I have really enjoyed this game so far. Graphics are very nice for this style of RPG, dialogue is done well which is impressive in any game... the story is... okay, as games goes it is good enough. The combat is getting more interesting as my characters level up and I have more options for strategy. One minor... sometimes major quibble I have is that I can't skip through lines of spoken dialogue and read the subtitles of it without having to hear every word spoken... th
eride
[quote who="psychoak" reply="5" id="2136322"] My only problem with the game is that there is no actual ai controlling the factions. You can become your own interstellar power, but you're effectively fighting against a population script that keeps the world running. With modifications you can fake a war, but I'm picky and want perfection. Combat AI is relatively good, and there are massive fleets in various places to throw yourself against, so depending on how anal you are, g
I haven't played GalCiv 2 in quite awhile and yesterday I decided to buy the new expansion and give it a spin. Well... I got quite a ways into a Immense size game and the game started crashing whenever a push next turn. It auto-saved right before this point... so everytime I load the auto-saved game the game crashes after I push next turn. It doesn't crash right away... it auto moves some computer players, jumps back to a couple of my ships (I press space bar to cancel the ships moves) then i
What a bummer, I know you used to be able to go back through old pages of the dev journals. I hope it is just an error and they correct it. Thanks for the tip about using Stardock Central though!
I know this might seem like a silly question so please forgive me. I have taken a break from playing this game for awhile and am now returning to it and I was wanting to read through the old dev journals to get an idea of how the game has changed since I last played it. The problem is that I can not figure out how to go back past the first page of the dev journals. Am I just missing the link? Am I crazy? Thanks for the help!
20 minutes?! My loading times on gigantic maps never go over 1-2 minutes.
I have also had several war and surrender screens go missing... it is a little annoying when I learn someone is at war with me when the troop transports start hitting my planets.
I have 6 in my current one as well, or I did until I destroyed 5 of them.
Memory is very inexpensive and easy to upgrade, I would recommend installing more regardless.
What percentage of all threads contains game-relevant content? All of my posts have been about the game. Now look at your posts. Look, because I won't. Hi. No, I'm not going to read through the forums to see what issues her
I usually have lost elections when my approval rating was at or below 60%. I always play my games with the intention of wiping out every race (it is just how I enjoy playing...) if you don't have a decent approval rating it gets very hard to fill those transports without tanking your economy. Especially if you fill enough transports to finish your opponent off in one turn like I usually try to do. <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif" border=0 ALIGN="absmiddle"
Sick of patches updating the game in response to user (OUR) feedback? Ya, I am definitely sick of Stardock having the nerve of updating the game in response to the wants and needs of its userbase.
I haven't noticed it. Playing my first 1.31 game and it has approx 470 Habitable planets with plenty of class 20+ and a few class 30+ ( game is scattered, all abundant, and gigantic ) Wow I rarely find any 20+ PQ planets on game start and have never found a 30+ one on game start. After researching techs and random game events I get plenty of plan
I am running a 3.4 ghz P4 Duel Core Processor, 2 GB of 800 mhz DDR2 Ram, and a 6800 Ultra, I can play gigantic maps with zero slow down.
Why anyone would even bother posting about this is beyond me, you shouldn't plan on playing games using a beta OS. What were you thinking?
Glad to hear they fixed that. Thanks.
Does your metaverse still end up going negative after you submit so many games? I haven't read this board for awhile and I notice my score had started going up again so I was wondering if they had fixed the scoring system. Always was lame seeing your score go down everytime you won a game.
I found the Dread Lords campaign to be easy as well, even at high difficulty.
I think it would be nice if I were able to pull up a screen that would list all of my starbases, what modules are installed and from that screen I could order constructors to go to my various starbases and build whatever modules I specifiy. I like the current system of one ship one module but having to handle manyyyyy constructors and mannnyyy starbases right now is time consuming and boring.
I have never had the game crash, go me.
Could you stop refering to a bug as an AI cheat. Thanks
Upgrading your systems RAM and video card is a cheap and easy way to give your system a big boost. Adding another 512 MB of RAM and a reasonably priced GFX card would make a huge difference for very little money. It amazes me that people are still trying to play games on systems like this (from the whining on this forum systems *much* worse then this even) "448 MB RAM... all close to recommended so feel pretty good about that.<br/
Personally ads don't work for me. I almost never buy a game based on an ad. I buy games either from word of mouth or based on published reviews. I would say because of that if you were going to have an ad one of the most important things to include in the ad would be your review scores/awards. A bunch of great review scores or quotes would make me more inclined to read those reviews and consider buying the game.
Nice, if this doesn't get the scoring system revamped I don't know what could. I shouldn't be penalized for not wanting to spam the turn button after the game is already "won" just so I can get a high score.