What do the other MOO2 fanatics think of GC2?
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GalCiv2 Forums
I have a few concerns/questions about the game before I purchase it. I really liked MOO2 (more than 1) and I use it as kind of a template for the type of space-conquest game I really enjoy.
1. I am worried that GC2 has too much complexity as far as colony/empire management. Having to send freighters to planets manually to start trade routes (managing trade caravans really drove me nuts in Civilization), having to build individual buildings/improvements on individual tiles on individual planets, etc… I thought MOO2 was even a little too complicated with planetary management - I think food could have been eliminated all together and that you should have been able to create/save/re-use custom build queues. What do the other MOO2 lovers with GC2 think – is there too much micromanagement and artificial complexity? As far as ship design goes – I can’t get enough complexity there so I know that won’t bother me. I'm only worried about planet/empire management.
2. How is the combat? As I understand it you cannot issue orders but you can watch a somewhat real-time representation. Is it any fun? The whole incentive (to me anyway) of designing ships is to actually see them in action (not to just admire their avatar on the strategic screen). The way I see it combat should either give you tactical control (MOO2) or give you a nice movie-type experience (Empire at War is a good example of this - the space battles would be fun to watch even without having control).
3. This one is for Stardock – What are the chances of seeing a hotseat patch or expansion? LAN? How many people would you want to be willing to buy an expansion (and at what price) before you decided to make it?
1. I am worried that GC2 has too much complexity as far as colony/empire management. Having to send freighters to planets manually to start trade routes (managing trade caravans really drove me nuts in Civilization), having to build individual buildings/improvements on individual tiles on individual planets, etc… I thought MOO2 was even a little too complicated with planetary management - I think food could have been eliminated all together and that you should have been able to create/save/re-use custom build queues. What do the other MOO2 lovers with GC2 think – is there too much micromanagement and artificial complexity? As far as ship design goes – I can’t get enough complexity there so I know that won’t bother me. I'm only worried about planet/empire management.
2. How is the combat? As I understand it you cannot issue orders but you can watch a somewhat real-time representation. Is it any fun? The whole incentive (to me anyway) of designing ships is to actually see them in action (not to just admire their avatar on the strategic screen). The way I see it combat should either give you tactical control (MOO2) or give you a nice movie-type experience (Empire at War is a good example of this - the space battles would be fun to watch even without having control).
3. This one is for Stardock – What are the chances of seeing a hotseat patch or expansion? LAN? How many people would you want to be willing to buy an expansion (and at what price) before you decided to make it?

) The colony thing is easy, you set what you want where you want, governers will see it built and auto-upgraded. The only problem comes when you try to buy everything, which is near enough impossible unless you use a money cheat, and even then it sorts itself out eventually. Food is wonderful to control your pop, they get troublesome and you kill them off by starving them. (Strange how they aren't bothered by this)