I think the AI values starbases (especially resources) too highly when it comes to trade. One influence miner, half the map away from their empire is not worth 5 decent developed planets.
Sethai
1 - Starbase repairing ships; that sounds cool. 2 - Option to have farms produce less than their maximum potential 3 - More options for customizing game at start. Eg, starting without a survey ship to make that more worthwhile to research. Reappearing anomalies. 4 - Less predictable starting star system. Overall it should be just as good on average, but perhaps you might get a better homeworld in place of the asteroid fields, or three average planets instead of 1 good
Hmm... this isn't a custom opponent race though, it's a custom player race. Which means that the final "personality" tab is deactivated. So why does it assume I'm evil? The message that come up on starting a new game/loading refers to me as The Korx. What the? Thanks for the help guys.
It would be nice, to be honest, to have an automated alternative espionage system similar to the original games.
Great expansion. Wish other developers would put this much effort into them. This is the first expansion i have played in a while that actually adds to the original game rather than just tacking on a new, slightly inferior campaign. Anyway, I'll just point out some things that you may want to be aware of. Custom opponents (favourite new feature by the way; will add longevity to the game): for some reason, my custom player race starts out completely evil, and has all the descrip
With regards to mega events: I say good idea. But with regards to events in general: I'd like to see events of all kinds, more incorporated into the game mechanics. For example, periods of economic growth/recession are not random. They could still be events, but they should be influenced by the actions of players and the ai. People shouldn't just randomly discover some miracle technology, this should be part of the technology tree and research game mechanic. To me, many events,
Oh man. NWN2, Medieval 2: Total War, Gothic 3, Dark Avatar, everything's coming out in a few months time. Why can't I have something now?
It took me a while to see some of the games flaws. - Compared to Morrowind the setting is HORRIBLY generic and dull. I' agree with people who say that fantasy RPGs are really starting to lose their charm. - The game is so easy it's untrue. In every single quest you are told exactly what to do. Just head towards the green arrow and hack until you see something to talk to. It's mindnumbing at times. - The physics really isn't a part of the gameplay at all. It's just eyec
I'm kind of doing a bit of research about this game. In case you didn't know it's a Dungeons and Dragons RPG in development by Obsidian entertainment (many of whom are former Black Isle employees). It has a big emphasis on modding and user created content. Do you think it's gonna be good. If so why/why not? Planning on buying it? Not know anything about it at all? Please post regardless (I don't work for them, this isn't a PR thing or something).
Cool update. I wonder if races can be saved for future use, or if it is possible to have more than one custom race, even a whole galaxy of them as well as a custom player race.
I've never not played as a custom race.
I always though it would be cool if the symbols were dynamic and corresponded to the colours chosen for your race/ships. Yeah, more pictures would be really cool. Really though, in terms of gameplay, in order to have more race abilities, we really need to have a more diverse planet system than just a simple Planet Class number. Read this thread here if you're interested: WWW Link
Another thing I find far too hard to pull off is purchasing planets and starbases. Even when you have good relations and make far better offers (of more and better planets, as well as money, tech and trade goods). The only way I ever managed to aquire a planet was to cheat for ridiculous amoutns of money.
It seems to me quite ridiculous that your morality is determined (as far as I can see) entirely by a few pop up screens rather than how you actually play the game. Something like this is one thing in an RPG, but in GC2 it never really sat well with me. It just seems like one of those trendy features that gets tacked on to every game nowadays.
^ Seems a bit artificial though. I think something like an attack and defense bonus to each of the flagship's numbers, but a temporary approval penalty if it is destroyed as for the deathstar, imho a large ship component would be more appropriate than a different class anyway, this is supposed to be about features that are in, not one's that we want to be in
imho, it would make more sense if they also increased the value of trade routes with the planet on which they were built. as it stands they just feel like any other wonder
IMHO, planetary defense should be an upgrade to the orbital fleet manager, so planetary defense gives you the bonuses of both in one tile.
i don't personally think the game needs any more window dressing like this, i'd rather they concentrated on other things that add more to the game.
I really can't choose! I went for the customizable opponents in the end. I always play big maps and it's nice to be able to face a different set of people each game. Especially when there are only 2 real badguys in the standard list. I would have gone for the planets thing though (I love the idea of every world being unique and interesting) but I think the system itself sounds a bit limited (see my post here) [link=https://forums.galciv2.com/?forumid=346&aid=124991#971097]WWW L
Yeah, I've had it too. It comes up as a native ability penalty does it not? I can't quite remember.
As far as sandbox games are concerned I wonder if the Korath are a starting race, or some kind of event that occurrs when the drengin reach a certain level of power. I'd prefer the latter.
cool idea
Strange that luxembourg doesn't do that, or plenty of other real world countries. But some other faction having a world in your space isn't really the problem. It's more about having a more interesting and powerful planet system.
I think they would be better served by completely separating the AI selector, and the amount of cheating. this was suggested in the dev journals and it would make a lot of sense.
Yeah, I just have a theme for the army, like Peregrine/Falcon/Commodore or Legionnaire/Centurion/Emperor or whatever. The Battleships all get individual names though. I don't have any suffixes since I always upgrade all ships of a class at the same time, so there is only only ever 1 kind of Falcon.