Yeah, it occurs when any ship has remaining moves (ie reached its autpilot destination but still has moves left) and no order. Sometimes just hitting spacebar will take you to the ship, sometimes it won't. A couple of turns I've really had to search for the idle ship....not particularly fun.
Safari Joe
Incidentally there is a united planets law that makes any civ at war take a 20% hit to their economy, I got this law passed playing as a manipulative yet peaceful influencer and had already bribed every other civ to go to war.
In movie terms Oblivion is like a highly anticipated summer blockbuster and galciv2 is more like a beloved cult film, Stardock could have probably made 10 galciv2 like games with the budget of Oblivion.
That's over 3X as much space but the large only uses up 2.5X in logistics. Advantage: Large hulled ships. Don't ship components also get slightly bigger for the larger ships, not so much as to cancel out the extra space but is it really 3X bigger as far as fitting components is concerned.....or have
Well on large and smaller maps if you build a military starbase which covers important planets you can draw most of the enemy fleets into it. Basically if you place the starbase right all the important battles can be fought within its area of effect, once its time to move on the enemies back is broken and there is little resistance left.
economy, morale and research bonuses are the one I almost always have. I used to go with federalists, but I've switched to populists. The way I see it a morale bonus is basically an indirect economy bonus.
I thought that it was like only the ABLE men and women you were fighting on the planet. Mostly because, for one thing, i'm not fighting 5.9 Billion people, im fighting like, 5000 5000 in the invasion screen means 5000 legions not 5000 individual soldiers, and each legion has 1 million soldiers
I played one game where I went evil and the other 4 civs went good, including the Thalan and Drengin...so aggravating, I suspect it a snowball effect as in one powerful civ goes good and the others follow to develop better relationships.
I've won influence victories on tough (true influence victories where you don't actually invade other worlds) and I found the comp for the most part did a decent job, I mean they built influence starbases next to planets that were going to fall, and built embassies on border worlds; I had to be very aggresive in building maxed out influence starbases near every border world to get them to revolt. I wouldn't say influence victories are easier since you
Remember to start your games in the metaverse if you care about such things as scores, I had a few games with scores of 50000+ but forgot to start the matches in the metaverse so i couldn't log them .
I guess you never played as an evil empire, the psyonic shedder is just a little ways futher down the mass diver line does 10 dmg and takes up the same space as the nano ripper. If you way out cost, size and damage together the nano ripper is outdone by later graviton techs. I think its there to help mass drivers keep up damage wise.
A cargo hull with lots of sensors, lots of engines and the cheapest weapon you have can be good, use it to attack anything unarmed ie. unupgraded starbases, troopships, frieghters and if there are still unclaimed planets left colony ships. Lots of engines and sensors allow you to spot targets destroy them and run away before facing any real combat vessels.
Multiplayer is so overrated when it comes to TBS Quoted for truth, seriously I dare anyone to play a match of civ3 play the world online (perfect example of "tacked on multiplayer") and still say multiplayer is a must. Waiting for other people to take their turn makes me frustrated. </font
I like their type of humor as well as almost all low brow humor. I think its more of an age thing as most of their viewers tend to be in their 20's or younger. Probably more like mid 20's to early 30's (the average age of a gamer these days). They make no excuses for their crude humor, but they know
and the beautiful combat rendering of GC2 with MOO3's map-based tactical combat? Synopsis of tactical combat in MOO3: build only missile frigates with a couple sensor heavy ships detect enemy first fire off every single missile immediately flee if enemy is not destroyed (after the major patch the AI would do this too,
Is there a way to bombard planets like in MoO2 or do you have to invade to take planets? I just began my first game and it seems I can't bombard There is no way to really bombard planets they have to be invaded, though one of the invasion options "mass drivers" a pre-invasion bombardment with asterio
Does having a colony ship in orbit actually stop you from being able to just land a troop transport? Yes, but of course having any ship with any kind of weapon can clear them out quickly. It might be interesting if you loaded a saved game of that match to determine if indeed they had any weapons techs.
* configurable autosave - can elect to save every turn, every other turn, or whatnot. losing 4 hours (but only 6 turns, so no autosave) is not fun This is already in the game in the options menu, its a slider. <TD class="mb-Body-Quote-
IMO you should wait till you see what weapon techs are goin around before you start researching defense techs, increases the chance you'll have the appropriate defense when war starts.
Sensor range is limited to 15, and just use cargo hulls for your sensor ships.
Can you adjust your monitor (through the menu button on the monitor itself) to shrink the game window to fit your screen?
There is some thought to reworking social production so it gets diverted to military production and refunded if no military projects are present. But as of right now its waste if your not building anything.......the manual is wrong.
Buy and send out colony ships regardless of whether or not you know habitable planets are around, careful with farms since they decrease your approval. Make a nice big planet your econ world, buy a couple factories to give it a head start, a couple farms, some entertanment centers, an econ capital and everything else market centers. Same basic premise for building production worlds (factories in place of market centers, no farms at all and a manu capital instead of an econ) except you may want
Go into the options menu (either from main menu or pressing esc while ingame) under the "interface tab" you see a variaty of options for viewing battles, normally it only shows battles when the two sides are fleets but you can uncheck this box if you want to watch every battle in the battle viewer.
You have to have a close relationship with a race before alliances becomes available in the trade window.