if u've aligned nutral then u can see all the tiles including ones that they can upgrade on yet.
simon bennie
ok could gonna be bold here and make a couple of requests for an expansion i would like to see some more map geography, like stellar nurserys, and quasars mayb block holes preventing starbase construction....ect. The game is great but lacks strategy based on permanant anomolies, id like to be able to plan a sneak attack, and go thouugh a nebula, or be forced to go round one. Also if possible, i would like to see slightly more cinematic battles, maybe with fighter
woops wrong thread.... but cool change list non the less
i cant beat them, even on easy, i dont know how to combat a scout with 30 blody cannon, my tactic is just quic colinisation away from their home world, and pour everythign into research. i build one or two fast ships to take out the occasional transport and sell my techs to all the other alliied players. Let them deal with the problem. Doesnt work after a certain no of missions though
its never 500 troops, its 500000, bear that in mind, and with mass drivers raining down on the planet i wouldnt put up much of a fight Tell you what would be good though if weapon techs had a direct effect, that way people really would have to develop along the tech tree. doesn’t have to be massive but would be cool to see shield effects and missiles taken out mid air. But there should be missile attack beam attack and mas
what intelligence level are you playing at
it would be better if pirates could have a base, so they will keep comming untill its taken out. it should be a starbase ihmo that way it would be easier to tackle but still represent a cool base.
can you buy them?
its how i always win an endgame, build up an economic might. then buy ecomomic mining starbases. The every outher resorce, this stunts everyone else and gives me a massive boost. Then i buy regular economic starbases then influence. with in ten turns i have the entire galaxy under my influence. its far esier than any other method, saves the mopping up
they used to have star gates why not hyper gates for later stages of the game. two would need to be constructed and would be build like an ordinary starbase, with modules for wepaons sensors ect. and if one is distroyed then the other is useless untill it has its counter part reconstructed. It doesnt even have to be instantaniuos travel, you could put your ships in one end and they would recieve a 20/50/100% increase in speed depending on th
no, i once got a kick arse weapon. it was a rial gun, gave 8 damage (at a stage where the best weapons about were 2-3). But it cost a bomb to ad on to ships and sent maintanace sky high, i think it cost about 120. but its the only time i've ver seen it
the dreneg always puff out for me. they seem to be the first out nearly every game.
I would like to see anomalies respawn so that i can continue to find them and have use for research ships. all to often they run out way to early. and id like to be able to continue to discover them even if they only occasionally reappear.
So no chance of getting our hands on the gamma etc. But can the pre order folk mayb download galatic civ one to keep themselves occuupied till the 21st. Im playing the demo but the 2190 turn limit bugs me out as id like to kill some time on it. it'ed make me a very happy man and would prove just how cool stardock is