Feud

Feud

Joined Member # 2376121
47 Posts 724 Replies 11,720 Reputation

Kingdom of Loathing. [link="http://www3.kingdomofloathing.com/login.php?loginid=0ab2fdb1e7c04392a5e5a3b8e2e8865e"]WWW Link[/link]

13 Replies 27,023 Views

Something of note, unlike many games you do not need to build farms in GalCiv. Your people will feed themselves up to a certain point (usually six billion), farms are only needed to go beyond that point.

3 Replies 2,585 Views

1) A strategy I use when it is a race to gobble planets is to only have a few of them actually building anything. It takes a while for the population to grow sufficiently to support the infrastructure, so building a bunch of stuff without the tax base to support it can create a real headache. I'll build a couple planets up at a time, buying whenever I can, then once one finishes I'll start again on a new one. 2) I usually will only have one or two planets a system with a starbase, and

10 Replies 6,090 Views

[quote]99% of people who "pirate" the game would have downloaded a demo / played it elsewhere before buying, and then not gotten the game because its not fun, buggy, and has system requirements that don't match.[/quote] As a professor of mine always asks when we toss out warrants: What evidence do you have to support your claim? ;)

254 Replies 1,050,496 Views

[quote] "When I was your age..":If I wanted to play a computer game, I had to write my own, in BASIC![/quote] Pfft. [img]http://imgs.xkcd.com/comics/real_programmers.png[/img] xkcd comics rock.

62 Replies 64,408 Views

Something to remember: Idiots like something because it's popular, bigger idiots dislike someone because they don't like something popular. Part of the problem is that GalCiv isn't a social game, it is meant to be played by oneself and enjoyed by oneself, and unless someone else is a fan of it there isn't much to talk about ("..and then I redesigned my ship..."). So, if you are concerned with the social aspect of things, then you might want to learn to enjoy console gaming so that yo

62 Replies 64,408 Views

I think that he means that the inclusion of DRM is there to try and force pirates to buy the game, rather then focusing on making a game that those who pay for games are willing to buy.

304 Replies 881,484 Views

[quote]*Sigh* - its NOT theft - that isn't anyone's opinion its a fact of LAW. Period. If you are arguing that it SHOULD be considered theft - fine, make your argument - don't just post RIAA's mantra and assume it is fact. Basing one's moral code on what is written in a Thesaurus seems a little superficial to me.[/quote] Basing one's opinion on what is and isn't theft upon what the law happens to be seems a little superficial to me. I never said they were legally the same thin

304 Replies 881,484 Views

[quote]I am not talking about me - I don't download movies, I am talking about why a lot of people don't care about Big Content's woes.[/quote] Indeed, I poorly read what you wrote and jumped to a conclusion. My apologies.

304 Replies 881,484 Views

[quote]Cause Hollywood slipped the word NET profits, not GROSS profits. And I am supposed to feel SORRY for the industry when a 12 year old downloads ‘Transformers’??????[/quote] So because some people failed to read a contract before signing it twenty-years with one company, you now feel justified illegally taking content from [I]ANY[/I] company?

304 Replies 881,484 Views

[quote]The obvious difference is stealing deprives the owned of the object, infringement does not.[/quote] Companies are much less concerned with the actual physical loss then they are with the loss of revenue. A DVD takes a few cents to make and ship, I doubt they care so much about the loss of a few cents in cost as they are the loss of the retail price. [quote]From a moral point of view I don't consider it wrong iff you would not have otherwise bought it.[/quote] S

304 Replies 881,484 Views

[quote]Copyright infringement is completely different to stealing, I really don't understand why people try to equate them.[/quote] Ok, tell me what the moral difference is between making a copy of a CD and stealing the CD from a store? Both crimes have the same motive and outcome, the motive being that somebody wants to use the product without paying for it, and the result being that they obtained an illegal copy. In both instances the rightful owner of the material does not receive

304 Replies 881,484 Views

[quote]Oh and not everyone is "rationalizing", some people in the world do actually have principles :/ Admittedly most don't seem to though.[/quote] If you are talking about those who pirate, then those who do not rationalize are those who openly admit that they are stealing, in which case their principles are already somewhat dubious.

304 Replies 881,484 Views

For years while I was growing up my family survived through a family company we owned and ran. Nothing frustrated me more then when people would decide that they were entitled to our product without paying the cost, or that some perceived issue meant that they were not obligated to pay. As a result I hate pirates (music, movies, games, whatever), and hold them in the same regard as someone who physically stole the item from a store.

304 Replies 881,484 Views

Trade is huge. Not only does it make them less likely to attack you, but it also makes others much more likely to come to your aid (the bad guys blowing up your freighters makes the other races lose money as well).

3 Replies 4,651 Views

Missing option: Fantastic! The whole idea of reloading after a "cheap" event is silly, it means that you wish to gamble by turning the events on but refuse to accept that you may lose. Sometimes they are favorable, sometimes not, but if you are going to play with them on then each one is "good" since they do their job of turning the game on it's end.

21 Replies 13,533 Views

[quote]but the second bad point is a great things since addictive games all make you neglect sleep (and/or some other things )[/quote] I'd be willing to bet they didn't subtract any from the score on account of that. ;)

2 Replies 4,749 Views