They work for me, I've built them. If you're really stuck, put them in the code yourself. I'll look in my xml files and see if I can paste you the code needed
Marcathonas
Yeah, that does make sense. And it would make Eyes of the Universe a lot better again, since they capped sensor range at 15, maybe it would give something like a higher cap in nebula? and it would have a brilliant factor in surprise invasions, maybe if theres a nebula next to a planet you'd get an advantage factor? Wait, thats impossible. Damn. Oh, and about wormholes, Link CaretFarmer says class 8 anomal
I remember Brad saying that Influence isn't borders, planets are borders. Go past their borders and you'll pay for it. Influence they aren't bothered about, which is fair considering whenever my allies surrender (cowards) my planets are either in Drengin or Yor influence, while I rush to reserach some new techs to annhilate their military with. I've noticed the sneak stealing thing too, couldn't be bothered to take care of the Dark Yor, so let the Tori
Another way to guesstimate is by looking at their background. The Korx will generally go for anything to increase trade, but since they're strategy usually involves blowing up your trade routes they won't portect freighters. I have never EVER seen a Drengin or a Yor vote go towards limiting evil or warlike civilisations in any way. The altarians however, do it all the time. They also enjoy the vote which taxes you for being in their sector. The good ol
I'm sure the original galciv had wormholes, but they could be annoying. The AI would have to be fixed to know how to exploit this, which might require specific wormhole subroutines, taking up CPU space for the AI, just in case a rare event happens. If it did know how to exploit them, Then one turn you may find your best planet surrounded by transports appearing from nowhere <img src="http://images.stardock.com/gc2/T_DL/smiles/Ew.gif" border=0 ALIGN="a
Buy a factory on Earth, and maybe a constructor. Then, you'll need about 2 more factories and a farm later, which leaves 6 squares. All of which go on economy. I keep my tax at about 55%, going up to 60% during war, and I had some rather high pop. planets to get tax from. I did that for my first Intelligent game, having given the Terrans some economic bonuses, and mid war when I was making frigates costing 553BC, and espionage on my enemies, I was stil
He did include the supergraphics! If only Allen had imported one of those 1 million pixel models that have been shown off recently...
Peace Phoenix is right. The trade routes are easy, you just set an automatic course to the planet you want to trade with, and a few turns later it arrives, you get a permanent increase in monthly revenue, and the route is automatic (Until someone starts blowing up all the freighters and cripples the economy ) The colony thing is easy, you set what you want wh
Completed my first Intelligent victory yesterday, and am very proud of myself, having not played any 4x games since civ1 I've edited the custom race, so they are known as the Betelgeusian Empire, under the command of the Glorious Ford Prefect. But a few things I want to know: 1. How do I implement pictures into the game? I've edited the custom race, so I know how to put it into that bit,
If it's the planets in your custom system, they can be altered in the planetsconfig.xml file (if you cant find just search it, but include system folders or it won't show), but I think I remember Brad saying they changed the default layout of all planets to reflect the quality, and there wouldn't really be much randomisation on a PQ 0 when you think about it. There have been some people saying the planet loses all texture and becomes invisible, has tha
True, I've played duel, medium and gigantic, and it does seem they go for range (at least on intelligent). The drengin crushed me on duel, almost had me but got wiped out by a fleet of Nano-Ripper ships they weren't expecting on medium, and about halfway though Gigantic I could take any free planets with ease, as I was so much faster than them. Other than that, I don't think it changes.
Cool, thanks E-stab!
Ok, So this might be a horrifyingly stupid question, but where is the serial number for the game? it arrived today (collecters edition), and has the CE code on the back of the manual, but when I try and update patches or anything, it says "Serial number not detected, would you like to purchase now?" I've inputted the CE code here, but it wont work