I made those edits to the base game and it is the only time I have seen the AI have a core world with over 50 manufactoring. Last game I played on base game with those colony edits the AI even had one homeworld with 200 manufactoring, Now with the limit of 1 core per system we might see an AI with 300+.
Sycloness
My thoughts on Supernova issues I have had playing the game. AI Core world building issues and new players: 1 Core world per system (15-36) Limit leader placement on size 15-36 worlds Feeder colony size 1-4 should have 1-3 in all stats Feeder colony size 5-9 should have 2-5 in all stats Feeder colony size 10-14 should have 3-6 in all stats Reason: This will help the AI and new players focus on 1 core per system and enough
I am still very happy about the game so far it plays very well for such an early release. I just like to provide feedback so the devs can make adjustments if they feel there is a need. Pretty much most the games I play are from Stardock!!
Ok I see its on the game start up screen... Now I can make a new game and play...
What I have issue with Sin2: 1. The new moving star lanes are a PITA... can we have this as a setting in the options to turn off... I want a static map. 2. Very slow starts. Alot of time just waiting for mats to make items/upgrades to increase empire. 3. UI is too monotone. I need some color changes to icons to make them pop out and know I can click on them to do something. I also miss most all of the old screens for all my intel. Was very pita to try and find ou
I agree alot of my build up is the same no matter the race I play. I watch videos and see sooo many players and even devs mess up planet build up. Key is to get your production and tech improvements in place with the mind for open spots for the wonders when you get the resources. Then you build districts around those improvements. My goal is the same as it was in GC3 level up the special improvements as high as I can get to get the best performance I can out of the building. Also to get the w
Gal Civ 4 Player Guide: <p class="zw-paragraph" style="margin: 0px 0px 0pt; line-height: 1.2;" data-textformat="{"type":"text"}" data-margin-bottom="0pt" data-line-heigh
ok I will try that thanks.
This only started to happen with GC4 live 1.0. Never been a problem in alpha and beta builds.
MP is loaded before I run the GC4 and when I try to move over to the other screen and GC4 minimizes I look in the systray and I see the icon for MP disappear. Then when I try to load MP just will not load. Nothing happens. I go into task manager and kill anything to do with MP and try to run MP again. Nothing. Ihave to reboot.
I have been playing GC4 since about alpha .5 and I run two towers with 2 monitors and use multiplicity to run them. I normally have a game and the web up on my old tower and play GC4 on my new tower. When I need to check something on the net, play the other game, or type something in discord I just move my mouse over to the other screen. I have had no problems until GC4 live 1.0. Now when I try to do it the mouse is locked to my main tower. When I goto check multiplicity I notice that it has
OK something in V 0.81 triggered this error. To get Test to load I had to create an exception in my antivirus to get the game to load. I still can load live v 0.77b without the need for an exception.
OK, somehow reinstalling Live GC4 and loading it fixed Test GC4 and I am now able to play.
Not an Epic thing I would guess... I just reinstalled GC4 Live V0.77 and it loaded up with no issues. I only get the error with Test V 0.81.
Well I was able to run epic as admin with no luck.
hmm how do I load it under admin? Normally I right click the icon on desktop and select run as and admin. Do not have that option with GC4.
I went to play the new V 0.81 and when I tried to load the game after update I get this error now. I tried the following: 1. Verify files and relaunch game 2. reboot computer and relaunch game 3. Delete game, reinstall game, relaunch game 4. Delete game, rebooted, reinstall game, relaunch game Nothing has worked..... Have any ideas? <img src="https://cdn.stardock.us/forums/23/78/2378138/aa26be2d-4feb-4f38-8e16-0e2cff26699e
[quote who="Frogboy" reply="51" id="3840093"] Elon's Lift now requires 5 Durantium [/quote] Oh your sooo mean...........
Ya alot of missing techs and no way to upgrade combat ships :(
[quote who="Elhoim" reply="11" id="3837405"] Quoting DerekPaxton, reply 8 Thats really good feedback, I'll play with the abundant values fo
Thanks for the feedback :0 I might have a lot to say add. That is just because I love this series and want it to be the best 4x game of all time. I know with the dev team you have that is an attainable goal. The game gets better every week....
I will admit last night I played a single sector game. The AI jumped me before I had learned a single combat tech. They bum rushed me and I spent the next 50 turns teching up and while making crap ships to at least keep my core worlds and a few colony worlds. I ended up forcing them to give up. My ships drasticly changed over 50 turns and they made the same ships and not once tried to counter my design. I do fine it funny the AI build ships exactly how Derek did not want the players to do...
Player Creation: <span style="fon
There has not been tactical battles in any GC game what on earth made you think this one would? GC is about gobal game play not single battles. I have turns with 5-20 battles and those would take longer to play than like 20 turns. Also those 20 turns would have 5-10 battles as well.
They decided to give us the library over the tech tree which not very helpful.. Good news you can apply for a job with Stardock and get the tech tree :)