RemingtonRyder

RemingtonRyder

Joined Last seen Member # 2197899
65 Posts 2,130 Replies 29,808 Reputation

As I recall, doing a Steam release does involve some time spent integrating Steam. It's slow enough to not be ideal for an intensive round of testing and bug-fixing, but works fine otherwise.

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It's been four months since Brad popped in and asked whether it is ready to go on Steam. In that time there's been who knows how many alphas of the other game I've been interested in, and I like the other developer more because he engages with the community better. Being honest with you here, and considering that it would be a 'free' update, I don't so much mind the time that has elapsed. However, lack of engagement with the community about a game

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[quote who="Rhonin_the_wizard" reply="39" id="3584680"] I have some rather bad news, the release date of XCOM 2 has been pushed back to 5 February 2016. [/quote] No huge surprise there!

41 Replies 201,407 Views

Go into the options menu. Click the Interface tab. You should see a Ship Designer heading. Uncheck the box which says 'Remove functional components when upgrading ship design.' Upgrades should no longer strip a ship of functional parts. :) For new designs, you can also save a ship design as a template, which means that you don't have to fiddle with cosmetic parts at all in later games, even if you want to add a completely differ

2 Replies 12,496 Views

Um, well if all you have is a tablet, you could put a DOSBox on it and have a retro gaming week. :)

31 Replies 123,918 Views
Reply to Steam reviews in PC Gaming

"The reply that you tried to make got all jumbled on the way to our server. Please wait a moment and try again." [e digicons]:P[/e] I had a few paragraphs but I don't remember it all off the top of my head. In a nutshell, if I see negative feedback on a game, I can weigh that against the positives. If I see whining, I can weigh it against cheese.

60 Replies 327,120 Views

Well we are the race that satirises aliens as being hell-bent on an Earth-shattering Ka-boom, when actually it's more likely that we'll accidentally (or intentionally) space modulate ourselves out of existence. Brace yourself universe, the humans are coming.

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Bethesda should actually try releasing or updating a game which doesn't spew flame and die (more so when a player throws mods at it) before adding a paywall for mods. Skyrim is infested with bugs.

41 Replies 304,976 Views

Original post updated! :) I've been playing/testing/modding another game, and I also do a bit of forum moderation now (it's not as glamorous as it sounds, honestly).

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You could be like me. Combine the names of characters from different eras and genres of TV. :) For example, if you felt a certain affinity for Blackadder and Game of Thrones, you could go by the handle BaldrickStark. Your phrase of choice: "Brace yourselves - I have a cunning plan."

7 Replies 49,640 Views

I think that one of the current drawbacks of Steam machines is that (currently at least) they won't run Windows games. So for those of us with an existing Steam library of Windows releases, it's not much cause for celebration. e: Hmm, It seems I overlooked the fact that Alienware put together a Windows 8.1 version. :)

24 Replies 115,198 Views

I haven't played it but yes, I think Firaxis have hit a dry spell. When there was no real follow-up to XCOM: EW I thought, okay this is bad. Since then I've heard nothing good about their games. Civ has been done to death, quite frankly. Maybe the next instalment should focus on crypts, mausoleums and raising an undead horde. You could call it Necropolization. ;)

11 Replies 57,783 Views

I'm not wildly enthyusiatic about early access on Steam. I mean sure, there's the obvious advantages like automatic update acquisition, but I think that honestly, I've had more fun playing non-Steam early access games. Well just a few, really. It sort of splits your community in two, because you have people on the Steam forum, and then people in the developer's forum, and the two might never meet. If Valve figured out a way to embed the developer forums on the game&#39

16 Replies 99,891 Views

You can access the web interface without needing the app, but if I'm being honest, having Dropbox integrated as a folder you can drag files to is very convenient.

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I think you guys are complicating things way more than necessary. Here's what I need from a given weapon: Cheapness - in terms of the most bang for buck, regardless of space used. Basically, if a weapon is cheap, then I can mass-produce a ship design with just one or two. Though these ships may not be logistically efficient, they provide a cheap initial strike. In other words, losing ships can be part of a mixed units strategy. <

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I have to agree with OShee. Weapons were a bit more exciting before the values returned to near-vanilla. Hells, over the years I've done a crapload of games with modded weapon values and the AI seemed to do fairly well. So, I smell a weapons mod reboot. ;) I'll echo what Mabus wrote above. It's been great to have you all on board. I know that it wouldn't have been possible otherwise! So, humble thanks from me.

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Last time the weapons were balanced, the ratios for damage/space and cost/damage looked fine to me. Sure, there are occasions when you would want to be able to fit one extra weapon, but once you leave the Tier 1 weapons behind that becomes less important. Look at the Google Docs spreadsheet , anyway. Perhaps there are some adjustments that can be made. The values for weapo

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Hey guys, I'm glad to see that you're getting stuck in with some playthroughs. :) Happy holidays to you, and hey, maybe I'll clock up some hours over Christmas and New Year.

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