It wasn't so much a game example as Frogboy showing us his working through the AI capacities to compare new and old.
Spearthrower
Hehe I clocked onto it from your wording the second time I read through it! That's why my smileys ran <img src="h
Also, I know it's not the proper place to post about this but everytime I load my game my small statistic screen on the Industry button goes back to 0 for every reace for only 1 turn. In other words my industry statistics show me holes for everytime I loaded the game. It's annoying.... All production
Once they've run out of things to do, they do tend to just stop. The AI tends to use Flagships purely for anomalies - once they've gone, it parks it there forever. They use scouts to explore.... it would be a good idea if the AI could switch from using the flagship survey routine to the explore one. You will also notice that when scouts find something they're interested in, they tend to stay there for a while - this isn't such a problem as it gives the
Back to it, I see alot of complaints about the AI using 2 move fleets but I get the AI using fast ships, its frigates are at 4 move and their Troop Transports are at 6. That transport is nasty business and forced me to redesign my defences to compensate for it. Some systems were so close together that the AI could invade without
You should have the option to build any level of what's been researched so far, so you can at least quickly get some basic structures down without having to wait forever. You do.... it's called CASH!
Once they've run out of things to do, they do tend to just stop. The AI tends to use Flagships purely for anomalies - once they've gone, it parks it there forever. They use scouts to explore.... it would be a good idea if the AI could switch from using the flagship survey routine to the explore one. You will also notice that when scouts find something they're interested in, they tend to stay there for a while - this isn't such a problem as it gives the
I've tried to change the home of a freighter, but can't seem to figure out how. When I sent a freighter from my manufacturing capital to my econ capital and forgot about it for a few turns, it still created a trade route to my manufacturing capital. <TABLE cellpadding=8 width="95%" align=center bgCol
I can tell from my experience the AI will offer a peace after a few months, in fact you can always ask for a peace after let say a few weeks, assuming that the AI didnt take some of your planets during the war and you still have a reasonable military. In my example above, I didn't have a reasonable m
You would also need to upgrade it with further constructors to enhance its mining potential before noticing anything positive gained in your morale!
It is not about fantasy future, it is about logic, since ancient times in earth to present day, you can choose who you want to give your fish, cattle or money to. I would have to believe that would be the case in the future. That's just not true. We havent had a universal trade system for very long.
That basically sums up my emotions on reading this! <img src="http
I would to have disagree with this. A game in some sense has to replicate, to a certain degree, to real life. In real life, I can choose to whom I want to give my money to. If I have $100 and I have 2 kids, I can give 1 kid $80 and another one $20, since the kid whos receiving $80 is older, hence need more money. It is so illogical that each time I have to split and give e
A game mechanic and economics should at least mimic a real life situation in order to make sense. Then this whole game is buggered.... it's a sci fi setting based in an entirely fantastic future with no grounding whatsoever in fact. In a futuristic fantasy, how do we know what economics wil
*mumbles something incoherent about the bloody forums*
"In my advanced game I researched the final farm technology (advanced farming) but noticed that it yielded no bonus at all to any of my farms. After upgrading them, they keep to the value they had before (8 mp). I think this is a bug as there seems to be no benefit from this technological advance." As far as I know, this top level farm doesn't work at the moment - look at the Gal Civ 2 wiki.... I seem to remember reading it there. So ye
Wasn't this one of the complaints Brad commented on where someone wrote to Stardock telling them that until they implemented Hexagonal grids they wouldn't be buying the game? Or was that the one where someone wanted the moon to revolve the other way around Earth?
If the system is run by robots, then why are people taxed? You can only tax production; if people aren't making anything, you can't take anything from them. It's a pretty fundamental disconnect in the economic system of GC2, but the game is still fun regardless. If production is run by robots, then yo
I am going to answer your opinions with my own.... if that makes me a fanboy, so be it but I can't agree with half of what you have posted. First of all I would say that you have described it as if you know nothing about how the game works and that there is nothing to tell you how it works. While I might agree that there could be *better* documentation, it is hardly completely lacking. In game there are various mouse overs and screens that give you the information you need to make str
I ducked inside the starbase's field of influence and the Dregnin sat outside it for a few turns before continueing in after me. I might be giving the AI more credit than it deserves, but it seemed to not want to fight on my home turf given the huge advantage I'd have. I have actually seen the AI (t
"So... *ahem* does anyone have an opinion on this forum software? Preferably one that wouldn't involve breaking any vulgar content guidelines if expressed. " Under those guidelines..... no!
Kwilas IV, in the 'achilles heel' mission Oh yeah, you are totally right I just checked... although it's called "Kwilas I" on mine. Apologies!
However it's basically a population rationalization. It has no support in the game documentation or mechanisms. Population has nothing to do with prodution or research. If I can only run half my labs and half my factories with 5 billion people, what about when I get to 10billion? Factories and labs ar
But requestion them to attack the Arceans is not one of the options and they are allied with me, I want them to go to war with the Arceans Look at their relations with the Arceans.... if they're neutral or higher, they wont even consider going to war with them. <TABLE cellpadding=8 w
I am really hoping that this is what will happen - people will be forced to drop a level or maybe even two. I am of the opinion that the AI putting more value on ship speed will cause a lot of challenge for players who have become mechanised in their way of dealing with the game. People who put all guns on ships will see their paper tigers torn up before their eyes. People using fleets of tiny ships under majorly upgraded military starbases