Ignuss is correct, I did trials and found that ships always have a 1-based atttack role and a 0-based defense role. An easy way to see this is in the battle fleet window. There is one line every time a ship fires. If you have 4 live ships, and the target has no defense --- you will always see four lines before the opponent fires, one for each ship, and you will never see a number below 1. Try it yourself. It is not hard to see.
Admiral Bridgehead
I have played all the beta versions of 1.1 and I have NEVER seen a computer world with a neutral learning center. I do not think they even build these, much less upgrade.
Just to note I have the exact same problem. Beta 4 worked fine, but ever since I installed Beta 4a yesterday evening, it crashes every time I try to start a game (thru the metaverse, at least)
Metaphase, as Robert mentioned the Find button will take you to the next ship without orders, but an easier keyboard short cut that I use is to hit
I posted about this yesterday, it happens with any planetary production bonus, due to special event, or by moon orbiting. This has been true of all the Betas.
After getting frustrated that Beta2 and Beta3 kept crashing, I have been relieved to find that Beta3A has not crashed yet for me(crossing fingers) in about 8 hours of play. Most of the serious bugs that I have reported before have also been addressed in the latest Beta, but there is one still remaining: Any time you have a planet with a planetary production bonus, that bonus is NOT applied. However, planetary research bonuses ARE applied
By the way, I did some tests to see the effect of the stars, planets, and habitable settings on resulting number of habitable planets in Beta 1.1 3A. I hit ^N and used the cheat to reveal the map each time, to get an average for each setting. I found in a large galaxy with number of opponents as one I got the following average number of habitable planets All settings abundant --- 79 All settings common --- 32 All settings occasi
Some of the ones that you listed are actually not considered "bugs" but features. My comments below: 7. Computer usage of tiles --- Yes, they seem dumber now than ever before. They routinely ignore special squares, including research bonuses (why build a research center on one square without the bonus, and build something else on the square with the bonus?) I conquered the computer's class 5 planet (i.e. their Mars) in the current game,
The bug about the double hit-point counting was still in the second Beta, I don't know yet whether it was taken care of in the third. I keep meaning to report it, and I keep forgetting.
It would be nice if someone from Stardock would respond, because certainly they would know! Instead, it doesn't seem to be documented anywhere that I have seen...
The only clue I have is that in one of the developer journals Brad says that the computer doesn't cheat, but at levels above "Intelligent", "all bets are off"... does that mean that at Suicidal, since the computer is still playing at full AI and 200% revenue (since it is at "Incredible" level, same as Masochistic), maybe the computer DOES know the entire universe and has full espionage on you at the beginning, that fog of war is turned off for it?<br/
I am playing a game on Masochistic and had the same thing happen... a race gave me "some of their best units" that happened to be military starbases in someone else's territory. I didn't see any units so I paid it no mind. A few turns later, that other race declared war on me. I reloaded the autosave, and now gifted all those military starbases to a neighbor who was looking threatening ---- lo and behold, I get him off my back to get him into a wa
I cannot find the differences spelled out anywhere. On all three, the races are set to "Incredible" AI, so are all three difficulty levels equivalent, or are there real differences?
I applaud that changes are being made, but personally I think difficulty needs to be more than just to the 1.1 power. Masochistic (assuming that is 10) now multiplies by 10, and after taking it to the 1.1 power, that now multiplies the score by 12.6, whereas playing at "tough" is defined by 7, which would multiply the score by 8.5 (instead of the seven before). I think that masochistic is MUCH more than 50% harder than intelligent. I would see it as
Pyrion, how DO you disable debug mode?
The scoring in the metaverse IS completely broken. I have only submitted one game, because after submitting it I looked at my score compared to others I could see that the scoring was totally unrelated to how well you played the game. I played it fairly soon after getting the game, it was a game that I totally dominated in a small galaxy on tough setting --- I scored 10,000 points for a 3 year victory. When I saw other scores being several hundred t
I did download SmartException. It doesn't come up when the crash occurs. I only get the message to send Microsoft the problem... I downloaded the latest drivers from the ATI web site yesterday evening. Where do you get the Catalyst version 6.3 drivers?
Wired, it double-posted me, so I am deleting second entry.
Actually, I don't think it was my old drivers. I had another crash, then I saw the comments here, so I updated my video drivers, changed virtual memory settings to "let Windows handle it automatically" (rather than a fixed min and max, I assume this will go up to however much it needs), ran galciv again and had another crash within about 15 minutes --- this time when I clicked on a planet. Funny thing is that I never had a crash with the 1.0X or the
Ok, crash happened at end of turn. Beginning of debug.err: Debug Message: Version v1.1 BETA-2A last updated on: Thu Mar 30 21:37:53 2006 Debug Message: Could not find a TGN Serial No. Debug Message: *********DXDiag info follows.********* System Info Time: 4/3/2006, 23:18:25 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: CINDIJIM Operating System: Windows XP Home Edition (5.1, Build 2600) S
Ok, I play at crippling level, so spoilers follow... if you do this, you will pawn your opponents at normal or intelligent. Turn 1: I purchase outright a factory on my home world, purchase outright a speed 3 colony ship on my home world (you can create this once in ship editor, then it will be available for all future games). Set taxes at a level that gives me > 50% approval (this is for 1.0.X). Give full funding to research (0 to social
I don't mind having miltiary starbases increase attack AND defense, but they are overpowered based on how MUCH defense can be added very cheaply immediately --- you can add only +1 attack, but right away you can add +1 defense to each defense type (too powerful) and then a big defense boost to the area of your choosing. So you can build a fortress with only three constructors --- that is way too easy.
Dacrath, this is exactly what my situation was. I had military spending at 0%, had no social project set up for a planet, and it showed "never" as when it would be produced. When I click next-turn; the next turn, it still shows no progress on the ship. Apologies --- I know it's a Beta, I was just getting pretty frustrated when I had had my fifth crash in as many hours of play today. One one of my crashes I looked at it, it had comments ab
I am going back to version 1.0X.010. I liked the first Beta 1.1 (wish I could still run that) but the second one is loaded with very severe problems. First of all, I am averaging more than one crash-to-desktop per hour. Secondly, it is riddled with errors --- Social Production indicates it is being moved over to Military Production, but it is really being wasted (so worse than original). If you do ^N in campaign mission, it restarts you, but with
I also agree that with tech trading turned off Diplomacy loses much of its usefulness. I also think the game is way too easy with tech trading on, and your tech level skyrockets so fast that it takes the fun away. So I have been turning it off on the games I play (at painful). The game is at least a challenge now.