Feedback so far based upon what you are looking for: 1) No problems running the game, no crashes like those previously reported 2) Tech screen has a problem. The number of turns left for completion is not updating. I was researching a topic and it stay ed at the same number of turns without changing - unless I clicked on another category, then it updated on the original category. I "think" it was keeping the correct count all along but I'm not sure - but for the longest ti
Grifman
much, do you?
then go play Starfleet Command or Nexus - Jupiter Incident. The idea of a galactic empire having only a dozen ships as suggested by one poster is crazy
his genre because of it's simplicity and elegance. Too many "cool" and "great" ideas can kill a game under their weight. Keep it simple and fun.
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I realize that probably for the various campaigns, you've locked in ship styles for each race because of cutscenes, etc, but in "sandbox" play, could you allow us to choose the shipstyle for our race? I hate to play my favorite race and get stuck with what I think is a crappy looking style for my fleet. MOO had this option and I had a favorite style or two that I always used for my badass fleet <img src="http://images.stardock.com/gc2/smiles/Smile.gif" border=0 ALI
ust decrease the number of tiles overall - it make no sense to have a gaia type planet and have 75% of the tiles unusable at your highest tech level.
Grifman here, reporting for duty, already pre-ordered the game!
from the ground up to optimize it. One of the things I hated about that game.
I like what you are doing with planetary development. Having different tile with different bonuses )something Ascendancy did well - one of the few things ) and limiting development on planets will give them more character rather than just generic planets, the only difference being generally size and some habitability rating in the past. It will also build some strategy into plane