dystopic

dystopic

Joined Member # 2246651
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[quote]It's richer. The ribbon seen in Office becomes part of the OS allowing app developers to have a standardized way of taking their apps to the next generation UI (I love the ribbon).[/quote] at my last position we upgraded to office 2007. after first i hated the ribbon, but now i sort of miss it. i don't like the ribbon in and of itself, but now that i've been there and back again, it is a bit easier to use than the Office 2003 interface. [quote]Make it 64-bit only. PLLEE

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i may in fact be younger than the C64. if not i'm probably contemporary. but in either case, i'm willing to bet those were some of the best ST games ever.

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Reply to MVL Round 11 in Metaverse

i've got the round 12 settings; while i'd like to get the round started tonight, i can't promise it'll happen (i have a bunch of RL stuff to do today). damn that RL! besides, i'm sure everyone wouldn't mind a bit of a break. start a regular MV game and see if anything you've learned here comes in handy [e digicons]:')[/e]

171 Replies 491,329 Views

[quote]arch-nemisi (nemisis plural?)[/quote] nemises. -i typically pluralizes words whose singular form ends in -us, such as cactus. [quote]Mourn oh fellow travelers of the stars[/quote] i saw that you disbanded the OG. and you moved your lowest -scoring character to the ToE [e digicons]:annoyed:[/e] JK of course.

3,421 Replies 8,789,501 Views

honestly i don't care if he stays on the MV. all his points are coming from ZYWs, and in a few months his characters will fall off the map, as will his new empire. however, i would like to see something stronger done to keep him out of the forums, like blocking any account from his IP address(es) and email account(s). if such a thing is possible, it'd be great. i won't exactly lose sleep if it's not, but it would be nice.

3,421 Replies 8,789,501 Views

here's a fun little PM i just got. [quote]From : Charley koopa Sent: 10/19/2008 7:25:22 PM What do you mean revenge your making it sound like hes some kind of punisher wannabe who will come and kidnap you while you sleep let me assure you he is not out for vengeance now let us address some unresolved issues 1. He is not out to kill you [e digicons]>_>[/e] 2. He has many other ways of posting on the forums but will not as he is happy just posting games on t

3,421 Replies 8,789,501 Views

[quote]oh just a heads up in his personal web he posted the TOE secrets. he gave me a pm where they are.[/quote] kryo, is this perhaps proof that banning him from the forums alone isn't enough? he's seeking out some sort of revenge for some perceived wrong. he hasn't stopped.

3,421 Replies 8,789,501 Views
Reply to MVL Round 11 in Metaverse

yes (though not as a 4th game, but as an emergency submission), and yes.

171 Replies 491,329 Views
Reply to MVL Round 11 in Metaverse

indeed, that goes to everyone. i understand RL very well myself. work's been killer lately. but onwards! the next round will be up soon-ish. JS and i are both busy in RL but i have round settings, i just need to prepare everything. with regard to round 12, we've decided to contract the number of teams we'll have to 4; for a number of reasons, JS and i have decided to suspend team C until further notice. team C's had a lot of turmoil lately, and davabled only accepted the capta

171 Replies 491,329 Views
Reply to MVL Round 11 in Metaverse

oh one other thing i meant to point out was that we introduced the mixed settings this round, and i'm sure that was a major contributor to this (i.e. a mitigating circumstance).

171 Replies 491,329 Views
Reply to MVL Round 11 in Metaverse

[quote]While this is from a competitive standpoint a step back, as captain of the BladeRunners and as an MVL member, I feel it is much more important that each MVL member's efforts be counted than that the score be optimized.[/quote] i believe this statements wins the appeal for exception, and i am granting it. abiding strictly by the rules (if i'm remembering them accurately), VJ's game should be considered a submission that doesn't meet the proper criteria: no base points, b

171 Replies 491,329 Views
Reply to MVL Round 11 in Metaverse

KP has requested submission of a 4th game for his team. JustinSane assigned ragnar.

171 Replies 491,329 Views
Reply to MVL Round 11 in Metaverse

[quote]Would have been less confusing if the game settings screenshots could have made it in though.[/quote] heh, sorry [e digicons]:'([/e] next round for sure. [quote]What additional setting did you pick for your TA Beta game KushHaze? The brokering, extreeme planet and mega events?[/quote] good question. we never addressed 2.0 settings; unless a setting drastically changed the map, i don't think it should matter for this round. but for next round we'll be sure to

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Reply to MVL Round 11 in Metaverse

also, with round 12 coming up soon, i thought it'd be a good time to ask everyone how you liked this round. is there anything you'd like to see done differently (or kept the same) for the next round?

171 Replies 491,329 Views
Reply to MVL Round 11 in Metaverse

[quote]this would go the same for a team that is done to say 2 players, and now back up to 3[/quote] exactly. however if he decides not to submit, we'll still count your 2nd game.

171 Replies 491,329 Views
Reply to MVL Round 11 in Metaverse

everyone please welcome KushHaze to our ranks! i've assigned him to team C, however whether he wants to submit a game this round or not is at his discretion (with only 4 days left, i wouldn't expect him to get a game done in so little time). welcome! [e digicons]:moon:[/e] (what is that thing? the moon?)

171 Replies 491,329 Views

welcome, KushHaze! yes, as it stands you'll be assigned to team C. Davabled is your interim team captain; i'll ask him to give you the password for the team C private forum on www.thegalacticcore.com. if you'd like to try a game before the round ends this weekend, feel free! if you have any questions, you can always ask me, JustinSane, or post them in the MVL current round thread. we're a pretty freindly group, though lately it's been quite. the things to remember: 1)

363 Replies 826,616 Views

[quote]"Fire lord would ride in a ship like that" (Fire lord been the bad guy off Avatar: Last airbender)[/quote] don't you mean the Phoenix King? [e digicons]:grin:[/e] i miss Avatar. well, i miss having new eps. and thanks SB, neilo and KP! i think i'm happiest because it doesn't look exactly like something "out there in SF land." maybe a little Ori or Wraith, but not a strong resemblance. also, it's so much harder making good looking ships without KHSM, so i feel pr

4,025 Replies 11,827,461 Views

here's a ship i just did up. i couldn't get the aesthetic i'd originally envisioned without KHSM, but i let this evolve into what it is. i named it Pavor Nocturnus.

4,025 Replies 11,827,461 Views

[quote]I think I may wait to get Spore until there's a bundle with some expansions.[/quote] i did that with Sim City 4 a few months back. paid $10. it was (and likely will again be) an enjoyable gameplay experience, but i became keenly aware of just how much the players contribute to EA games, as well as exactly what they contribute. continuing SB's mini-rant, with SD players contribute feedback and suggestions. with EA (as well as BethSeda, i can say from personal experience), player

4,025 Replies 11,827,461 Views

[quote]No the mod does not use Kyro's Hull System mod.[/quote] well, i'll live. [quote]Also I'll email the Soul Sucker to you, just a heads up though, it uses the Korath ship style.[/quote] no need, i can pretty easily tell how you did it. i've got some interesting ideas for what a ToE ship style might look like. i'll try to get something built tonight as an example. damn. all i've really wanted to do lately is play in the ship builder. but i haven't built much

4,025 Replies 11,827,461 Views

[quote]Mabye you could work on the ToE ship style then?[/quote] sure. a couple questions, first. will your mod rely on KHSM? i know Kryo prefers to keep his mod as a stand-alone installation, but i do tend ot use the invisible offsets quite a lot. what ship designs do you need? i'm assuming you'll want ship designs for all the basic types of ship, but regarding the 'combat' types, are you looking for a particular number per hull size (such as 3 in the base game)?

4,025 Replies 11,827,461 Views