I think all wonders should grant 1 culture point :)
Sycloness
For the test update can we get patch notes in chapter form for easier read :)
see trade resources that are on each planet. see planet special type see population like in moo2, would be bad ass if I could drag them around and drop them like I can in m002
[quote who="Sedghammer" reply="31" id="3831760"] 1. Being able to see all colonizable planets, select a planet and choose colonize - a colonizer ship would be queued up from the nearest shipyard and would move to colonize said planet. [/quote] Can we have it instead send any idle colony ship? I do not want the AI to randomly pick the nearest shipyard and build a colony ship that might take 20+ turns and take a pop form a world I do not want a pop taken from. I always h
Ship XP is now evenly divided between participants rather than based on damage dealt. My support ships love you now....
4. I really miss the flavor text in GalCiv II. Now, there’s a reason this went away – GalCiv II was English only and in the world of translations, being so wordy is hard. But I miss it. This is what got me hooked on Gal Civ2... The AI... Was the only game I have every played (even out of GC3/4) that the AI was a challenge and would taunt and make fun of me. I set the dif level so high that I only won about half my games. The entire time the
I really feel all ships have an xp value and that value listed on the ship so the player knows how much xp the ship is worth, like you did with Sins of the solar empire. Then when it comes to ships gaining xp, it should be all ships in the fleet get the base xp of the ship or ships divided by all ships in the fleet equally. So if I kill a fleet worth 500 xp and I have 5 ships in the fleet they all get 100. Where now most of all the xp goes to the carrier ships cause they do the most damage.&n
In 0.65 xp was changed from a flat value split between all ships in the fleet to xp is split between all ships but the ships that do the most damage get more of the share of the xp. Also the amount of xp per combat was lowered. This change has had a drastic lowering of xp gain on non carrier ships in my fleets.
Ya the xp nerf to combat and the change that the ship that does the most damage gets the most xp completely messed up ship leveling. All ships need to be carriers now to get any xp.
What is all the hate with anomalies :( It is bad enough they take 3 turns to open. Now we have even less of them to open.. I am of the same mind... Anomalies should be found during the entire game play. I for one would love to see something along the lines of anomaly levels and you can only see basic levels at the start of the game but with new techs and or anomaly discoveries you unlock more levels of anomalies and they can be visible on the map.
Did this make it into the 0.70 build? I am looking for it but not finding it.
Yes currently all the + rate of fire modules and + damage modules from GC3 are not in as techs in GC4. Please add these. I have found a few like 1-2 to in 4 months via events... But that is just not an option for a game with 1000s of ships.
This is great my explorer ships drive me nuts with all the clicking I have to do on them... Combat ships I do not mind... Also does this vault display all ship upgrades? Like the ones we currently get. It is a pita to have to find a ship that has an upgrade to see what options you have in the ship level up pool. Lastly do they stack now? Like the Drone you find from the trader. You can find 3-5 before you have a ship level up to use it. Yet only one is ever in the upgrade pool. You would thin
I plan to do a newbie guide once the game is complete. I do have some good GC3 guides on Steam in the GC3 section. Alot of the information is still good for GC4. Ignore ship building :) Devs made it easier for you and the AI in GC4.. My ships from GC3 were unkillable to the AI so I got nerfed in GC4...
Forgot one... I do not think any of the race tech trees are in the game yet. In GC3 these were removed from the races and added to the trait selections. I assumed CG4 was going to do the same. The trait descriptions say they unlock technologies but I have yet to see any of them unlock in a game.
My thoughts after playing a game on 0.45 for 16 hours: <ol style="list-style-position: initial; list-style-image: initial;" data-list-id="52490517" data-list-format="{"level0":{"type":0,"startsWith":1,"c":"\u0000."},"level1":{"type":4,"startsWith":1,"c":"\u0001."},"level2":{"type":2,"startsWith":1,"c":"\u0002."},"level3&
Do you mean can not trade with? Cause if they can trade with me yes please send a ship?
[quote who="admiralWillyWilber" reply="8" id="3811777"] AI will no longer send freighters to worlds they can trade with. [/quote]
Come on publish before the weekend :)
Hello all, Just checking this is the 3rd time today that I have CTD when I was in a trade and I clicked on the other races info screen to see what the had. Before it was resources x2 and this last time it was Techs. Also on a side not when the race does want to trade with me they ask for amounts of resources I do not have. Say I have 2 Elerium and they want 7 for the trade. What happens if I say yes am I -5 Elerium?
I like the hex
I know right.. I have over 1000 hours on base GC3 and I bet I had just as much in GC3 alpha. I got my 100$ worth.
I just read the FAQ, was to excited to read it at first. I just hope I am able to get in the alpha once released. Trust me I will play the crap out of the game. I am very good at breaking alpha's and reporting.
I am a founding member of GC3, I played for years before release and years after. I very much want to be part of that again with GC4. I do not see info anywhere on how to do that.
where would I enter 30? http://www.w3.org/2001/XMLSchema "> <x