Bingjack

Bingjack

Joined Member # 2363085
33 Posts 510 Replies 15,906 Reputation

I'm ambivalent on your first two points, as I see multiple considerations affecting point 2, and I don't think I understand point 1 enough to comment. But point 3, I outright dispute. I'm not sure what what settings you usually play on, but on the higher difficulties where the AI starts out ahead of you on tech, not only do they put engines on their ships, their ships are routinely [I]faster[/I] than mine. They don't put engines on early game defensive ships, nor would players. If a

21 Replies 16,474 Views

[quote] My favourite toy when i was young was my trusty airifle! It would still give me just as much fun today but sadly it no longer legal in Australia. I would have very much enjoyed targeting your leggo castle with it!! lol [/quote] When I was a kid we used to make functioning Lego Guns. Built a reinforced gun frame with a slot near the front to hold one end of those industrial strength rubber bands, looped the other end around

37 Replies 49,874 Views

[quote] Oblivion doesn't have multiplayer and it's both first person and an RPG. [/quote] God, Oblivion would so rock with multiplayer. Given the robust toolset the devs provided for modding that game, if it had MP functionality it would easily become the new Neverwinter Nights for player generated content MP rpg action...especially since Obsidian stunk up the multiplayer angle in NWN 2. Just saying.

89 Replies 57,435 Views

[quote] AI doesn't get bored. It doesn't need rest. It doesn't need "fun". The AI will not stiop until you or it is dead (most likely it)!!! [/quote] If a war goes on long enough without much action, you can pick up a treaty pretty easy. I've actually "fallen out of war" back up to "cool" relations without even signing a treaty on a particulalry long, stagnant war. You're discussing philosophy, but you're not accurately de

51 Replies 32,423 Views

Come to think of it, maybe it's the fact that I leave my worlds [I]unguarded[/I] that keeps the AI from sending their transports with fleets to my worlds. Maybe they don't see any need to send a fleet to a "defenseless" world, and therefore send their invasion force off there to get jacked by my roving defensive ships. Could it be that simple?

51 Replies 32,423 Views

[quote] I'm with Neural. By the time wars and invasions become the norm in my games (I work the diplomacy to delay them as long as possible), it is almost impossible to find an enemy transport that is not fleeted, usually with 2-3 of the enemy's current 2nd strongest ship. The Thanlans love to escort with friggin' battleships! [/quote] I'm jealous. I wish I was playing with your version of the game and actually had to be afraid of

51 Replies 32,423 Views

[quote] My game doesn't run in windowed mode. Even if I match resolution and set it to windowed mode and it still doesn't go windowed. I agree that an alarm is a bit over-board [/quote] It probably does though. This is what Im trying to say...running in windowed mode (you have to restart the game) at the same resolution as your desktop looks *exactly* the same as fullscreen mode...you wouldnt be able to tell the diiference , there is no border f

74 Replies 103,980 Views

[quote] ... I don't have to get my lazy butt off the chair to go into the next room to find the time, lol (I like playing in full screen). [/quote] Playing in windowed mode with a screen resolution = to your desktop resolution differs from playing in "fullscreen" mode only in that you can effortlessly bring up the taskbar(which, btw, has a clock on it) without alt-tabbing out. Otherwise, the visual impression is the same (it fills your screen).<b

74 Replies 103,980 Views

[quote] Look forward to the gameplay log. Love the new Drengin interface graphics! Probably being ignorant, but the interface is the same. Except for a little yellow bar just right of the research. [/quote] Start up a DA game, look at the border art around the UI elements, like around the mini map, then look at the screenshots again. [quote] BTW, Binjack it says you

106 Replies 78,940 Views

I think we're just being argumentitive now. Play the game in windowed mode, set to match your desktop res. Press the Windows key, bring up the taskbar(hey look, a clock!), press the tab for the player of choice you have running, the player comes up over your game, press the song track you want, press the tab again, your player goes away. It takes maybe 3 seconds, no problematic alt -tabbing. Assuming you're not using bloat-ware to play your music, it takes no more system resources to

74 Replies 103,980 Views

[quote] it would be like putting a .mp3 player or something in the game Hey, I'd use it. It would be a lot faster than minimizing the game and then taking 5 minutes to play a song you want. [/quote] Do you not know how to use a computer? Just curious. It's the only explanation for that statement I can think of. Unless you're just exaggerating. Either way, it's not an accurate portrayal of the situatio

74 Replies 103,980 Views

Can't Wait! Also, guys, don't kill yourself trying to get this out. As long as I get some beta access soon here, Im perfectly happy to wait months and months while you refine. You guys seem to have a really tight schedule on this challenging project, as well as other projects going on. Don't drive yourself crazy.

37 Replies 28,982 Views

All joking aside, wouldn't an "alarm clock" really be a complete waste of development time? No one really needs this, no matter how much they play. At best, it would be like putting a .mp3 player or something in the game...totally superfluous, an unnecessary novelty. I mean, of course, if all other things were equal, and this list of features and fixes we'd all [I]really[/I] like to see were done, then sure, why not. But things [I]aren't[/i] equal, and these things [I]aren't[/i]

74 Replies 103,980 Views

Yes, I'm terribly disappointed...I was looking forward to creating a superrace maxed out in every category...I guess I'll just have to settle for the Thalans (next best thing). No bug here. To the OP: This is normal behavior. When you make a custom race and assign all their points, then hit back, and select a canned race and hit "next", you are then in the customization screen for that canned race, with their points. They get points too, just not as many as a custom race. If you hi

8 Replies 6,776 Views

[quote] Some people like more substantial challenges. A lot that I have heard suggests the game is more difficult on smaller galaxies rather than larger galaxies. I believe I heard from Frogboy himself that more processing power is used on larger galaxies, so less goes into the AIs "decision making"- if you can call it that. Besides, on medium galaxies, the end game still takes hours and hours if you are trying to conquer

152 Replies 45,186 Views

[quote] It boggles my mind how anyone would want to manage 400 planets. But hey have it your way. Bah dum da dum (MacDonalds theme) [/quote] It boggles my mind how anyone would like to spend forever researching tech to build ships with, spend time in the ship builder painstakingly designing lines of beautiful ships, and then have the battle and game be over 2 minutes later after you knock out that enemy race with it's 3 planets.

152 Replies 45,186 Views

Looks like it might be time to start up some custom race suicidal games on the metaverse...

8 Replies 6,776 Views

I don't think the Lions ever recovered from Barry Sanders' weird spontaneous retirement. I think it left an indelible psychic scar on the franchise. They need one of those "total makeovers" like the Bucaneers did a while back. New colors, new uniforms, everything. Get rid of the lingering Bad Mojo.

152 Replies 45,186 Views

Thank you very much. I enjoyed the games I played under 1.7, and nothing was so radically different about the planet count/ mix that it ever made me take notice. How much do we owe you for the fix?

71 Replies 94,363 Views

[quote]I disagree a little, about this being conceptually sloppy. When you play a computer game, you're entering the designer's alternate reality, where they're free to set whatever moral system they want. It ranges from things like the three-way alignment in GalCiv2, to the multi-axis alignment in D&D, to the simpler good/evil binary alignment in Bioshock. After seeing how this worked in GalCiv2, I just assumed the devs think evil should be an easier path, and the player can self-handicap if th

17 Replies 19,511 Views

[quote] If they did and overhaul on the good and neutral alignments, what would we want the devs to put in them? [/quote] Easy answer: Dont worry about overhauling anything, except drop the evil econ bonus to 25%, or better yet, give it to "Good" instead of evil, and balance the Planetary moral dilema events so that an equal number favor good. Blather: I'm not sure that good and neutral really need adjusted (neutral defin

17 Replies 19,511 Views

[quote] Brad i would love to see the espionage changed to that form Would it be at all possible like esteemed 'thehandofzarquon' said to have your knowledge of an AI's ship contents only become viewable once you reach a certain espionage level? This would be in more keeping with the game as you would then have to invest in spies to find out who has what in the

74 Replies 103,980 Views

I vote for a "scorched earth" policy on this thread. It stopped being entirely relevant when 1.8a was released, it can't go anywhere good from here, and it's one more response from Brad away from being an article on Gamespot. Seriously, bury it. Me and a couple other of the guys will go dig a hole out in the desert for it. Just looking out for you.

152 Replies 45,186 Views