your wallet, not mine.

28 Replies 88,853 Views

[quote]Doesn't an increased research cost help offset the fact that you have more research labs as the game goes on...especially on larger maps?[/quote] I think it would play out just fine if the techs stayed the same throughout the game. Just increase every techs research cost accordingly.

81 Replies 137,394 Views

I won't even touch Arcean's unless I give them the +1 speed bonus. Hate wasting the points, but they are worth it. Plus add one to creativity, put 1 research into their navigation centers, hopefully within a couple of turns you'll get another +1 speed bonus, hell, once in the first ten turns I received + 2 speed bonuses because i creativity popped them both!

29 Replies 32,365 Views

They have none, as well as pathetic soldiering techs. They do however get 3 great buildings that can be built 1 on each planet. One of these is their major factory thingy, while the other two are research bombs.

11 Replies 7,114 Views

I think they way trade is set up now kind of hinders the Korx, If they could use your trade abilities to the max using the DA trade income, they would be a force to be reckoned with.

22 Replies 12,385 Views

There is nothing wrong with genetically engineered foods. They are not going to make you mutate. The one problem with GE foods is diversity. If everyone starts using the same strains of food, one disease could wipe them all out. Genetically engineered foods can help the environment by needing less pesticides and herbicides. The fear some people have is that super weeds will develop, thus requiring more herbicide to keep them out. This is very unlikely due to the breeding types

23 Replies 87,216 Views

I;ve tried this over and over and it keeps happening. Playing acreans and building my first ship, when the ship is completed, the game crashes. I tried deleting all the ship templates and such, but it keeps happening. Debug Message: Version v1.91 Twilight of the Arnor last updated on: Thu May 1 12:15:51 2008 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info<

1 Replies 2,967 Views

[quote]So if the Korath conquer the Thalans, does that make them vegan?[/quote] [quote] The Korath would never decide to become a minor race.[/quote] [quote]I just read about an event where a minor race 'The Vegans' appears, so now I'm thinking you misunderstood me. I was using a bit of dry humor refering to ultra-vegetarians (vegans) who do not eat any animal products, like milk or cheese as well as not eating meat. They do, however, eat bugs since insects are technically

9 Replies 14,056 Views

Yeah, I had this happen. Already sent the save file and debug to the devs. In my case, I was playing Drath and wasn't able to research Disease Cure until i restarted the game back up. I also lost a ship design. Even some ships (mine and AI) hps went to zero and the moves went to 543263563737/0 and when clicked on they disappeared.

6 Replies 5,996 Views

[quote]"OMG!!!!!!!!!!!!!!! Spore is awesome BUT I WILL NOT BUY THIS GAME BECAUSE HEAVEN FORBID I HAVE TO CONNECT TO THE INTERNET EVERY 10 DAYS!!!! Never mind the fact that you would almost certainly want to connect to the internet anyway to download the inevitable patches for it. Fine don't buy it. Your loss.[/quote] Hahaha, all 1 patch to be released... Hold on a second... The second will come out a year later and fix maybe 1/4 the bugs. All the while new worse ones shall

313 Replies 786,532 Views

No need to pirate the game, there will be cracks out. At least support the people who made the game. If you don't like something they did, crack it. Was actually thinking about spore even though my stance against EA has been strong :P I guess lets think of the bright side of this. Its not StarForce lol

313 Replies 786,532 Views

I had this happen and my ships that were already made, some of them got hitpoints of zero. Weapons turned to zero, but others stayed alright. Needless to say when i click on those ships they just dissappeared. I already sent in a bug report.

3 Replies 3,284 Views

I've been playing drath so far and have yet to get into economic troubles. I don't but rush anything because it gimps your economy too much. Even with the horrible population growth the drath do get, by the time my economy sinks to the red, it is usually about to rise up. I devote my homework mostly as production, my PQ 4 world as a research base, then, large planets i find get farms and econ buildings unless they have some crazy bonuses. But also I'm no warmonger. I just make every

55 Replies 118,333 Views

[quote]- Trade routes don't help that much (especially in Twilight of the Arnor) but every bit helps.[/quote] I'm going to disagree. Trade routes are usually the staple of my early economy until I get some population. Darn the Drath and that population penalty. Faster I get people to war the faster I can get even more money!

5 Replies 5,573 Views

So who is going to make their first game an immense galaxy? I'm thinking I'm going to put everything on rare except for planets and how habitable they are. See you in 4 months ;)

14 Replies 12,136 Views

I would remove the Xeno Ethnics that force someone to stay towards a path to get special buildings. Instead, have the buildings be linked to evil or good. Depending one which side you are leaning towards or are in, the building would reduce some stats and add others. An example might be some morale building when your playing good and you get a 30% morale bonus for being 100% good. Lets say start towards neutral and say you get to pure neutrality. Then the building might give

8 Replies 6,201 Views