ThatNewGuy

ThatNewGuy

Joined Member # 2376235
40 Posts 76 Replies 10,890 Reputation

Oh well. Maybe the Devs will hopefully change that one day. But until then, the other changes will happen along with some other new Techs and changes. I may just go about changing the governments and give them new prerequisites. Defensive Changes I've decided that because of the easy exploits that making Defense ships now has, I'm going to change the module sizes for defensive modules by plus one for early techs and then possibly move up to two or three for the la

6 Replies 5,792 Views

Allow for the governments to be modded! Governments are an aspect of the game that could be heavily expanded on in DA. This is not meant as a complaint as I am an avid fan of the game, but if you guys are not going to expand this area please allow us! While the currently available governments are somewhat decent to game play, they could easily be expanded on in other creative ways. If there is some work-a-round in the area of modding this, please let me know.

400 Replies 126,235 Views

Governments are an aspect of the game that could be heavily expanded on in DA. This is not meant as a complaint as I am an avid fan of the game, but if you guys are not going to expand this area please allow us! While the currently available governments are somewhat decent to game play, they could easily be expanded on in other creative ways. If there is some work-a-round in the area of modding this, please let me know. Keep up the great work!

1 Replies 2,776 Views

Nice ideas, though I fear the government systems are hardcoded. I like the idea of milestones. Well, I suppose that getting rid of the techs for the governments would eliminate the usage of the present governments... the trick is finding out just how to establish my own and make them work.

6 Replies 5,792 Views

I've been fiddling around with some of the .xml files and finally decided to make a mod adding new technology to the tech tree. While not as fancy as some mods I do hope to bring some sort of fun and creative features to game play. The three main areas I'm focusing on (as stated in the the topic title) are revamping Political Parties, new Techs, and (hopefully) scrapping the old government systems and create five new ones each with their own sub group. Political Parties' Tweaks

6 Replies 5,792 Views

Okay, is it possible to chuck out the techs for the present governments and add government types of your own? I was thinking about this: Just imagine that after Tyranny there is the Research Tech to have governments. .........................----Republic----Democracy .........................|......\_Forum......\_Capitalism <>Tyranny-----| .........................| .........................----Oligarchy------------Socialism ......................

7 Replies 5,788 Views

I'm trying to add some new techs and when I look under the present tree I notice that there are certain AI values. I'm assuming that these values are how much and AI player would value each tech. Is there anyway to gauge such values? It appears the lower the number is, the less valued by the AI and vice versa. However, upon looking at some advanced techs, the values are less than other techs that are hardly as useful. Any ideas that could shed some light for me? Oh, and I'm

7 Replies 5,788 Views
Reply to super spy in Beta Reports

I think the Super Abilities were only intended to be used for the AI and not human players. Don't quote me on that though.

5 Replies 2,697 Views

We found a bug after releasing the beta where certain configurations would allow you to add a component that wouldn't fit. The game will not let you use the design until your miniaturization reaches a level that allows the component to be used. That would explain it. I some how had 61/60 used space on the hull. It works fine now, thanks for th

5 Replies 2,719 Views

I began a game as a custom race with the Korath ship design. After saving a custom ship I made, I went to look for it to build one on my home world, but it was nowhere to be found. I went to make another and saved that and it asked me if I wanted to replace the old one. I did and went back to the build screen and it still wasn't there. I dunno if this a personal case or if it is universal for everyone. This is the only other ship design I tried using other than the Terran's (which w

5 Replies 2,719 Views

Well, at least it is on my SDC... The only problem is, even though I've pre-ordered, it won't even let me download it yet. It says that I need to purchase it first! I guess there's something going on behind the scenes still.

53 Replies 31,523 Views

I initially posted this under Dark Avatar, but I figured this would beneift the original as well. I was thinking that somehow your civilization's morale should be more dependent on many more factors. For example, suppose you have been allies with another civ for a majority of the game and you then decide to back stab them for a military victory. There should be a morale penalty for this. Something like this today would take your citizens back wondering why their country's buddi

2 Replies 4,770 Views

I was thinking that somehow your civilization's morale should be more dependent on many more factors. For example, suppose you have been allies with another civ for a majority of the game and you then decide to back stab them for a military victory. There should be a morale penalty for this. Something like this today would take your citizens back wondering why their country's buddies are now their enemies. This could also work for ethical alignments and the such. If you hav

3 Replies 4,613 Views

I been looking for something to take away some of my free time... what's the plan?

13 Replies 16,872 Views

What I have found to quickly fix the problem is when your cursor is in the mini map, hold down the middle mouse button, (or whatever button you have chosen to change the angle of the map during gameplay), and move the cursor up, down, right, or left and the boundries should appear.

20 Replies 11,726 Views

UPDATE Political Parties are now developed and balanced! We also added four new parties to boot. Now we are in the process of going through the races from scratch and giving them their own Race Bonuses as well as Race Penalties. After the Major Races are done, then come the Minor Races who will be revamped to have a larger impact on gameplay. Any ideas or requests, just ask.

46 Replies 54,208 Views

I agree that the races are a bit too unbalanced and that is what Spartan and I are trying to fix with our upcoming mod. The mod is designed to look at all major and minor races, break them apart, and look at all of their default bonuses and penalties. We will re-balance the political parties and the races to make the game more fair so players will actually have to plan their strategy around their race and not view some races as "useless". The minor races will have more "um

19 Replies 11,766 Views

Another update- Spartan and I have been spending several hours working on organizing Race specs, abilities, and what not for preperation of the Mod. Development is expected to start shortly provided everything is in order and no further changes need to be made with the new systems we plan to implement. Balance is key in this Mod and so far the default systems don't seem up to par in that area. The default data tables are made and are already being changed by the time you read

46 Replies 54,208 Views

"Courage is always greatest when blended with meekness; intellectual ability is most admired when it sparkles in the setting of modest self-distrust; and never does the human soul appear so strong as when it forgoes revenge and dares to forgive any injury." --Anonymous

55 Replies 59,681 Views