One question though, why are they mods and not factions?
Supreme Shogun
Addendum - not being to mod factions by xml seems excessively frustrating for a game that is supposed to be moddable. *planetary queue - should be alphabetized by default with other ways to sort by toggle. *shipyard queue - ditto. Atk / Def / Ship type / etc.
Zomg! I totally been wanting a mod like this. Thanks. Love you long time. [e digicons]B)[/e] May I suggest using something like dreadlords for Reapers. And something like Admiral Hackett commanding the Terran Alliance [e digicons]:D[/e] [e digicons]:beer:[/e] I don't know how much you want to get into modding besides making custom races, so I'll just leave it there. Custom tech trees could take long time. Plus b
I too agree. I feel like I overpaid for this "game" by at least forty US American dollars. This should have had a longer test period and polishing period. Too much to correct on what should not be re-inventing the wheel. There is GC2 to compare to is it not?
I have played several games. Ok, more like 30. I am sick and tired of overzealous rush to colonize planets in my influence and starbases for resources. One thing I realized is that the AI for some reason gets to tell you dismantle starbase x or else, but the player cannot tell the AI the same thing. Because I would shove a blaster up their arse sideways and fire it. That kind of stuff pisses me off. Even o
downloaded. Love Disgaea. Do you take requests? Hows about Mass Effect races?
I am equally frustrated and you have much more eloquently pointed at some of it. I know a blanket "this sucks" won't work but its like a learn curve all over again to play the game. So thanks for this post.
[quote who="sjaminei" reply="2" id="3554772"] That is kinda lame ;/ Do you know if the 1.1 patch will add more functionality for mods? [/quote] Yes it is kinda lame. GC3 needs help from mapscripts just as bad as Civ 5 did.
Without having to entirely re-write or re-code the game for android, perhaps this is do-able enough to do? I mean the new alpha centauri game, Beyond Earth can do it, so why not ? Why not take Gal Civ 3 with us ?? Also, list it on their Grid service ~ cause when people are travelling / not home having that game playing PC with Nvidia card is an issue. I would seriously buy the app and the service if it would allow me to play GC3 on my Shield Tabl
I was going to say waste of taxpayer dollars the trial was. But that's not the kind of justice system I believe in. The death penalty will save us some taxpayer dollars when they finally get to execute the scum. While we won't have to feed and house him for life, the appeals process will likely draw this out longer... Either way, I'm glad it did not pan out to blame everything on the dead big brother. Douchebag still went along
So what happens if you assign an AI the same team # as you ? You're on the same team... wooohoo. Does that actually mean anything like other games ? No.... No shared map revealing.. no shared techs.. no shared resources.. I would like to have this changed so that teaming up with an AI or two can have fun challenges. Like a true kingdom vs empires map.
I disagree with the swordmen being Op. Sword just seem weak. The bows I agere with in that they are a bit UP. Especially when targets can DODGE arrow shots. Suggestion to fix is remove maybe 2 to 3 points of the initiative penalty and see how that goes. Slightly more useful and still not machine gunners..
I play with events at default cause I would prefer not to get him and the plague every single game.. But it seems like it if I do not. I usually shove him in a developing city for the unrest boost.
Dear God No. Make it Stop!! [e digicons]8C[/e] LoL !!!
IMO No it shouldnt require questing. This is more of a builder's way to win. There's already a way to win by quest.
I believe it is Legacy of Serrane if you play with custom factions. It is nice.
I think each city should at minimum have either free support for 2 troops or +2 to +3 gold income for the purpose of wages. The basic militias don't keep the really nasties out and you have to defend your cities. Also, I think the first two heroes (or even three? Maybe all since the hero mechanic has been improved) should not cost wages. Bocco the idiot comes out as often as the plague and its just a hammer to the early game econ. But h
I agree that summons need to be made more viable. They're just crap. To think they take up good choices on the level ups is bad. If they were improved that would be ok. But they need help. Also before people get riled up about boatloads of summons... there's ways to keep things in check. (Like mana costs or no more than x per shard or summoner picks also ease the caps ). Being able to have more than 1 summons is not a bad thing.
Try a pre-made map ? I don't have the answers. But it may get you playing something decent.
[quote who="joeherbert48" reply="29" id="3337268"] I would also like to see city defenders have dual class. They can start out as archers and then close as melee when the time is right. This would increase defense of the city and not make the defenders so one dimensional either or. Also this is the first game I can recall that you have to defend OUTSIDE your keep or castle or city walls....what's up with dat? HOMM has it, AOW has it (in spades cause you get 4 w
The question is more important in regards to your first city. If you have quite a number of towns, low grain and high producing centers is argeeable. It's harder for a new player to figure, but also keep in mind how many enchants you want to put on each city. Will it be a unit producing fortress? Will it be a high research conclave? Secondly do you have enchants you want? Typically I do not. I may have fire or earth one, but usually
[quote who="Sanati" reply="2" id="3337533"] I agree the mage doesn't handle all the spellcasting options on it's own very well. They could make it so the mage class handles fire, ice and death spells, then make an earth, air and life "druid" class. Even split the summoner into it's own class. You'd have 3 physical classes, 3 magic classes, and commanders, maybe even throw in a bard. I'd pay money for all that.[/quote] ^ This.
Those two nations got cut from Fallen Enchantress. More time was spent making each kingdom/empire unique. This is why. The shells were left in and players can make their own custom sovereigns. At some point I imagine they'll appear in an expansion or dlc.
Bears are ok in my opinion.
Portrait. Well have you tried putting your graphics into games gfx folder if the mods/gfx didn't work ? Not sure how to answer other two.