Yes it is definitely TA - and I'm just pointing out that some building should be added to the "poof on conquer" list ;)
Nerhesi
I call bug! I know I know.. it's not like gamestopping or anything. But maybe you can include those in the same code that wipes out Krynn Consulate special buildings that I can't have when I take over the planet and so on? thanks Sam W.
When I take over planets with buildings I can't use or shouldn't be able to use, they get "removed". However, it would seem that some building that should fit into this paradigm, simply are not included. Examples: Hyperian Logistics Blah Miniturization building Blah.. Capitals (economic, political, manufacturing, etc...) Some of these building have a significant impact on the game (like the +6 logistics building, or the +25
I have all the techs at the end of that tree branch.. I have master hull building.. can't seem to get anythign terror star related at the shipyard... Sam W.
I have been valiantly trying to pre-order Shadows of Arnor or whatever it is called but have been completely unsuccessful. Even after speaking with my VISA and Stardock support, we cannot reconcile VISA-info differences. Yup - this is not a credit issue, but the address/information that I type into the website does not match , for some reason, even though it actually looks like it matches... So basically. While my VISA company tells me I putting in the right info. Support at st
I'm play on the largest (Gigantic?) map size. This. Sucks. I have doom-rays and invulnerability. I have only about 1/8th of the galaxy so far. Do you realise how long it will take me to finish the game? Sam W.
REST OF THE GAME?!?!?!? Sam W. PS - Any file I can check to see if that event has actually happened?
Not even sure if this is a bug - maybe there is some global event or some other race's ability that is causing my ships to .. malfunction in this way but - I built ships with 2-warp IV drives. Speed should be 9 (or more from my various upgrades/tradegoods/hyperion shipyards blah). When the ships are first created, it shows 9/5 Moves Left. So that seems about right - 9 movement. Ok. It's cool. No problem. Every other turn after however it is at 5/5 movement... ??? <
I picked neautral alighment for the first time in my game last night. I realised it has an entry (on the screen where you choose your alighnment) that is like "Access to Unique Offensive & Defensive Technologies blah blah" I know Evil get Psyonic lasers/missiles/mass drivers. I know good gets "special" shields/armor/point defence. What does Neutral get? I can't seem to find it and I've already finished Shields all the way up to Invulnerability and I'm as Subspace blast
I can not seem to edit my own posts - so I apologise for posting seperately but, Anyone aware of wear the data regarding custom races is stored? I'm looking to delete that and see if I can start completely clean as if I've never made a custom race to see if I would still only have 5 customization points left. Thanks, Again. Sam W.
It may be that some of my previous options when customizing a race are now "unclearable". Example, I hit reset, I only have 5 points left. I choose 5 points worth of abilities, lets say +30% defence and +30% weapons. However, on the summary screen I still have: +25% soldering, +30% defence, +30% weapons, +10% research, +10%economoy, +15% loyalty, +10% trade, +6% logistics... I never selected any of those other options... and even though they appear to be u
I just double checked playing normal dreadlords - I have 10 ability points there for race customization. Only 5 when playing Dark Avatar expansion.. recent change/bug. Sam W.
Where available ability points changed this last patch? A few days ago, customizing a race, I had 10 ability points. Now - no matter how many times I reset, or press clear, or even load a custom race that I'd created - I notice there are only 5 ability points available to customize your race's abilities... What's up? Sam W.